Search found 16 matches

by Varen
Fri Mar 11, 2025 11:31 pm
Forum: General Discussion
Topic: Funny story
Replies: 5
Views: 1112

Re: Funny story

To spam them you have to have a scanner at the place you want to attack and you need to have multiple launchers and lots of energy. I'm aware of how to spam them, I'm just not quite sure of how you can make it effective. With the same cost of a headcrab spam, you can get far better units, in my exp...
by Varen
Fri Mar 11, 2025 1:20 pm
Forum: General Discussion
Topic: Funny story
Replies: 5
Views: 1112

Re: Funny story

Mr. Darkness wrote:Yeah I feel like the headcrabs need some rebalancing :).
I mean they are good but damn are they tanky.
That's.. Interesting. I've never been able to get less than 3-4 canisters of headcrabs thrown at once to do any decent damage.
How do you people even use them?
by Varen
Sun Dec 20, 2024 8:12 pm
Forum: Suggestions and Ideas
Topic: Update Minimap Rotation
Replies: 1
Views: 4219

Update Minimap Rotation

As per title, it'd be nice to have an option to let the minimap rotate with the rotation of the camera. I personally find it quite difficult to navigate the minimap once I've rotated the view, meaning that often I just resort to playing the whole time with the default rotation. It'd be doable, would...
by Varen
Sun Dec 20, 2024 12:53 pm
Forum: Suggestions and Ideas
Topic: Formations
Replies: 0
Views: 3760

Formations

Wouldn't it be nice to be able to set formations to selected units when you move them? As it is, all units move in a somewhat.. random manner, which often means a lot of micromanagment when the actual fight begins. No formations also means that faster units will always arrive before all the other un...
by Varen
Fri Dec 18, 2024 11:42 am
Forum: Bugs and Support
Topic: Manned turrets not shooting
Replies: 3
Views: 4504

Re: Manned turrets not shooting

In the singleplayer map "sp_waste", when a manned turret is placed in front of the openable gate, after the gate is open the turret will not shoot. It works as if it cannot see enemies past the gate, but the gate itself is gone. http://puu.sh/m03bY/561b4b224e.jpg If I put a turret in the spot the se...
by Varen
Wed Dec 02, 2024 7:38 pm
Forum: News & Updates
Topic: The Long Awaited Update
Replies: 9
Views: 2274

Re: The Long Awaited Update

What's the logic behind removing the scrap cost from the barrel trap? As it is, with its huge range, it's already a siege tower that only needs to be built slightly outside the view range of the enemy. Is it not already far too powerful, when the Combine's 'artillery' buildings have a per-shot cost ...
by Varen
Fri Nov 13, 2024 12:54 pm
Forum: Bugs and Support
Topic: Manned turrets not shooting
Replies: 3
Views: 4504

Re: Manned turrets not shooting

I've had a similar issue in the map "Village": If you make manned turret pointed towards the destroyable rocks behind a base, once the rocks are destroyed, the turret won't fire.
Perhaps something is left over when the rocks are destroyed? Issues with colliders? Don't know, but worth checking.
by Varen
Fri Nov 06, 2024 6:29 pm
Forum: Bugs and Support
Topic: SMG Metrocops not taking cover
Replies: 8
Views: 1445

Re: SMG Metrocops not taking cover

I enabled cover on the metro police for next update, although I don't really like how they stand up when shooting from cover (but I guess the cover effect/particle is enough indication). Well, someone with the time to do so could cherry pick the cover anims of the Combine Soldiers and compile them ...
by Varen
Wed Nov 04, 2024 11:39 am
Forum: Bugs and Support
Topic: SMG Metrocops not taking cover
Replies: 8
Views: 1445

Re: SMG Metrocops not taking cover

Any word on this from the Devs? It's a rather annoying issue for those who make actual use of cover. If I remember correctly, it doesn't have a cover/duck animation for shooting with a pistol. Pistol-cops where removed a while ago, now they all have shields or SMGs. Though, they do have an SMG cove...
by Varen
Mon Nov 02, 2024 2:53 pm
Forum: Bugs and Support
Topic: SMG Metrocops not taking cover
Replies: 8
Views: 1445

Re: SMG Metrocops not taking cover

Any word on this from the Devs? It's a rather annoying issue for those who make actual use of cover.
by Varen
Sat Sep 12, 2024 11:06 am
Forum: Suggestions and Ideas
Topic: Ingame editor
Replies: 6
Views: 1373

Re: Ingame editor

The space shuttle exists aswell, it doesn't mean it's an easy feat to build a new one. Same goes with an in-game map editor: You couldn't, for one, edit the terrain in game. I doubt that making an in-game map editor is within the scope of the Lambda Wars team, and even if it was, it would always be ...
by Varen
Sat Sep 05, 2024 9:41 am
Forum: Bugs and Support
Topic: Combine soliders having trouble throwing grenades lately.
Replies: 2
Views: 790

Re: Combine soliders having trouble throwing grenades lately

Rebels seem to do this aswell sometimes!
by Varen
Sun Aug 30, 2024 8:10 am
Forum: General Discussion
Topic: Fast headcrabs make normal zombies?
Replies: 4
Views: 1013

Re: Fast headcrabs make normal zombies?

Yeeah I thought that'd happen, intuitively. It's what happens in hl2 after all, isn't it?
Same for poison zombies.. Though they seem to work a bit different. One poison zombie walks around with.. 3-4 crabs hitching a ride?
by Varen
Sat Aug 29, 2024 10:12 am
Forum: Bugs and Support
Topic: Riot metrocop bug
Replies: 4
Views: 930

Re: Riot metrocop bug

Considering the whole point of the shield-units is to be hard to kill, I think that's intentional. Keep in mind that you don't need to kill someone to get past the turrets: Smoke grenades for one are extremely useful. If you play a combine, you can just use a riot shield to soak up damage while you ...
by Varen
Fri Aug 28, 2024 9:23 am
Forum: Bugs and Support
Topic: SMG Metrocops not taking cover
Replies: 8
Views: 1445

Re: SMG Metrocops not taking cover

VERY SIMPLE Metro cops (excluding riot shields), do not have a cover animation Take it from me, i asked the devs before, they said they don't have one Well, that sounds.. fairly fixable to me. As it is, Shield-Metrocops do T-pose sometimes when in cover. Though, all of Valve's humanoid NPCs have th...