[Mini-Mod] HL2 Wars: Revolution

For discussion and release of fan maps made by the community.
Discrate
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Re: HL2 Wars: Revolution

Postby Discrate » Mon Aug 24, 2024 10:22 pm

Jenks wrote:
pandango wrote:im gunna give it a try like i said before but first i will be working on rivuro village

and another thing, i cant build vortigaunt portal or anything, i cant put hammer to my 0.5 version of hl2wars, cuz evrytime i do that hammer cant seem to find the .wad file.

so i set the game up with just the dev builds but they do work fine for your other versions :)


The Dev Builds should work since they use the same old code and Scripts.



The dev builds do not use the same code as 0.5
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Jenks
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Re: HL2 Wars: Revolution

Postby Jenks » Mon Aug 24, 2024 10:24 pm

Discrate wrote:
Jenks wrote:
pandango wrote:im gunna give it a try like i said before but first i will be working on rivuro village

and another thing, i cant build vortigaunt portal or anything, i cant put hammer to my 0.5 version of hl2wars, cuz evrytime i do that hammer cant seem to find the .wad file.

so i set the game up with just the dev builds but they do work fine for your other versions :)


The Dev Builds should work since they use the same old code and Scripts.



The dev builds do not use the same code as 0.5


I'm aware of that and that you type miraculously fast! I'm already prepared for HL2Wars 1.0, and really, unless you guys keep reformatting your code, I already have it down.

EDIT: Also, DAMNNNN!!! 1400 views and counting...
HL2Wars: Revolution 1.0 LATEST/ALL PATCHES:

http://www.megaupload.com/?d=K8WABW4W

HL2Wars: Revolution Thread:

viewtopic.php?f=5&t=766
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby Discrate » Mon Aug 24, 2024 10:26 pm

Also, BioTech, I noticed you and Discrate have been spamming to keep my topic off the list. I think you guys might be a bit jealous, actually. Anyway, I have been diving into Python a bit, and I gotta admit, I'm already prepared for HL2Wars 1.0, and I know already everything I need to know.


Wow what a funny statement. It's obvious you have no idea what i was doing. This morning i cleaned up the maps section and decided to bump all released maps up to the top, because some were on the second page and it makes it easier for people to find them. I didn't bump them so your thread would go down, infact i even considered stickying your thread, but i don't think i will anymore.

P.S what does bio have to do with it? he did nothing to clean up the section?

I'm aware of that and that you type miraculously fast! I'm already prepared for HL2Wars 1.0, and really, unless you guys keep reformatting your code, I already have it down.


Excellent.
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BiotecVirus
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby BiotecVirus » Mon Aug 24, 2024 10:28 pm

Why would we be jeleous? and the code has been completely changed in the DEV builds beyound all reconition.
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby Discrate » Mon Aug 24, 2024 10:30 pm

BiotecVirus wrote:Why would we be jeleous? and the code has been completely changed in the DEV builds beyound all reconition.


It appears he has got the wrong impression. He thinks me and you were bumping old threads to put his thread down the list. I don't know where you come into it, but i certainly wasn't doing that, i was cleaning up the list, bumping all the released maps to the top.

If i wanted your thread to disappear jenks, i would delete it lol.
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby BiotecVirus » Mon Aug 24, 2024 10:32 pm

Probably because i said...
BiotecVirus wrote:Btw just to give you the heads up on this. This will be completely Incompattible with the next version of HL2wars so I really don't understand why your creating such a thing when the final version of HL2wars won't be out for at least a year or two.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby Jenks » Mon Aug 24, 2024 10:39 pm

I'm sorry Bio, I didn't mean to point fingers at you, it's just that Discrate here bumped a bunch of Maps Sections up, and I had no idea why since Cookie is trying to fuck with us. :oops:

He's trying to get us all to fight by getting us riled up. I also don't care since I'll just figure out your code style and just learn off of it. I'm what they call a 'leecher', I 'leech' off other people's work to learn what they did, and then try it myself.

I said I wouldn't take any credit for Revolution except putting it together and up for download. That's like 1% of the credit! Anyway, I've been looking for new things to do, and after Version 0.85 releases, I'll probably just patch it and then just leave it.

I didn't mean to strike back harshly at anyone, now can we clean this up? I made a bad call and now I admit I was wrong. I don't care if this is stickied, but I'd like if this topic stays up and running, for the sake of new people wanting to try out Revolution. I just want some good critism and get other people to do the same.

