Search found 16 matches
- Fri Mar 11, 2025 11:31 pm
- Forum: General Discussion
- Topic: Funny story
- Replies: 5
- Views: 1112
Re: Funny story
To spam them you have to have a scanner at the place you want to attack and you need to have multiple launchers and lots of energy. I'm aware of how to spam them, I'm just not quite sure of how you can make it effective. With the same cost of a headcrab spam, you can get far better units, in my exp...
- Fri Mar 11, 2025 1:20 pm
- Forum: General Discussion
- Topic: Funny story
- Replies: 5
- Views: 1112
Re: Funny story
That's.. Interesting. I've never been able to get less than 3-4 canisters of headcrabs thrown at once to do any decent damage.Mr. Darkness wrote:Yeah I feel like the headcrabs need some rebalancing.
I mean they are good but damn are they tanky.
How do you people even use them?
- Sun Dec 20, 2024 8:12 pm
- Forum: Suggestions and Ideas
- Topic: Update Minimap Rotation
- Replies: 1
- Views: 4219
Update Minimap Rotation
As per title, it'd be nice to have an option to let the minimap rotate with the rotation of the camera. I personally find it quite difficult to navigate the minimap once I've rotated the view, meaning that often I just resort to playing the whole time with the default rotation. It'd be doable, would...
- Sun Dec 20, 2024 12:53 pm
- Forum: Suggestions and Ideas
- Topic: Formations
- Replies: 0
- Views: 3760
Formations
Wouldn't it be nice to be able to set formations to selected units when you move them? As it is, all units move in a somewhat.. random manner, which often means a lot of micromanagment when the actual fight begins. No formations also means that faster units will always arrive before all the other un...
- Fri Dec 18, 2024 11:42 am
- Forum: Bugs and Support
- Topic: Manned turrets not shooting
- Replies: 3
- Views: 4504
Re: Manned turrets not shooting
In the singleplayer map "sp_waste", when a manned turret is placed in front of the openable gate, after the gate is open the turret will not shoot. It works as if it cannot see enemies past the gate, but the gate itself is gone. http://puu.sh/m03bY/561b4b224e.jpg If I put a turret in the spot the se...
- Wed Dec 02, 2024 7:38 pm
- Forum: News & Updates
- Topic: The Long Awaited Update
- Replies: 9
- Views: 2274
Re: The Long Awaited Update
What's the logic behind removing the scrap cost from the barrel trap? As it is, with its huge range, it's already a siege tower that only needs to be built slightly outside the view range of the enemy. Is it not already far too powerful, when the Combine's 'artillery' buildings have a per-shot cost ...
- Fri Nov 13, 2024 12:54 pm
- Forum: Bugs and Support
- Topic: Manned turrets not shooting
- Replies: 3
- Views: 4504
Re: Manned turrets not shooting
I've had a similar issue in the map "Village": If you make manned turret pointed towards the destroyable rocks behind a base, once the rocks are destroyed, the turret won't fire.
Perhaps something is left over when the rocks are destroyed? Issues with colliders? Don't know, but worth checking.
Perhaps something is left over when the rocks are destroyed? Issues with colliders? Don't know, but worth checking.
- Fri Nov 06, 2024 6:29 pm
- Forum: Bugs and Support
- Topic: SMG Metrocops not taking cover
- Replies: 8
- Views: 1445
Re: SMG Metrocops not taking cover
I enabled cover on the metro police for next update, although I don't really like how they stand up when shooting from cover (but I guess the cover effect/particle is enough indication). Well, someone with the time to do so could cherry pick the cover anims of the Combine Soldiers and compile them ...
- Wed Nov 04, 2024 11:39 am
- Forum: Bugs and Support
- Topic: SMG Metrocops not taking cover
- Replies: 8
- Views: 1445
Re: SMG Metrocops not taking cover
Any word on this from the Devs? It's a rather annoying issue for those who make actual use of cover. If I remember correctly, it doesn't have a cover/duck animation for shooting with a pistol. Pistol-cops where removed a while ago, now they all have shields or SMGs. Though, they do have an SMG cove...
- Mon Nov 02, 2024 2:53 pm
- Forum: Bugs and Support
- Topic: SMG Metrocops not taking cover
- Replies: 8
- Views: 1445
Re: SMG Metrocops not taking cover
Any word on this from the Devs? It's a rather annoying issue for those who make actual use of cover.
- Sat Sep 12, 2024 11:06 am
- Forum: Suggestions and Ideas
- Topic: Ingame editor
- Replies: 6
- Views: 1373
Re: Ingame editor
The space shuttle exists aswell, it doesn't mean it's an easy feat to build a new one. Same goes with an in-game map editor: You couldn't, for one, edit the terrain in game. I doubt that making an in-game map editor is within the scope of the Lambda Wars team, and even if it was, it would always be ...
- Sat Sep 05, 2024 9:41 am
- Forum: Bugs and Support
- Topic: Combine soliders having trouble throwing grenades lately.
- Replies: 2
- Views: 790
Re: Combine soliders having trouble throwing grenades lately
Rebels seem to do this aswell sometimes!
- Sun Aug 30, 2024 8:10 am
- Forum: General Discussion
- Topic: Fast headcrabs make normal zombies?
- Replies: 4
- Views: 1013
Re: Fast headcrabs make normal zombies?
Yeeah I thought that'd happen, intuitively. It's what happens in hl2 after all, isn't it?
Same for poison zombies.. Though they seem to work a bit different. One poison zombie walks around with.. 3-4 crabs hitching a ride?
Same for poison zombies.. Though they seem to work a bit different. One poison zombie walks around with.. 3-4 crabs hitching a ride?
- Sat Aug 29, 2024 10:12 am
- Forum: Bugs and Support
- Topic: Riot metrocop bug
- Replies: 4
- Views: 930
Re: Riot metrocop bug
Considering the whole point of the shield-units is to be hard to kill, I think that's intentional. Keep in mind that you don't need to kill someone to get past the turrets: Smoke grenades for one are extremely useful. If you play a combine, you can just use a riot shield to soak up damage while you ...
- Fri Aug 28, 2024 9:23 am
- Forum: Bugs and Support
- Topic: SMG Metrocops not taking cover
- Replies: 8
- Views: 1445
Re: SMG Metrocops not taking cover
VERY SIMPLE Metro cops (excluding riot shields), do not have a cover animation Take it from me, i asked the devs before, they said they don't have one Well, that sounds.. fairly fixable to me. As it is, Shield-Metrocops do T-pose sometimes when in cover. Though, all of Valve's humanoid NPCs have th...