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Beta 2.0.6 Released

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Beta 2.0.6 Released

Postby Ennui » Wed Jan 23, 2025 11:27 pm

The latest update to Half-Life 2: Wars brings a lot of visual improvements to the mod in addition to the usual host of balance changes, code improvements and bugfixes. Our newest developer ProgSys has been hard at work improving the graphical side of the modification and thanks to him we have improved models and textures for control points, manned turrets, the Combine sniper rifle and more, including a building animation for Engineers. Lt_Commander has also created a bunch of updated interface icons and HUD elements which are included in this release.

Image


The map hlw_forest has received a visual update, and the other maps have also been updated to take advantage of our new multiblend terrain shader. You can see a lot of the graphical improvements in action in these screenshots:

Image Image Image Image


Click the button below to install or update Half-Life 2: Wars via Desura (this is the recommended method). Alternatively, you can download the full HL2: Wars Beta 2.0.6 beta files in 7z archive format (extract to your Steam/SteamApps/SourceMods directory).

Image


WARS BETA 2.0.6 CHANGELOG
Balance:
* Rebel aid station now requires the Triage Center
* Rebel engineer must now walk up close to start constructing a building
* Reduced range at which Stalkers start constructing buildings
* Lowered cost of soldier with shotgun in Overrun to 1 kill
* Raised shotgun bonus damage against light from 3 to 21
* Team games: players now receive resources from their allied control points

New:
* Control point model with flag
* Rebels themed mountable turret model
* Scrap model (used by Engineer when carrying scrap)
* Rebel engineer construction animation
* Combine Sniper rifle model

Interface:
* New icons for units, abilities and buildings
* New experimental html based Unit Spawn panel in Sandbox
* Mouse cursor now changes to the capture icon when hovering above a control point

Maps:
* Updated hlw_forest (displacements, multiblend shader and tree sway)
* Updated hlw_slums (removed color correction)
* Updated hlw_battlemounds (multiblend shader)
* Updated or_crashed (multiblend shader)
* Updated or_hill (multiblend shader and tree sway)
* Updated or_trapped (fixed navigation around edges)

Updated:
* Player camera height is now limited to a fixed height, instead of map defined
* Increased search radius of cover spots when ordering units to move to a location
* Better identifiable Rebel Engineer model

Unit Navigation:
* Units now temporary ignore checking for a valid nav mesh below their feet when jumping down an edge, so they don't stop moving (or_trapped navigation problem)
* Units now ignore checking for a valid nav mesh below their feet temporary at the start of following a path, until they find a valid nav area (to avoid problems when starting in an invalid navigation area).

Fixed:
* Incorrect blood color of various units (zombies, manhack, antlions)
* Reliable overflow error message when trying to select around 200 or more units using a selection box
* Player camera height limits are sometimes ignored on map start of "or_hill"
* Combine Elite alt ar2 fire animation not played
* Combine Elite alt ar2 fire broken until you switch weapons
* Units not shooting back at mountable turrets (instead do nothing)
* Buildings incorrectly taking damage during construction
* Incorrect default mouse cursor used ingame
* Headcrab cannisters being launched at invalid locations in Overrun
* Incorrect resource bonus received from random bonus crates in Overrun
* Units sometimes incorrectly trying to shoot while the los is blocked
* Ability Infiltrate cooldown not set after using it
* Team color of unit circle not always updated correctly.

Performance:
* Reduced lag when ordering large groups of units

Sounds:
* New building destruction sounds
* Engineer sounds

Misc:
* Hotkeys no longer automatically overwrite the rts config. The bindings are instead part of the default config.
* Replaced Awesomium by Chromium Embedded Framework
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Re: Beta 2.0.6 Released

Postby stonjohn4 » Tue Feb 12, 2025 9:54 am

Desura seems to have the incorrect game launch parameters (it's still at Source SDK Base 2007). Apparently I cannot change this, so I will need to wait for response from Desura Support...
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Re: Beta 2.0.6 Released

