Texture Artist

Post here if you want to help out with Lambda Wars.
Lt_Commander
Contributor
Posts: 8
Joined: Mon Mar 24, 2025 2:42 pm
Location: New Orleans

Texture Artist

Postby Lt_Commander » Mon Oct 01, 2024 7:26 pm

Ok wow so it turns out my account still works.

Ben
New Orleans
23
Texture artist

I was a big fan of the mod back when it was first publicly announced, and your recent release on moddb as got me back to playing it. I actually applied to be a part of the team back in '08, but my skills and range of talent have improved vastly since then. What hasn't is my interest in the mod and wanting to see it succeed.

As for credentials, I've got 7 years of experience with source textures and am capable of turning a uv map and an ao bake into a fully realized texture for source. I can texture just about anything if given a decent base model, some nice reference images, and enough time. I'm also excellent at editing and improving existing textures with a full and in-depth experience based knowledge of the source shader system.

Textures:
http://media.moddb.com/images/members/1 ... /steyr.jpg
http://media.moddb.com/images/members/1 ... _sewer.jpg
http://media.moddb.com/images/members/1 ... riller.jpg
http://media.moddb.com/images/members/1 ... ammoth.jpg
https://dl.dropbox.com/u/21161113/tablet_all_web.jpg

Texture modification:
http://media.moddb.com/images/members/1 ... ty0037.jpg
http://media.moddb.com/images/members/1 ... ia0001.jpg
http://media.moddb.com/images/members/1 ... models.jpg
http://media.moddb.com/images/members/1 ... kyrie3.jpg

I've done some UI design as well, and am currently designing the HUD for Obsidian Conflict. Show are some examples of that as well as some of my own work (fully implemented semi-dynamic holographic textures in source). I can and have made HUD elements via .ttf (font) editing. I have recently started making simple models for source via 3ds max and can run through the entire pipeline from a primitive to a fully textured and ready physics or static prop. The models illustrated here were all self made.

https://dl.dropbox.com/u/21161113/OC/HUD_v2.jpg
https://dl.dropbox.com/u/21161113/cs_coldwar0002.jpg
http://media.moddb.com/images/members/1 ... _final.jpg
https://dl.dropbox.com/u/21161113/mappi ... ia0000.jpg

I'm also a decent graphic designer. I've done all of the steamworks release OC media, including headers, banners, and icons. I can also do decals and textures for maps.

https://dl.dropbox.com/u/21161113/OC/header_oc.jpg
https://dl.dropbox.com/u/21161113/OC/capsule_sm_oc.jpg
http://media.moddb.com/images/members/1 ... on0002.jpg

For more:
http://lt-commander.deviantart.com/
http://www.moddb.com/members/lt-commander

I'm currently available to do texture work for the mod; at the moment I have a rather open schedule.
JJ
Developer
Posts: 452
Joined: Tue Feb 14, 2025 1:09 am

Re: Texture Artist

Postby JJ » Mon Oct 01, 2024 8:03 pm

Wow, would be nice to have a texture artist.
Icons for things like scrap, damage, and the other missing stuff in the ui or anything else would be really cool.
mapper
Sandern
Developer
Posts: 1981
Joined: Thu Nov 22, 2024 6:58 pm
Location: Netherlands
Contact:

Re: Texture Artist

Postby Sandern » Tue Oct 02, 2024 5:08 pm

Looks nice.
User avatar
Ennui
Contributor
Posts: 581
Joined: Mon Mar 17, 2025 2:30 am
Location: North Carolina

Re: Texture Artist

Postby Ennui » Thu Oct 04, 2024 12:51 am

Now this is an application!
irinajackeb
Posts: 1
Joined: Tue Jan 29, 2025 10:07 am

Re: Texture Artist

Postby irinajackeb » Tue Jan 29, 2025 10:09 am

Hi! I really like your page very much. It contains a very usefull information. Thanks

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