This is like making your own RTS pretty much. The Scripts alone are easy enough to learn, and I don't mean to target or impersonate anybody. Now, let's just call it a draw and move on.
HL2Wars: Revolution 1.0 LATEST/ALL PATCHES:

http://www.megaupload.com/?d=K8WABW4W

HL2Wars: Revolution Thread:

viewtopic.php?f=5&t=766
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby Discrate » Mon Aug 24, 2024 10:41 pm

Jenks wrote:I'm sorry Bio, I didn't mean to point fingers at you, it's just that Discrate here bumped a bunch of Maps Sections up, and I had no idea why since Cookie is trying to fuck with us. :oops:

He's trying to get us all to fight by getting us riled up. I also don't care since I'll just figure out your code style and just learn off of it. I'm what they call a 'leecher', I 'leech' off other people's work to learn what they did, and then try it myself.

I said I wouldn't take any credit for Revolution except putting it together and up for download. That's like 1% of the credit! Anyway, I've been looking for new things to do, and after Version 0.85 releases, I'll probably just patch it and then just leave it.

I didn't mean to strike back harshly at anyone, now can we clean this up? I made a bad call and now I admit I was wrong. I don't care if this is stickied, but I'd like if this topic stays up and running, for the sake of new people wanting to try out Revolution. I just want some good critism and get other people to do the same.

This is like making your own RTS pretty much. The Scripts alone are easy enough to learn, and I don't mean to target or impersonate anybody. Now, let's just call it a draw and move on.


I said why right here. Don't jump the gun, find out what is actually going on.
Also we don't mind if you take credit for revolution. It's a mini-mod of hl2wars, we are happy.

Discrate wrote:
Also, BioTech, I noticed you and Discrate have been spamming to keep my topic off the list. I think you guys might be a bit jealous, actually. Anyway, I have been diving into Python a bit, and I gotta admit, I'm already prepared for HL2Wars 1.0, and I know already everything I need to know.


Wow what a funny statement. It's obvious you have no idea what i was doing. This morning i cleaned up the maps section and decided to bump all released maps up to the top, because some were on the second page and it makes it easier for people to find them. I didn't bump them so your thread would go down, infact i even considered stickying your thread, but i don't think i will anymore.

P.S what does bio have to do with it? he did nothing to clean up the section?

I'm aware of that and that you type miraculously fast! I'm already prepared for HL2Wars 1.0, and really, unless you guys keep reformatting your code, I already have it down.


Excellent.
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby Jenks » Mon Aug 24, 2024 10:43 pm

Discrate wrote:I said why right here. Don't jump the gun, find out what is actually going on.
Also we don't mind if you take credit for revolution. It's a mini-mod of hl2wars, we are happy.


I'm happy too, then.
HL2Wars: Revolution 1.0 LATEST/ALL PATCHES:

http://www.megaupload.com/?d=K8WABW4W

HL2Wars: Revolution Thread:

viewtopic.php?f=5&t=766
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby BiotecVirus » Mon Aug 24, 2024 10:46 pm

It fine i understand that. Im just making sure u know whats happening before you put lots of time and effort into it.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby Jenks » Tue Aug 25, 2024 3:42 am

BiotecVirus wrote:It fine i understand that. Im just making sure u know whats happening before you put lots of time and effort into it.


I'm slowing down on working on Revolution, because eventually, I'll hit a stopping point, whether I like it or not, so likely, Revolution 0.85 will be the last until your Python code takes over.

I'm having a hard time to find a good NPC base for Python to create the Assassin NPC off of. They work poorly off the Combine AI, and they rarely Melee, which is a bad thing, since their horrible shots in combat.

It's strange, if I tell them to function under Metro-Cop AI, they INSTANTLY revert to a Metro-Police Model. Strange, despite SMOD having several Metro-Cop Models and I don't think it needed coding.

The Assassin AI will be the hardest, since their the most advanced and need constant tending to. Right now, though, Assassins kick some ass still, they are great in groups of 3-4 when put in a Squad in a Map with a lot of indoor cover, small space, and a low roof.

Basically, Assassins work best in buildings where they can think about their surroundings with the Squad AI, and determine where to go. There's a great AI in Obsidian Conflict, which uses the same Model, and is practically the same to the original HL1 Version. Also, there's one coded in LUA in GMOD, but like I said, LUA is a pain to transfer over to Python, and I rather re-write the code from scratch, then transfer it over.
HL2Wars: Revolution 1.0 LATEST/ALL PATCHES:

http://www.megaupload.com/?d=K8WABW4W

HL2Wars: Revolution Thread:

viewtopic.php?f=5&t=766
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby mechaelite » Thu Aug 27, 2024 10:33 pm