Postby tsuichoi » Sat Feb 16, 2025 10:28 am

What happened to the activity on this forum? It used to have quite a bit of support and high level of communication, and yet now that seems near nihil. Its not as though people lost interest (i think), from what i see, people still LOOK at this forum from the stats listed on the mainpage, yet simply never bother to create a profile and post. I'd hate to think things slowed down to a crawl after things were just getting good.
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Re: Beta 2.0.6 Released

Postby Yurtex » Sat Feb 16, 2025 3:05 pm

There a lot of work going behind, I think people should be more initiative, course there a nothing much to talk about or discuss. So maybe its time to release new build?
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Re: Beta 2.0.6 Released

Postby HEVcrab » Sat Feb 16, 2025 4:43 pm

Yurtex wrote:There a lot of work going behind, I think people should be more initiative, course there a nothing much to talk about or discuss. So maybe it's time to release new build?


I suggested some further balance tweaks in the respective topic to be done in the new build. Currently there's no sense to make infantry weapon upgrades and recruit Special Ops, because
1) they take too much time to unlock (should be less, I described exactly how much)
and
2) Vorts/Synths are more efficient, in addition to being available without unlocks.
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Re: Beta 2.0.6 Released

Postby pandango » Sat Feb 16, 2025 4:55 pm

HEVcrab wrote:I suggested some further balance tweaks in the respective topic to be done in the new build. Currently there's no sense to make infantry weapon upgrades and recruit Special Ops, because

So that's why I always get infantry weapon upgrades, they're actually pretty usefull. :P
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Re: Beta 2.0.6 Released

Postby HEVcrab » Sat Feb 16, 2025 5:10 pm

pandango wrote:So that's why I always get infantry weapon upgrades, they're actually pretty usefull. :P


Well, I saw that they do little good against a couple of Hunters :P 120 seconds to get AR2s for soldiers is too long.
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Re: Beta 2.0.6 Released

Postby pandango » Sat Feb 16, 2025 8:52 pm

but when you have a lot of soldiers you can improve them all very quickly as the ar2 makes them much stronger. (it's a way of beating hunters)
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Re: Beta 2.0.6 Released

Postby HEVcrab » Sat Feb 16, 2025 9:01 pm

pandango wrote:but when you have a lot of soldiers you can improve them all very quickly as the ar2 makes them much stronger. (it's a way of beating hunters)


Well, in that match I unlocked grenades first and that was a fatal mistake.
But I still think that upgrades should be done faster and be less expensive to apply (2r 2p for equipping one soldier with AR2 is too much, while a Hunter costs 8r 2p).
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Re: Beta 2.0.6 Released

Postby Yurtex » Sat Feb 16, 2025 10:01 pm

HEVcrab wrote:
pandango wrote:but when you have a lot of soldiers you can improve them all very quickly as the ar2 makes them much stronger. (it's a way of beating hunters)


Well, in that match I unlocked grenades first and that was a fatal mistake.
But I still think that upgrades should be done faster and be less expensive to apply (2r 2p for equipping one soldier with AR2 is too much, while a Hunter costs 8r 2p).


I think grenades shouldn't require unlock, course when you get them, they are useless.
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Re: Beta 2.0.6 Released

Postby HEVcrab » Sun Feb 17, 2025 7:21 am

Yurtex wrote:I think grenades shouldn't require unlock, course when you get them, they are useless.


Good idea!
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Re: Beta 2.0.6 Released

Postby tsuichoi » Sat Mar 02, 2025 2:44 am

Hey Team, i just wanted to see what was up, how things are going, and to check to make sure none of the developers/programmers died.

...

Lol, in sum i just want to get an impression of where the project is, and when we can expect the next update. Maybe soon? Maybe not?
In any case, thanks in advance for all your effort and i look forward to hearing from you soon.
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Re: Beta 2.0.6 Released

Postby Sandern » Sat Mar 02, 2025 9:50 am

tsuichoi wrote:Hey Team, i just wanted to see what was up, how things are going, and to check to make sure none of the developers/programmers died.

...

Lol, in sum i just want to get an impression of where the project is, and when we can expect the next update. Maybe soon? Maybe not?
In any case, thanks in advance for all your effort and i look forward to hearing from you soon.

Soon, most of the changes are ready.
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