[Redundant] wmp_thebridge V1.0
- BiotecVirus
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Re: [Alpha Release!] wmp_thebridge
Tomorrow or the day after I plan to release a Full BETA version of wmp_thebridge. The updates to the map are as follows...
-Added more background scenary
-Fixed Navigation Mesh problems
-Added displasements to make the land seem more realistic
-Added a beach at ethier island
-Improved water texture
-Added Victory conditions to the level
-Added 4 rebels which spawn at Helicopter capture point taken
-A Combine dropship spawns 4 combine at combine warehouse Capture point taken
-More details to the bridge
-New grass texture
-More props
-Extra Episode 2 content
-Level been made extra large
-The Removel of almost all lights to increase performence.
-The Func_detailing of all none square blocks for better performence
-Adding of the Minimap
-and More!
-Added more background scenary
-Fixed Navigation Mesh problems
-Added displasements to make the land seem more realistic
-Added a beach at ethier island
-Improved water texture
-Added Victory conditions to the level
-Added 4 rebels which spawn at Helicopter capture point taken
-A Combine dropship spawns 4 combine at combine warehouse Capture point taken
-More details to the bridge
-New grass texture
-More props
-Extra Episode 2 content
-Level been made extra large
-The Removel of almost all lights to increase performence.
-The Func_detailing of all none square blocks for better performence
-Adding of the Minimap
-and More!
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Re: [Alpha Release!] wmp_thebridge
It's great you're still working on this map! One big concern I have with it though, which you don't mentioned above, is that there's currently no point by the combine base while the rebels have one. I tried playing this versus a friend, but since I was the only one getting resources in the beginning there's wasn't really much to do. Still a great map though, I'd love to see the next version. :up:
console wrote:Convar r_skin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)
See? They know how it works.
- BiotecVirus
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Re: [Alpha Release!] wmp_thebridge
Their is a cap point sat right next to the combine base. In the earliler version it dosent have a white circle but look closely at the warehouse you may find their is a cap point pole their ^^
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Re: [Alpha Release!] wmp_thebridge
hey um on the news you said that your going to have a beach and more realistic islands, does that mean they wont look like boxes any more?
- BiotecVirus
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Re: [Alpha Release!] wmp_thebridge
Yep thats true, the only part which needs improveing now is the hillsides but im working on that towards the final edition.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Re: [Alpha Release!] wmp_thebridge
do you play this map as the rebels or the combine?
Re: [Alpha Release!] wmp_thebridge
BiotecVirus wrote:Their is a cap point sat right next to the combine base. In the earliler version it dosent have a white circle but look closely at the warehouse you may find their is a cap point pole their ^^
Oh, well thanks for that. May give the map a new try soon then.
@Anderan: The map is basically to small islands connected by a huge bridge. Rebels start on the northern Island, while combines start at the south. Player one (usually the one hosting) plays as rebels while player two is combine. It is possible to choose though, so I guess you could say you can play as both.
console wrote:Convar r_skin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)
See? They know how it works.
- BiotecVirus
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Re: [Alpha Release!] wmp_thebridge
I havent been able 2 test this theory yet but...
It may be poissible if ran through the map "Room" to select positions of players but i cant clarify this at moment.
It may be poissible if ran through the map "Room" to select positions of players but i cant clarify this at moment.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
- BiotecVirus
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Re: [Beta! Release!] wmp_thebridge
[Beta Release!] wmp_thebridge
Download it here...http://biotecvirus.webs.com/index.htm
The file contains install instructions and version notes, any comments can you post back here and enjoy the level.
Reguards BiotecVirus
Download it here...http://biotecvirus.webs.com/index.htm
The file contains install instructions and version notes, any comments can you post back here and enjoy the level.
Reguards BiotecVirus
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
Re: [Beta! Release!] wmp_thebridge
Sweet! Can't wait to test it out!
Re: [Beta! Release!] wmp_thebridge
excellent job biotec. i see you have put alot of time into this. cant wait for another map from you.
No you cant select positions of players in the game lobby, already tried
BiotecVirus wrote:I havent been able 2 test this theory yet but...
It may be poissible if ran through the map "Room" to select positions of players but i cant clarify this at moment.
No you cant select positions of players in the game lobby, already tried

- BiotecVirus
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Re: [Beta! Release!] wmp_thebridge
I Havent Updated the Pictures in quite some time so I have uploaded some new ones
http://www.hl2wars.com/forum/viewtopic.php?f=5&t=74
Enjoy
Reguards BiotecVirus
http://www.hl2wars.com/forum/viewtopic.php?f=5&t=74
Enjoy
Reguards BiotecVirus
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
- BiotecVirus
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- Posts: 650
- Joined: Wed Dec 26, 2024 9:56 pm
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Re: [Beta! Release!] wmp_thebridge
***Update***Update***Update***
[GAMMA! Release!] wmp_thebridge
Download it here...http://biotecvirus.webs.com/index.htm
This GAMMA version is the Final version in which i would class it as in the "beta testing stage" After this it will hit V1.0 and any bug fixes after that will come as small updates e.g. V1.1 etc. SO please if you notice somthing which I may not know about post it!
New Features!!!
Full GAMMA version of wmp_thebridge notes. The updates to the map are as follows...
-Adapted to run on the BETA versions of HL2Wars with new scripts etc
-Fixed more Navigation Mesh problems
-Added more displacements to make the land seem more realistic
-Improved and Fixed water texture
-New grass texture with bushes
-More props
-Extra Episode 2 content
-Nodrawing Many Faces with has drammatcaly improved performence
-General Bug Fixing
-and More!
[GAMMA! Release!] wmp_thebridge
Download it here...http://biotecvirus.webs.com/index.htm
This GAMMA version is the Final version in which i would class it as in the "beta testing stage" After this it will hit V1.0 and any bug fixes after that will come as small updates e.g. V1.1 etc. SO please if you notice somthing which I may not know about post it!
New Features!!!
Full GAMMA version of wmp_thebridge notes. The updates to the map are as follows...
-Adapted to run on the BETA versions of HL2Wars with new scripts etc
-Fixed more Navigation Mesh problems
-Added more displacements to make the land seem more realistic
-Improved and Fixed water texture
-New grass texture with bushes
-More props
-Extra Episode 2 content
-Nodrawing Many Faces with has drammatcaly improved performence
-General Bug Fixing
-and More!
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
- St3althPyr0_37
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- BiotecVirus
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Re: [GAMMA! Release!] wmp_thebridge
Finnaly someone acually relised lol ;D
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
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