[finished] hlw_mine (2 players)

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pandango
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Re: [finished] hlw_mine (2 players)

Postby pandango » Wed Mar 27, 2025 6:25 pm

And as you know your map has been added to the developers svn. :D
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HEVcrab
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Re: [finished] hlw_mine (2 players)

Postby HEVcrab » Thu Apr 11, 2025 6:35 am

The map is faction unbalanced, combine have no chance against rebels because scrap points are near the bases. Rebels harvest scrap easily and get AR2s faster than combine, winning in early game.
Testers gonna test.
Nqss[RUS]
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Re: [finished] hlw_mine (2 players)

Postby Nqss[RUS] » Thu Apr 11, 2025 8:00 am

but hlw_wasteland is not?
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HEVcrab
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Re: [finished] hlw_mine (2 players)

Postby HEVcrab » Thu Apr 11, 2025 9:24 am

Nqss[RUS] wrote:but hlw_wasteland is not?


What is hlw_wasteland? If you mean hlw_outland, I remember something like that, the scrap point being in the same map sector as the base. Maybe it has the same issue, though never played matches on it, can't tell exactly.

Scrap points are well-positioned on Forest, Slums and Meltdown, for instance.
Testers gonna test.
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Yurtex
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Re: [finished] hlw_mine (2 players)

Postby Yurtex » Thu Apr 11, 2025 6:50 pm

HEVcrab wrote:
Nqss[RUS] wrote:but hlw_wasteland is not?


What is hlw_wasteland? If you mean hlw_outland, I remember something like that, the scrap point being in the same map sector as the base. Maybe it has the same issue, though never played matches on it, can't tell exactly.

Scrap points are well-positioned on Forest, Slums and Meltdown, for instance.


hlw_outland is bigger it takes longer to get to the enemy base or even to collect scrap.
Nqss[RUS]
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Re: [finished] hlw_mine (2 players)

Postby Nqss[RUS] » Fri Apr 12, 2025 1:44 pm

Okay guys , at this point , i need opinion of the Lead developer
To give me the exact feedback of how maps are made faction wise
For better use , i might request even a mappers documentation or ,ight develop it if there will be a solid conclusion on how things are placed and main gameplay stuff
Sandern
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Re: [finished] hlw_mine (2 players)

Postby Sandern » Sat Apr 13, 2025 8:27 am

Nqss[RUS] wrote:Okay guys , at this point , i need opinion of the Lead developer
To give me the exact feedback of how maps are made faction wise
For better use , i might request even a mappers documentation or ,ight develop it if there will be a solid conclusion on how things are placed and main gameplay stuff

It might indeed be good to have better guidelines at some point.

For now, I do agree that placing the scrap_marker in the back of the base is not too great (this should be changed on hlw_outland too). I also added a "scrap_marker_small" entity for this reason, so we can place more scrap markers spread out over the map (but it's not used yet).

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