[Dead Hlw_rivuro

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pandango
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Joined: Mon Dec 29, 2024 12:54 am
Location: Noord-Brabant, Netherlands

[Dead Hlw_rivuro

Postby pandango » Sun Aug 30, 2024 10:37 pm

Hey Hey

im working Hlw_rivuro, im posting this becouse its rly surprising how many people ask me if im working on somethin else by now :P
even on the moddb webs :)

Well im gunna put it here
the story line is here:

The combine recently shelled the crap out of a village called Rivuro, which knocked out the power, and most of the rebels in the village have been turned into zombies. The surviving rebels are trying to escape on a boat, but the power was knocked out, meaning the Lighthouse is currently out of order. You get 9 rebels to start with, 3 soldiers, 3 medics, and 3 engineers (for defense when on each of the three "Hold your ground" stages). It would be really easy to lose if incautious.

The objectives in order:
Find the power station (INFO: The generator is booting up, it will take some time, defend against incoming zombie swarms)
Protect the generator (INFO: The generator has powered up, and the gate to the market is open)
Clear out the market (INFO: The market is clear for now, but expect swarms of zombies to start showing up)
Protect the market (INFO: All the zombies are gone for now, and you can proceed towards the lighthouse)
Head for the lighthouse (INFO: The lighthouse is not directly powered up by the generators, and must be powered by it's own generator, find it)
Find the lighthouse generator (INFO: The lighthouse is now powering up, and the very dim light of the lighthouse has attracted curious zombies)
Protect the lighthouse (INFO: The lighthouse is lit once more, and you can leave Rivuro)
Return to the pier

(its hard to make a village for rts game since you have to make it detailed from all sides so that might not be rly good)



im on like 15/25% but im telling you it can take prity long im just at the market, with making props or some, that will come later.

if you want pics, im srry there wont be any for now.
there aren't any combines in the story/objective line above but i added a small combine bunker where there will be some combines patrolling arround :)

im still not shure if i release this with a version of revolution or just when its done, cuz i dont have any revolution units in the game, i cant place em with hammer :(
but i can ashure you it will be a quite big one, its bigger then hlw_village.
there are some traps in it for example, lasers and explosions all for now maybe there will be more but, i gtg right now i might update this page later.

well, if have any suggestions, just leave a message :)


thanks to devonthecombine for making the story/objective line :D
Last edited by pandango on Fri Nov 06, 2024 10:18 pm, edited 1 time in total.
Badjack
Posts: 41
Joined: Mon Jul 20, 2024 8:04 pm

Re: [WIP] Hlw_rivuro

Postby Badjack » Sat Sep 05, 2024 4:06 pm

Sounds good to me, and i don't understand why youre surprised that people whant more. :lol:
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pandango
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Posts: 690
Joined: Mon Dec 29, 2024 12:54 am
Location: Noord-Brabant, Netherlands

Re: [WIP] Hlw_rivuro

Postby pandango » Sat Sep 26, 2024 10:21 am

i have bad news... Hlw_rivuro has crashed all my work is gone but the houses... so all i got is few houses but all the scripting stuff and stuff are all gone... so i stopped on Hlw_rivuro since almost evrything is removed :S

even in the hammerautosaves its gone... anyway, im working on new project few of my friends know which one. gunna post some stuff later on ;)

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