[finished] hlw_mine (2 players)

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Nqss[RUS]
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[finished] hlw_mine (2 players)

Postby Nqss[RUS] » Wed Mar 13, 2025 12:50 pm

decided to be a bit productive here

hlw_mine , WHAT IS THAT?
Fast paced small map for 2 players , themed about mine facility in the mountains

Version 1.0 is here
https://dl.dropbox.com/u/23824139/hlw_mineV1.2.rar
-Unpack hl2wars folder into your hl2wars folder
-Play it

UPDATED with map boundares
Last edited by Nqss[RUS] on Mon Mar 25, 2025 3:49 pm, edited 6 times in total.
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Yurtex
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Re: [WIP] hlw_mine (2players)

Postby Yurtex » Wed Mar 13, 2025 2:46 pm

Nqss[RUS] wrote:decided to be a bit productive here , for the time i have one screenshot
not going to say any deadlines , but i hope to finish it soon

Looks awesome, especially those train platforms.
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Ancient
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Re: [WIP] hlw_mine (2players)

Postby Ancient » Wed Mar 13, 2025 2:49 pm

Nqss[RUS] wrote:decided to be a bit productive here , for the time i have one screenshot
not going to say any deadlines , but i hope to finish it soon

http://cloud-2.steampowered.com/ugc/108 ... B7DF50FE9/


Looks sweet dude ;D
:wink:
I got a page where i post Source Engine stuff i make. you can take a look here: http://www.moddb.com/members/ancientterra

Nqss[RUS]
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Re: [WIP] hlw_mine (2players)

Postby Nqss[RUS] » Wed Mar 13, 2025 9:37 pm

update




Nqss[RUS]
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Re: [WIP] hlw_mine (2players)

Postby Nqss[RUS] » Thu Mar 14, 2025 11:10 am

strange
when im trying to start map via console , it got HDR light
when im trying to play it with AI , it goes no-HDR

should i put hdr entities?

And CPU enemies always giving up to play there
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Yurtex
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Re: [WIP] hlw_mine (2players)

Postby Yurtex » Thu Mar 14, 2025 12:53 pm

Wow looks awesome.
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Ancient
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Re: [WIP] hlw_mine (2players)

Postby Ancient » Thu Mar 14, 2025 5:51 pm

Nqss[RUS] wrote:strange
when im trying to start map via console , it got HDR light
when im trying to play it with AI , it goes no-HDR

should i put hdr entities?

And CPU enemies always giving up to play there


Maybe finish your map first then add all the goodies?,To avoid trouble later with the lighting and Nav_mesh.
I got a page where i post Source Engine stuff i make. you can take a look here: http://www.moddb.com/members/ancientterra

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pandango
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Re: [WIP] hlw_mine (2players)

Postby pandango » Thu Mar 14, 2025 6:27 pm

Ancient wrote:
Nqss[RUS] wrote:strange
when im trying to start map via console , it got HDR light
when im trying to play it with AI , it goes no-HDR

should i put hdr entities?

And CPU enemies always giving up to play there


Maybe finish your map first then add all the goodies?,To avoid trouble later with the lighting and Nav_mesh.


but he does do all the goodies at once and it doesn't work it's easier to figure out what the problem is.;p
Nqss[RUS]
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Re: [WIP] hlw_mine (2players)

Postby Nqss[RUS] » Thu Mar 14, 2025 7:08 pm

well , HDR entities solved problem (maybe , kinda)
now i need to know how to make the AI working there , not giving up at the beginning
what could be the problem and what am i doing wrong? is there specific stuff is hould add?
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Yurtex
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Re: [WIP] hlw_mine (2players)

Postby Yurtex » Thu Mar 14, 2025 7:23 pm

Nqss[RUS] wrote:well , HDR entities solved problem (maybe , kinda)
now i need to know how to make the AI working there , not giving up at the beginning
what could be the problem and what am i doing wrong? is there specific stuff is hould add?


What do you mean giving up? Have you generated nav mesh? (nav_generate in console)
Nqss[RUS]
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Re: [WIP] hlw_mine (2players)

Postby Nqss[RUS] » Thu Mar 14, 2025 7:49 pm

i found the problem
both player spawns were for player01

but now i found that AI acting really poorly
anyway , maybe tommorow i will try to publish first playable version with no overlay

here is new screenshots

http://steamcommunity.com/sharedfiles/f ... =132268570
http://steamcommunity.com/sharedfiles/f ... =132268544
http://steamcommunity.com/sharedfiles/f ... =132268627
Nqss[RUS]
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Re: [BETA] hlw_mine (2players)

Postby Nqss[RUS] » Thu Mar 14, 2025 10:06 pm

Playable beta is here
try it out , i suggest a real player instead AI
https://dl.dropbox.com/u/23824139/hlw_mineV0.2.rar
Last edited by Nqss[RUS] on Fri Mar 15, 2025 11:05 am, edited 1 time in total.
Nqss[RUS]
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Re: [BETA] hlw_mine (2players)

Postby Nqss[RUS] » Fri Mar 15, 2025 10:18 am

how do you make a proper overview?
A radar? I just tryed as it was in tutorial for source games but it doesn't work
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Ancient
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Re: [BETA] hlw_mine (2players)

Postby Ancient » Fri Mar 15, 2025 3:51 pm

Nqss[RUS] wrote:how do you make a proper overview?
A radar? I just tryed as it was in tutorial for source games but it doesn't work


http://css.gamebanana.com/tuts/1948
this should help you out.

a bit dated but it should work!
I got a page where i post Source Engine stuff i make. you can take a look here: http://www.moddb.com/members/ancientterra

Nqss[RUS]
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Re: [BETA] hlw_mine (2players)

Postby Nqss[RUS] » Fri Mar 15, 2025 3:55 pm

thanks for link anyway , but i found the way
Thanks to your map Ancient , i just looked up how you did it
version 1.0 is here with radar and fully playable
https://dl.dropbox.com/u/23824139/hlw_mineV1.0.rar

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