[Redundant] wmp_thebridge V1.0
- BiotecVirus
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[Redundant] wmp_thebridge V1.0
V1.0 of wmp_Thebridge
Level redundant and will not being going through an upgrade for a newer version.
Features
Full version of 1.0 wmp_thebridge notes. The updates to the map are as follows...
-Fixed more Navigation Mesh problems
-Added more displacements to make the land seem more realistic
-Extra Episode 2 content
-The Fixing of the level working with map "room"
-General Bug Fixing
-and More!
Video of wmp_TheBridge Pre-Alpha version
http://s269.photobucket.com/albums/jj77 ... ootage.flv
The map is based around quite a large bridge in which there are mutiple command points based along it which need to be controled to help progress of your faction (Rebels or Combine) onwards over the bridge. The Objective is to Hold all the Command points and eliminate the enemy.
The bridge has some underleading paths to make flanking possible around gun turrets and where the two players stalemate. Also maybe in a furture version i will widen the river to allow possible boats to travel accross the river and to attack the enemys base from behind.
Map Information
Map size: Medium to large
Gamplay Length: Long
Starting Resources: 1000
Notes: Possibly not too Car/Tank/Strider Freindly at the moment.
Planned Things.
-More realistic looking hillsides and buildings areas geomatary wise (Just about done)
Latest Bugs
None
Fixed Bugs
Water renderisation
Combine Dropship not flying to final point after Troop Dropoff
Combine Dropship spawing but getting instantly stuck in the ground
A Geomatary error not allowing the map to be complied correctly
A Map leak where the level would complie but not place the majority of the props.
Lighting Error were a shadow of the heli is beamed accross the level to the combine island.
Water flickers violently when you are inside it with the underlayer sand
Water under the bridge becoming part of the skybox.
A Small bug with a barrel exploding and crashing the game.
NEW! Pictures.
Regards BiotecVirus
Level redundant and will not being going through an upgrade for a newer version.
Features
Full version of 1.0 wmp_thebridge notes. The updates to the map are as follows...
-Fixed more Navigation Mesh problems
-Added more displacements to make the land seem more realistic
-Extra Episode 2 content
-The Fixing of the level working with map "room"
-General Bug Fixing
-and More!
Video of wmp_TheBridge Pre-Alpha version
http://s269.photobucket.com/albums/jj77 ... ootage.flv
The map is based around quite a large bridge in which there are mutiple command points based along it which need to be controled to help progress of your faction (Rebels or Combine) onwards over the bridge. The Objective is to Hold all the Command points and eliminate the enemy.
The bridge has some underleading paths to make flanking possible around gun turrets and where the two players stalemate. Also maybe in a furture version i will widen the river to allow possible boats to travel accross the river and to attack the enemys base from behind.
Map Information
Map size: Medium to large
Gamplay Length: Long
Starting Resources: 1000
Notes: Possibly not too Car/Tank/Strider Freindly at the moment.
Planned Things.
-More realistic looking hillsides and buildings areas geomatary wise (Just about done)
Latest Bugs
None
Fixed Bugs
Water renderisation
Combine Dropship not flying to final point after Troop Dropoff
Combine Dropship spawing but getting instantly stuck in the ground
A Geomatary error not allowing the map to be complied correctly
A Map leak where the level would complie but not place the majority of the props.
Lighting Error were a shadow of the heli is beamed accross the level to the combine island.
Water flickers violently when you are inside it with the underlayer sand
Water under the bridge becoming part of the skybox.
A Small bug with a barrel exploding and crashing the game.
NEW! Pictures.
Regards BiotecVirus
Last edited by BiotecVirus on Mon Dec 21, 2024 9:47 pm, edited 22 times in total.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Re: hl2wars_thebridge
Sounds cool
- XxDanielxX
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Re: hl2wars_thebridge
cant wait to try this Out 

Redrama FtW ! L33t H4x M0nk3y ! -Ub3r P0wn1ngn3ss ! -Lufftw4ff3n- 44rrGG- I eat Disco , and Fuck EMO ! -Johnny Napalm
Re: hl2wars_thebridge
indeed, sounds awesome 

Sander wrote:hurrah.
Half-Life 2: Wars Wiki TODO List - Stuff that needs doing on the wiki, we'd appreciate the help.
- BiotecVirus
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Re: hl2wars_thebridge
Thanks for all this early support 
I will not have made much more for the next comple of days becuase of exsams but when i can ill get straight back into making it.
And when i have enough things added ill will give you some snapshots of ingame footage of it so far and this i think will be comming shortly and a possible movie of it on youtube if i can get fraps to work better with Direct X 10.
Stay tuned
for more information.
Regards BIotecVirus

I will not have made much more for the next comple of days becuase of exsams but when i can ill get straight back into making it.
And when i have enough things added ill will give you some snapshots of ingame footage of it so far and this i think will be comming shortly and a possible movie of it on youtube if i can get fraps to work better with Direct X 10.
Stay tuned

Regards BIotecVirus
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
- BiotecVirus
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Re: hl2wars_thebridge
*Update* *Update* *Update*
Please Read Start of post for update.
Please Read Start of post for update.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Re: hl2wars_thebridge
The bridge looks nice with the cars on it, but I think you got too many streetlights. It looks very repetive and it doesn't makes sense to me they are placed that close together?
- BiotecVirus
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Re: hl2wars_thebridge
The Reason there was so many lights was..
1. I did not think there was enough on the level to keep it fully lit but ive changed this now.
2. Lighting Experiments with some of the scenary.
I have removed about 50% of them so dont worry and also remeber its in its very early stages to it does not have much made yet hence why it looks repetive.
1. I did not think there was enough on the level to keep it fully lit but ive changed this now.
2. Lighting Experiments with some of the scenary.
I have removed about 50% of them so dont worry and also remeber its in its very early stages to it does not have much made yet hence why it looks repetive.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
- BiotecVirus
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Re: hl2wars_thebridge
New Pictures to see of "HL2Wars_TheBridge" =) becuase youtube kept darkening the dam video of it lol.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Re: hl2wars_thebridge
nice this game needs more maps to test bad
"And if you see Dr.Breen, tell him I said FU--*CRASH*--OU" ,-Barney
- world_of_halflife
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Re: hl2wars_thebridge
it's... it's... BUETIFUL! I FIRST THOUGHT IT WAS JUST A NORMALL PICTURE TAKEN IN REAL LIFE!!!!




"The right man in the wrong place can make all the difference" - Gman
(add me to Steam Community: StalkDude343)
(add me to Steam Community: StalkDude343)
- BiotecVirus
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Re: hl2wars_thebridge
IF this is a suprising comming from me and that saying that i have alot left to do and it already looks really realistic then think of the final outcome
+ thanks for the extra support =)

"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Re: hl2wars_thebridge
Hey Biotec I know a bit about Mapping, so If you want any help with your map, I'll help! 

Re: hl2wars_thebridge
wow that is looks preety sweet 

- world_of_halflife
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Re: hl2wars_thebridge
Are the rebels going to have helicopters




"The right man in the wrong place can make all the difference" - Gman
(add me to Steam Community: StalkDude343)
(add me to Steam Community: StalkDude343)
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