[Redundant] wmp_thebridge V1.0

For discussion and release of fan maps made by the community.
Discrate
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Re: [GAMMA! Release!] wmp_thebridge

Postby Discrate » Sat Sep 13, 2024 12:11 pm

lol i relised, but i didnt have anything to reply with :P i have already said its good so.. :P
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Re: [GAMMA! Release!] wmp_thebridge

Postby St3althPyr0_37 » Sat Sep 13, 2024 2:22 pm

I haven't been on in a while, chiefly due to an illness, and real life intruding, I'm back now though :)
So there us a large pile of unread posts, which took a while to get through.
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Re: [GAMMA! Release!] wmp_thebridge

Postby HarmlessGolum » Wed Sep 24, 2024 5:28 pm

Could someone help me, i have a problem with launching the map.
The map doesnt show up on a new game screen (or whatever it says)
Sorry im a noob. But can someone tell me how to launch the game?
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BiotecVirus
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Re: [GAMMA! Release!] wmp_thebridge

Postby BiotecVirus » Wed Sep 24, 2024 6:46 pm

At the current time you can't run the level through the map "room". To run the level you have to load the game, click on create server. Then it will show you mutiplayer maps then click on wmp_Thebridge and it will load. BTW it is a mutiplayer map so the Enemy AI is not set.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
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SkedarE
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Re: [GAMMA! Release!] wmp_thebridge

Postby SkedarE » Thu Sep 25, 2024 5:09 am

When I go to 'map room', the map picture does not come up with starting points for both players.
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BiotecVirus
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Re: [GAMMA! Release!] wmp_thebridge

Postby BiotecVirus » Fri Sep 26, 2024 2:42 pm

As i said it wont work with map "room" yet you will have to run it directly for now.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
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BiotecVirus
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Re: [GAMMA! Release!] wmp_thebridge

Postby BiotecVirus » Mon Sep 29, 2024 3:52 pm

I will have Version 1.0 out in the next few days just to let you all know.
Which Should hopefully work with the map "room".
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"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
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BiotecVirus
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Re: [GAMMA! Release!] wmp_thebridge

Postby BiotecVirus » Mon Sep 29, 2024 8:49 pm

Update!!! New!!! V1.0 wmp_Thebridge released and new pictures!
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
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Ennui
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Re: V1.0 Release wmp_thebridge

Postby Ennui » Mon Sep 29, 2024 11:47 pm

Coming along nicely I see 8)
Plazmatic
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Re: V1.0 Release wmp_thebridge

Postby Plazmatic » Wed Oct 01, 2024 2:09 am

*FAPPING* omg this is so awsome GREAT JOB
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Anti Viper
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Re: V1.0 Release wmp_thebridge

Postby Anti Viper » Wed Oct 01, 2024 10:41 am

I will download this and give it a slide later
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SkedarE
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Re: V1.0 Release wmp_thebridge

Postby SkedarE » Wed Oct 01, 2024 3:01 pm

New update improved a hell of a lot. That problem with the 'map room' that you mentioned that you fixed worked and little bugs with positioning and pathways were fixed. It was also nice to have the game do something when I won. All's working well. By the way, you or someone else might want to think about ai. I've seen Sander with pictures in gameplay of ai that builds buildings and people, but for me, all the combine did was send useless stalkers to all the capture points ignoring my troops.
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Re: hl2wars_thebridge

Postby aceacs123 » Fri Oct 03, 2024 5:45 am

chewyiskickass wrote:Why are the voice-overs so cheesy? Are they part of the map or a future version of the game?

hey biotec is that my voice people are bitchin about? it sounds different!? than i remember
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Re: V1.0 Release wmp_thebridge

Postby Sandern » Fri Oct 03, 2024 9:44 am

SkedarE wrote:New update improved a hell of a lot. That problem with the 'map room' that you mentioned that you fixed worked and little bugs with positioning and pathways were fixed. It was also nice to have the game do something when I won. All's working well. By the way, you or someone else might want to think about ai. I've seen Sander with pictures in gameplay of ai that builds buildings and people, but for me, all the combine did was send useless stalkers to all the capture points ignoring my troops.

Only in newer builds: http://www.hl2wars.com/downloads/builds/
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BiotecVirus
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Re: hl2wars_thebridge

Postby BiotecVirus » Fri Oct 03, 2024 5:16 pm

aceacs123 wrote:
chewyiskickass wrote:Why are the voice-overs so cheesy? Are they part of the map or a future version of the game?

hey biotec is that my voice people are bitchin about? it sounds different!? than i remember

Dont think so.

Anyhow its nice seing people like my level but if you can see a needed improvement please post them =D
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras

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