The map hlw_forest has received a visual update, and the other maps have also been updated to take advantage of our new multiblend terrain shader. You can see a lot of the graphical improvements in action in these screenshots:
Click the button below to install or update Half-Life 2: Wars via Desura (this is the recommended method). Alternatively, you can download the full HL2: Wars Beta 2.0.6 beta files in 7z archive format (extract to your Steam/SteamApps/SourceMods directory).

WARS BETA 2.0.6 CHANGELOG
Balance:
* Rebel aid station now requires the Triage Center
* Rebel engineer must now walk up close to start constructing a building
* Reduced range at which Stalkers start constructing buildings
* Lowered cost of soldier with shotgun in Overrun to 1 kill
* Raised shotgun bonus damage against light from 3 to 21
* Team games: players now receive resources from their allied control points
New:
* Control point model with flag
* Rebels themed mountable turret model
* Scrap model (used by Engineer when carrying scrap)
* Rebel engineer construction animation
* Combine Sniper rifle model
Interface:
* New icons for units, abilities and buildings
* New experimental html based Unit Spawn panel in Sandbox
* Mouse cursor now changes to the capture icon when hovering above a control point
Maps:
* Updated hlw_forest (displacements, multiblend shader and tree sway)
* Updated hlw_slums (removed color correction)
* Updated hlw_battlemounds (multiblend shader)
* Updated or_crashed (multiblend shader)
* Updated or_hill (multiblend shader and tree sway)
* Updated or_trapped (fixed navigation around edges)
Updated:
* Player camera height is now limited to a fixed height, instead of map defined
* Increased search radius of cover spots when ordering units to move to a location
* Better identifiable Rebel Engineer model
Unit Navigation:
* Units now temporary ignore checking for a valid nav mesh below their feet when jumping down an edge, so they don't stop moving (or_trapped navigation problem)
* Units now ignore checking for a valid nav mesh below their feet temporary at the start of following a path, until they find a valid nav area (to avoid problems when starting in an invalid navigation area).
Fixed:
* Incorrect blood color of various units (zombies, manhack, antlions)
* Reliable overflow error message when trying to select around 200 or more units using a selection box
* Player camera height limits are sometimes ignored on map start of "or_hill"
* Combine Elite alt ar2 fire animation not played
* Combine Elite alt ar2 fire broken until you switch weapons
* Units not shooting back at mountable turrets (instead do nothing)
* Buildings incorrectly taking damage during construction
* Incorrect default mouse cursor used ingame
* Headcrab cannisters being launched at invalid locations in Overrun
* Incorrect resource bonus received from random bonus crates in Overrun
* Units sometimes incorrectly trying to shoot while the los is blocked
* Ability Infiltrate cooldown not set after using it
* Team color of unit circle not always updated correctly.
Performance:
* Reduced lag when ordering large groups of units
Sounds:
* New building destruction sounds
* Engineer sounds
Misc:
* Hotkeys no longer automatically overwrite the rts config. The bindings are instead part of the default config.
* Replaced Awesomium by Chromium Embedded Framework