Me, my friends and people who meet me in-game call me Mr. Darkness. Yet I still think this is too long of a name and wouldn't mind if people would call me Darkie or Darky and in any other similar way.
My real name is Mikhail (you may call me Mike if you want), I am a 19 year old (well, turning 20 in March) dude who has always been a fan of the Source Engine. I came from Russia and have always been keen on learning multiple languages (thus so far I have studied Russian, English, Spanish and Flemish (Dutch)) so I have spoken to different people with different languages.
However, the linguist role isn't the thing I would like you guys and You, administrators, to notice. I have (almost) 7 year old experience with Hammer Editor and been always improving and opening new experiences for myself. I was mostly creating Gmod maps, some CS:S maps, and a few maps for Source filmmaker (which I used to make some posters and videos). In all honestly, to me Source Engine is one of the most impressive engines out there (even if it's somewhat outdated), still has one of the best functions a polygon game could ever have.
But why exactly do I want to help out Half-Life 2 Wa... ahem, Lambda Wars? I left my review on the Store Page of Steam here: http://steamcommunity.com/id/misharoman ... 1418341792, take your time to read into my story

Apart from Hammer Editor I have been working with Photoshop, making different posters and editing photos for projects in a university. I could definitely make something interesting with this or help at all my best with my creativity.
I also worked with various sound programs (FL Studio for music <- thoguh for this one I don't have too big of an experience; Audacity for editing voices and sounds).
I can make videos (Sony Vegas based) for trailers or introductions.
And, as mentioned earlier, use Source Filmmaker.
And finally, just as many other players around, I have suggestions that to my overview would improve the game a lot

If you want to consult these details with me - feel free to add me: http://steamcommunity.com/id/misharoman
P.S: I have been receiving many invites lately, mostly from either hijackers who send you 'Dont Click The Link' links or unknown people who wanted to add me because of my Workshop submissions. So please keep your profile open, otherwise I might just click the 'Ignore button'.
P.S 2: I am still learning to do more things. What I am talking about here is related to source and other development, such as Particle Editor and modelling. Though, for the first one it is more likely to be learned sooner.
When I speak of my projects in Hammer Editor, I mostly try to mention two of my best maps:
zs_obj_outland for Garry's Mod "Zombie Survival" game mode
-Worked on design that reminds of Half-Life 2: Episode 2 atmosphere
-Over 500 point entities with different functions
-Over 150 I/O entries
-A playthrough of average duration (10-20 min)
-Barely any undetailed areas
-2 custom color correction entities
-Many secret locations with hidden loot
And many more.
Note: The first video is outdated. I made it 4 years ago when my map (along with the next map I am going to talk about) was in pretty much early stage. I improvise all my levels in the future if they leave me motivation.
Example of my improvization:
This is what it used to look like on the very first release: (This was the release after 2 weeks work)
zs_obj_mental_hospital for Garry's Mod "Zombie Survival" game mode.
-Kept at simple detail
-Many 'special' effects
-Moderate length playthrough (10 min without zombies, 30 min with)
-The map itself is quite small, yet the puzzle is hard
-Tons of I/O entries, many of which include filters and relays
-Planned secrets
If you want to see what I mean with 'Many special effects' I will only provide you one so I don't spoil it for you

With that provided, I can make levels for campaign playthroughs as well as multiplayer maps. Those maps are mostly co-op which can be both played solo and in multiplayer (though it is more multiplayer-oriented, since zombies are players only).
As I post this today, tomorrow I will start working on a multiplayer map (since there is a lack of multiplayer maps at the moment), and later on will contribute to campaign maps.
Thank you for your attention!
-Mr. Darkness
