Name - Libby
Age - 21
Gender - Female
Occupation - currently studying Law, (thinking of joining the police)
When i first saw Half Life wars i was alittle unsure it could deliver, mainly because of it's lack of maps. But on the other hand i found it a very interesting idea when i downloaded it and gave it a test run

Reason I took interest - The main thing that gripped me about it was you could get involved with each character that you created on the Training mission. OK so it wasn't as indepth as an RPG but i didn't want my little fellas to die


So without any more delays here is what i thought of :-
The Factions - Now i know some are the same as what exists and some are asking to be done differently to what is already there but I think it will add more gameplay to an already fantastic mod. (if some of them can not be created then i will have to think around it

Rebels : -
Captured Buildings
Small Home - Capturing will turn it into a Rebel Radio Tower which is need for recruting Vortagons and has the ability to call in reinforcements.
Two Storey House - Capturing will trun it into a Rebel Barracks which will train the rebel fighters (Assault, Scout and RPG Rebel).
One Storey House - Capturing will turn it into a Medical point which trains the Medic and heals injured Rebel fighters slowly when they are near it.
Warehouse/Barn - Capturing will turn it into a Workshop that trains Engineers and Vortagons.
Units
Scout Rebel - using a Sniper Rifle (if possible) they have the ability to Capture buildings and turn them into a forward operations base.
Assault Rebel - using a SMG and the ability to throw Grenades.
RPG Rebel - using the RPG launcher they are the key to taking out vehicles and defences.
Medic - using a pistol and the ability to heal others with Medkits (auto healing below half health would be nice, but if too hard manual will have to do).
Engineer - using a shotgun they are the key to the Rebel Faction with the ability to construct defences.
Vortagon - using their own power they are good at taking out infantry and vehicles with their lightning.
Defences
Turret - Stolen from the Combine the Engineer sets them up ready to fire at enemy targets (build time 60 seconds)
Hacked Roller Mines - Combine roller mines that have been hacked by the Engineer and can be placed on the ground to take out Vehicles or infantry (60 second cooldown).
Makeshift Fence - A defensive wall made up of anything the Rebels can find (30 second build time).
Abilities
Grenades - Assault Rebel uses these to break down defences or flush out Combines that are entrenched. (30 second cooldown).
Medkit - Can heal friendly targets (30 second cooldown).
Call Reinforcements - Used on the Radio Tower to bring in 4xAssault Rebels 1xMedic 2xRPG Rebel (2 minutes and 30 second Cooldown).
Combine
Structures
Combine HQ - Constructing this building will allow the building of Stalkers (without this building no other buildings in the Combine force can be built).
Combine Barracks - Trains ALL combine units with the exception of Stalkers.
Combine Factory - Constructs the Combine Vehicles.
Combine Reinforcment Bay - Calls in Reinforcements and allows the ability to call in Airships.
Units
Stalker - the key to the combine forces, has the abilities to construct ALL combine buildings and defences.
Combine Soldier - using an SMG they have the ability to throw Grenades.
Combine Urban Soldier - using a shotgun they have the ability to throw Grenades.
Combine Special Forces - using the Plasma Rifle (i think thats what it is) they have the ability to throw grenades and use the second firing function on the Plasam Rifle which sends out a Plasma Ball.
Vehicles
Hunter - Fast moving walker that is excellent at taking out infantry.
Assault Car - Lightly armoured fast moving vehicle that has a mounted gun for taking on infantry.
Strider - Slow moving walker that towers above all else to see it's targets, has a gattling rifle monted to the front and the ability to fire a large sonic pulse which can take out a large number of troops.
Defences
Turret - can be constructed by the Stalker.
Gun platform - requires a Combine Soldier to operate and is built by the Stalker.
Thumper (That big hammer thing) - built by Stalkers and is used to keep the antlions at bay.
Abilities
Grenades - used by the Combine Soldiers (30 second Cooldown).
Plasma Ball - used by the Combine Special Forces (60 second Cooldown).
Sonic Pulse - used by the Strider (120 second Cooldown)
Call Airship - used on the Reinforcement Bay to call in ONE Airship (5 minute Cooldown).
Call Reinforcements - used on the Reinforcement Bay to bring in 3x Combine Soldier 1x Combine Urban Soldier 1xCombine Special Forces(5 minute Cooldown).
So with the factions out of the way lets continue onto my first chapter

Chapter 1
The story comes in at Half Life Episode 1 where you follow other events that might have unfolded.
On this small map will begin the first part of my story which you control a "main character" called... you guessed it, Allaria Chase

She has heard about the collapse of City 17 and is on her way back to a small Village that has become untouched by Combine interferance. (i won't say more because that will give away the whole story and there would be no point in creating it

So any of you out there looking for a mapping challenge or the original creators of the MOD want to take this idea up please let me know (i am not good at mapping or scripting or whatever it is all called

look forward to your replies xxx