Bug Thread Developer build
Re: Bug Thread Developer build
After recent changes, some more bugs appeared:
1) Combine response to order/ability sounds of units are not played (response to move order, manhack deployment etc.)
2) In rebel HUD, the effect of autocast buttons 'on' state is grey, not HL2 yellow-orange. For combine HUD, the effect is blue.
1) Combine response to order/ability sounds of units are not played (response to move order, manhack deployment etc.)
2) In rebel HUD, the effect of autocast buttons 'on' state is grey, not HL2 yellow-orange. For combine HUD, the effect is blue.
Testers gonna test.
Re: Bug Thread Developer build
I am just trying stuff out, i dont realy have a good idear for the rebel autocast buttons. So if someone has a good idea, i want to hear itHEVcrab wrote: 2) In rebel HUD, the effect of autocast buttons 'on' state is grey, not HL2 yellow-orange. For combine HUD, the effect is blue.

Re: Bug Thread Developer build
Well, the Combine effect is blue and rotating clockwise, let the Rebel effect be yellow and rotating counter-clockwise))ProgSys wrote: I am just trying stuff out, i dont realy have a good idear for the rebel autocast buttons. So if someone has a good idea, i want to hear it
Testers gonna test.
Re: Bug Thread Developer build
Don't know, feels a bit cheap 

Re: Bug Thread Developer build
You already made the rebel effect team-colored, but removed the color now. Why? It looked OK, both the shape and the color.ProgSys wrote:Don't know, feels a bit cheap
Testers gonna test.
Re: Bug Thread Developer build
Serveral people sad, they want the color to be white. So I made it white to test out how it would look. Maybe i change it back, I am still thinking.HEVcrab wrote: Why?
Re: Bug Thread Developer build
This worked partially) I don't have to Ctrl+Alt+Del, but that Windows incorrect shutdown popup persists (it's not the case of Alien Swarm).Sandern wrote:Reverted CEF Library to an older version to hopefully fix a crashing issue for some users.
Testers gonna test.
Re: Bug Thread Developer build
What are you talking about? It was a fix for somehow for who the game would crash after about ~45 seconds.HEVcrab wrote:This worked partially) I don't have to Ctrl+Alt+Del, but that Windows incorrect shutdown popup persists (it's not the case of Alien Swarm).Sandern wrote:Reverted CEF Library to an older version to hopefully fix a crashing issue for some users.
Re: Bug Thread Developer build
Ah, I thought you meant an incorrect shutdown on exit.
Testers gonna test.
Re: Bug Thread Developer build
Yea confirm this bug too.HEVcrab wrote:Ah, I thought you meant an incorrect shutdown on exit.
Re: Bug Thread Developer build
UPD: for me it persists, I still have to Ctrl-Alt-Del sometimes when it hangs, and in the end I get the incorrect shutdown message either way.Yurtex wrote:Yea confirm this bug too.HEVcrab wrote:Ah, I thought you meant an incorrect shutdown on exit.
Testers gonna test.
Re: Bug Thread Developer build
More bugs noticed in some 1v1 and 3-player FFA matches with Pandango and Sergeant_Toni:
1) Soldiers got confused when targeting the armory and tried to enter it, so my units faced Pandango's soldiers stuck in Toni's armory and defending it from me, how weird))
2) That armory placed around the power generator) Toni, you placed the armory on the PG, as I understood...
3) The bug once reported by Nqss, afair...Was playing as combine, then a spectator joined (on hlw_forest) and HUD changed to rebel one)
1) Soldiers got confused when targeting the armory and tried to enter it, so my units faced Pandango's soldiers stuck in Toni's armory and defending it from me, how weird))
2) That armory placed around the power generator) Toni, you placed the armory on the PG, as I understood...
3) The bug once reported by Nqss, afair...Was playing as combine, then a spectator joined (on hlw_forest) and HUD changed to rebel one)
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Testers gonna test.
Re: Bug Thread Developer build
This should be fixed now.HEVcrab wrote: 3) The bug once reported by Nqss, afair...Was playing as combine, then a spectator joined (on hlw_forest) and HUD changed to rebel one)
Re: Bug Thread Developer build
Some minor bugs:
1) If a unit is ordered to do a weapon upgrade (SMG for metrocop/shotgun and AR2 for rebel or soldier) but the upgrade cannot be done (requirements not fulfilled/insufficient resources etc.), the upgrade sound is played despite the upgrade fails.
2) The power cell plays the lightning particle effect when not constructed yet (logically, the effect should begin when the cell begins functioning).
3) (not a bug report, but a suggestion related to 1)
When combine elite/rebel veterans are switching weapons, the respective sounds (equipping shotgun/AR2, like the soldier upgrade ones) had better be played, they're really in place here as a sonic response to the player's command.
1) If a unit is ordered to do a weapon upgrade (SMG for metrocop/shotgun and AR2 for rebel or soldier) but the upgrade cannot be done (requirements not fulfilled/insufficient resources etc.), the upgrade sound is played despite the upgrade fails.
2) The power cell plays the lightning particle effect when not constructed yet (logically, the effect should begin when the cell begins functioning).
3) (not a bug report, but a suggestion related to 1)
When combine elite/rebel veterans are switching weapons, the respective sounds (equipping shotgun/AR2, like the soldier upgrade ones) had better be played, they're really in place here as a sonic response to the player's command.
Testers gonna test.
Re: Bug Thread Developer build
The mod crashes when playing Overrun as Combine against either antlions or zombies on or_crashed at the start of 8th wave.
When playing as Rebel faction, the crash doesn't occur. On other maps, I don't experience this even for Combine.
When playing as Rebel faction, the crash doesn't occur. On other maps, I don't experience this even for Combine.
Testers gonna test.
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