Voice Actor/Announcer Application

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GreyMind
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Re: Voice Actor/Announcer Application

Postby GreyMind » Mon Dec 15, 2024 8:54 pm

Sure you are! I recorded them for you guys, after all. You can use any of those lines that you want to.

Plus it's really, really exciting for me to know some of my lines are in a build of the game, haha.
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ProgSys
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Re: Voice Actor/Announcer Application

Postby ProgSys » Mon Dec 15, 2024 10:47 pm

Nice :mrgreen:
I will add more of your recordings, mainly the announcer lines, as soon I have time to do so.
But if you have any ideas or improvements, just tell.
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Ninja_Nub
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Re: Voice Actor/Announcer Application

Postby Ninja_Nub » Mon Dec 15, 2024 11:22 pm

snip
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GreyMind
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Re: Voice Actor/Announcer Application

Postby GreyMind » Wed Dec 17, 2024 1:09 am

ProgSys wrote:Nice :mrgreen:
I will add more of your recordings, mainly the announcer lines, as soon I have time to do so.
But if you have any ideas or improvements, just tell.

Variations on the lines are going to be implemented, yeah? I wanted to know if I should record more variations of specific lines.

Also, will there be any sort of specific single player missions that would require unique lines for the Resistance?
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GreyMind
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Re: Voice Actor/Announcer Application

Postby GreyMind » Mon Feb 09, 2025 8:32 pm

Just checking in to ask if there's anything more or less you guys need or want from me. I'm not sure what else to record or work on on my own. Let me know!
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ProgSys
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Re: Voice Actor/Announcer Application

Postby ProgSys » Mon Feb 09, 2025 9:45 pm

We have the problem that we don't really have someone who can edit (get the volume right) and cut the voice lines into parts. And then also add them properly into the game.
My results were not the best, when I tried to do it. :cry:

Lines that I could easily add and would be nice to have is "Population full" for the rebels.
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GreyMind
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Re: Voice Actor/Announcer Application

Postby GreyMind » Tue Feb 10, 2025 4:35 pm

Ah, well I can definitely adjust the volume and cut the lines into parts on my end. Apologies that I didn't do that before! I wasn't aware you guys needed them that way! If you want me to do that with previous lines or any ones going forward I can definitely do that.

I'd just need to get a good baseline for what volume is appropriate so I can adjust others accordingly!

I'll record some "Population full" lines for the Rebels soon.
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ProgSys
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Re: Voice Actor/Announcer Application

Postby ProgSys » Tue Feb 10, 2025 7:02 pm

GreyMind wrote:I'd just need to get a good baseline for what volume is appropriate so I can adjust others accordingly!


Hard to say, but I think the volume should be similar to this:
http://svn.hl2wars.com/hl2wars_asw_dev/trunk/sound/misc/rebel_op_point_lost.wav
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GreyMind
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Re: Voice Actor/Announcer Application

Postby GreyMind » Wed Feb 11, 2025 1:24 am

It seems the volume's been boosted to the point where some white noise in the background was made much clearer. I'll see if I can't do something about that when I mess with things on my end.

The files will need to be in .wav format to be used then? I'll start out with cutting up and repackaging the original lines I've recorded and if that's the format you need I can output them as .wav instead of the original .mp3 files.
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ProgSys
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Re: Voice Actor/Announcer Application

Postby ProgSys » Wed Feb 11, 2025 8:28 am

GreyMind wrote:The files will need to be in .wav format to be used then?


.mp3 format can work too, but .wav (44100Hz) should work the best.
Here is a video how to create a custom sound for source:
https://www.youtube.com/watch?annotation_id=annotation_1041730103&feature=iv&src_vid=CxVxeGYh618&v=KNysD_d1beA

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