Keeper: Wars

Any discussion about Lambda Wars that doesn't fit in the other subforums.
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Sandern
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Keeper: Wars

Post by Sandern » Sat May 21, 2025 1:07 pm

A small concept I made for a dungeon keeper style game in source engine (just for fun):


This would cover pretty much the required basics:
* Dynamically creates a grid of blocks when the map is loaded (in this video 128*128=16384 blocks)
* Possible to select the blocks as player.
* Provides an Imp unit that will move to the nearest reachable selected blocks and will attack those blocks.
* At the place of destroyed blocks a navigation area will be created and connected to nearby areas.

For the ones who do not know dungeon keeper: http://www.youtube.com/watch?v=D5tU3SHsuNE

sbeast
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Re: Keeper: Wars

Post by sbeast » Mon May 23, 2025 3:10 pm

Oh Source engine, is there anything you can't do.

This is really cool btw. I loved Dungeon Keeper, great game.

Sandern
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Re: Keeper: Wars

Post by Sandern » Thu May 17, 2025 7:06 pm

Updated:

GeneralKong
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Re: Keeper: Wars

Post by GeneralKong » Thu May 17, 2025 9:25 pm

YES I LOVE YOU GUYS

Dungeon Keeper 2 is my favourite god builder game

cannot wait to see how this goes :mrgreen:

Sandern
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Re: Keeper: Wars

Post by Sandern » Sun Sep 23, 2024 6:43 pm

I forked off this game mode into a new mod Swarm Keeper:
http://www.moddb.com/mods/swarm-keeper

Although you can also launch the gamemode directly in Half-Life 2: Wars 2.0.0 by loading "dk_map".

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