For many other basic entities you can find the description on the Valve Developer Community webpage.
You can find important console commands and ConVars here.
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General
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info_start_wars
This entity defines the start position of a players base. It automatically spawns a HQ and engineer/stalker.
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info_player_wars
This entity defines the start position of the players top down camera.
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func_nav_blocker
func_nav_blocker is a brush entity, which allows you to disable/block nav meshes that are inside the brush entity.
Example usage would a be a door.
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trigger_nobuildings
trigger_nobuildings is a brush entity. Inside the volume it is not allowed to place buildings.
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fow_blocker
Blocks the vision of a units.
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trigger_capture_area
trigger_capture_area is a brush entity. This volume defines the area where you can capture a control point.
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control_point
The control point model.
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scrap_marker
A normal scrap pile for the rebels to collect.
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scrap_marker_small
A small scrap pile for the rebels to collect.
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give_resources
This entity allows you to give or take away resources.
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recast_offmesh_connection
Connects two recast nav meshes, used to indicate an unit can jump down edges or move a narrow passageways.
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Overrun gamemode
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overrun_manager
The overrun manager entity provides you with some options and informations for the overrun gamemode.
Primary use: overrun gamemode.
- Bugs:
- Inputs "Victory" and "Failed" do not work.
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overrun_wave_spawnpoint
Spawn position of the enemy units.
Primary use: overrun gamemode.
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overrun_headcrabcannister_spawnpoint
With this entity you can control the position where the combine headcrab canisters should drop. It should be used for reducing the risk for the canisters to drop in invalid places.
Primary use: overrun gamemode.
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Singleplayer gamemode
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wars_player_follow_entity
With this entity you can control the position of the player’s top down camera. While it’s active, it will force the view on a selected entity.
Primary use: singleplayer.
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wars_messagebox
This entity allows you to display a message box with a continue button on the screen.
Primary use: singleplayer.
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wars_mission_objective
This entity allows you to display a objective on the screen.
Primary use: singleplayer.
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wars_mission_timer
This entity allows you to display a objective with a timer on the screen.
Primary use: singleplayer.
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wars_win_condition
This entity allows you to trigger the win or lost screen.
Primary use: singleplayer.
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unit_maker
This entity allows you to spawn units and give them basic orders.
Primary use: singleplayer.
- Bugs:
- Flag "Don't Spawn While Visible" does not work.
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wars_cpu_player
This entity allows you to enabled or disabled a CPU player.
Primary use: singleplayer.
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wars_player_relation
This entity allows you to control the disposition (Neutral, Hate, Like and Fear) between two players.
Primary use: singleplayer.
- Bugs:
- Fear does not work as expected.
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wars_sp_difficulty
This entity fires a corresponding output depending on the set difficulty.
Primary use: singleplayer.
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wars_generic_item
This entity allows you to place a item which can be picked up by a unit. The unit will then carry the item around and it can be filtered (filter_item) via triggers.
Primary use: singleplayer.
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wars_give_order
With this entity you can give orders to units and also specify how the order should be performed.
Primary use: singleplayer.
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wars_choose_random_order
This entity will output a given unit to a randome entity from a list (for example to a "wars_give_order" entity).
Primary use: singleplayer.
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wars_ability_manager
You can look/unlock abilities. Like "grenade throw", "unit creation" and "building construction".
Primary use: singleplayer.
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wars_music_controller
This entity allows you to manipulate the background music.
Primary use: singleplayer.
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wars_population_listener
Outputs the current population count as a parameter.
Primary use: singleplayer.
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wars_player_setup
Allows you to change a player's faction and color.
Primary use: singleplayer.
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