Combine Structure

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Zaki90
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Joined: Thu Jan 01, 2025 10:30 pm

Combine Structure

Postby Zaki90 » Sat Feb 13, 2025 7:15 pm

I just recently made a combine building structure. I can still edit it into a hospital, but it is currently in a form of a Vehicle Making Place.

Download (New):

[url]http://www.mediafire.com/?zz5zzt1m2qz[url]

Pictures (New):

Image

Image

Image
Last edited by Zaki90 on Fri Feb 19, 2025 1:16 am, edited 2 times in total.
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Sudazima
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Re: Combine Structure

Postby Sudazima » Tue Feb 16, 2025 8:18 pm

nice work but it looks a bit blocky.
lol at the hunter sign XD

http://www.moddb.com/mods/angels-fall-first-planetstorm
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pandango
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Re: Combine Structure

Postby pandango » Tue Feb 16, 2025 9:42 pm

the white, does it shine ?
cuz i can remember i made a road once with white textures in the middle but it was all shiny.

But idd its a bit blocky, might wanna add extras on the sides ?
it should make it less blocky. ;)
Zaki90
Posts: 77
Joined: Thu Jan 01, 2025 10:30 pm

Re: Combine Structure

Postby Zaki90 » Tue Feb 16, 2025 10:33 pm

The white does shine. I'll begin work on making it a little less blocky.
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pandango
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Re: Combine Structure

Postby pandango » Wed Feb 17, 2025 11:31 am

okay, thats a plus since it will make it look more scientifically.
Zaki90
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Re: Combine Structure

Postby Zaki90 » Thu Feb 18, 2025 1:02 am

New pictures are up.
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pandango
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Re: Combine Structure

Postby pandango » Thu Feb 18, 2025 12:42 pm

nice, it already looks less blocky!
you might wanna convert and test in-game ?

cuz i'd love to see in-game :P
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BiotecVirus
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Re: Combine Structure

Postby BiotecVirus » Thu Feb 18, 2025 4:20 pm

looks better but their are still some bits you could refine? say the flag pole and satalight dish maybe? as somtimes the little things stand out, especially that blocky looking flagpole :)
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Zaki90
Posts: 77
Joined: Thu Jan 01, 2025 10:30 pm

Re: Combine Structure

Postby Zaki90 » Thu Feb 18, 2025 11:04 pm

pandango wrote:nice, it already looks less blocky!
you might wanna convert and test in-game ?

cuz i'd love to see in-game :P


Its already a model.

And how do you make it useable in Hl2 wars? Does it require Python?
Zaki90
Posts: 77
Joined: Thu Jan 01, 2025 10:30 pm

Re: Combine Structure

Postby Zaki90 » Fri Feb 19, 2025 1:17 am

New pictures and download are there. If anyone could actaully make this into a functioning hunter making place, that would help everyone alot.
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BiotecVirus
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Re: Combine Structure

Postby BiotecVirus » Fri Feb 19, 2025 9:52 am

improving all the time! next i'd look at the fence looking thing, maybe this could be changed/removed? as for implementation you will have to ask say sander or ennui on that front, but before you do i highly recommend you put alot of effort into that model, if we can pick out problems with the model it won't have been refined enough.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Zaki90
Posts: 77
Joined: Thu Jan 01, 2025 10:30 pm

Re: Combine Structure

Postby Zaki90 » Fri Feb 19, 2025 11:12 pm

Actually, I'm not sure if you can notice. But there is a whole ventilation system with a fan inside the fence. You cannot see it because I haven't down a top to bottom screenshot. Also a concrete ground in it aswell. I felt it would be awkward to leave it all alone. But I will begin refining the actual fence ( add posts, gate)

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