I have readed before to put a hydra in the mod... cool idea but I have played hl2beta (only 1 time but I did) and I played on the hydra level, he has got all the moves, tactics etc but is freggin unkillable, you need to electrocute it at the final of the sewers stage and I think if you put it on the mod will be a nightmare... for those who are close of it lol yeah I like the Idea of the hydra but i'm posting here because I have got a little Idea:
new building for the combines:
sniper trainer
to train the female assassins to use the sniper, I thinked will be cool use an assassin with a better sniper than the others let's say there will be some assassins what will need crouch to snipe and other what will can do it without crouching, and with more range...
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby Jenks » Fri Aug 28, 2024 12:02 am

mechaelite wrote:I have readed before to put a hydra in the mod... cool idea but I have played hl2beta (only 1 time but I did) and I played on the hydra level, he has got all the moves, tactics etc but is freggin unkillable, you need to electrocute it at the final of the sewers stage and I think if you put it on the mod will be a nightmare... for those who are close of it lol yeah I like the Idea of the hydra but i'm posting here because I have got a little Idea:
new building for the combines:
sniper trainer
to train the female assassins to use the sniper, I thinked will be cool use an assassin with a better sniper than the others let's say there will be some assassins what will need crouch to snipe and other what will can do it without crouching, and with more range...


We already have Combine Assassins that have Combine Pulse Snipers. You can train them, but they need to be crouched to be able to snipe. It was the only way I could fix it so the Combine Snipers would not be the little pansies we saw in HL2Wars 0.5 that ran around, sniping everything insta-headshot as long as they were moving.
HL2Wars: Revolution 1.0 LATEST/ALL PATCHES:

http://www.megaupload.com/?d=K8WABW4W

HL2Wars: Revolution Thread:

viewtopic.php?f=5&t=766
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby mechaelite » Fri Aug 28, 2024 9:09 am

Jenks wrote:
mechaelite wrote:I have readed before to put a hydra in the mod... cool idea but I have played hl2beta (only 1 time but I did) and I played on the hydra level, he has got all the moves, tactics etc but is freggin unkillable, you need to electrocute it at the final of the sewers stage and I think if you put it on the mod will be a nightmare... for those who are close of it lol yeah I like the Idea of the hydra but i'm posting here because I have got a little Idea:
new building for the combines:
sniper trainer
to train the female assassins to use the sniper, I thinked will be cool use an assassin with a better sniper than the others let's say there will be some assassins what will need crouch to snipe and other what will can do it without crouching, and with more range...


We already have Combine Assassins that have Combine Pulse Snipers. You can train them, but they need to be crouched to be able to snipe. It was the only way I could fix it so the Combine Snipers would not be the little pansies we saw in HL2Wars 0.5 that ran around, sniping everything insta-headshot as long as they were moving.


ok hey now I remembar if ya readed 1 of my posts of the flametrhower anti-infantry tank you can put it in the mod, the only problem is I haven't got models of it... D:

EDIT: a little question, I have downloaded the beta 0.85 but the game doesn't shows me the model of the new smg how can I fix it?
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Re: [Mini-Mod] HL2 Wars: Revolution

Postby Jenks » Fri Aug 28, 2024 11:28 pm

mechaelite wrote:
Jenks wrote:
mechaelite wrote:I have readed before to put a hydra in the mod... cool idea but I have played hl2beta (only 1 time but I did) and I played on the hydra level, he has got all the moves, tactics etc but is freggin unkillable, you need to electrocute it at the final of the sewers stage and I think if you put it on the mod will be a nightmare... for those who are close of it lol yeah I like the Idea of the hydra but i'm posting here because I have got a little Idea:
new building for the combines:
sniper trainer
to train the female assassins to use the sniper, I thinked will be cool use an assassin with a better sniper than the others let's say there will be some assassins what will need crouch to snipe and other what will can do it without crouching, and with more range...


We already have Combine Assassins that have Combine Pulse Snipers. You can train them, but they need to be crouched to be able to snipe. It was the only way I could fix it so the Combine Snipers would not be the little pansies we saw in HL2Wars 0.5 that ran around, sniping everything insta-headshot as long as they were moving.


ok hey now I remembar if ya readed 1 of my posts of the flametrhower anti-infantry tank you can put it in the mod, the only problem is I haven't got models of it... D:

EDIT: a little question, I have downloaded the beta 0.85 but the game doesn't shows me the model of the new smg how can I fix it?


Get the new SMG Model...sorry I get lazy when I upload things. There's ALWAYS gotta be a mistake when I uploaded each new Version of Revolution.

The new SMG Model got deleted off Megaupload for some reason... Nevertheless, I'll re-upload it. It uses a UMP45 Model for now and looks A LOT better than the standard MP7.
HL2Wars: Revolution 1.0 LATEST/ALL PATCHES:

http://www.megaupload.com/?d=K8WABW4W

HL2Wars: Revolution Thread:

viewtopic.php?f=5&t=766

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