[WIP] hlw_parking

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JavyX1994
Posts: 28
Joined: Fri Feb 22, 2025 8:12 pm
Location: Spain

[WIP] hlw_parking

Postby JavyX1994 » Sat Mar 02, 2025 1:29 am

Hello everyone I bring here my first map hlw_parking.

I have to thank the help they have given me the members of this community,
because without them the creation of this map would not have been possible at all.

hlw_parking first version

FEATURES:

4 control_point
2 scrap_market
nav_meshes (yes)
minimap (no)
2 players
interior decoration (yes)
exterior decoration (no)

download link: https://dl.dropbox.com/s/nt86zx5gm73042t/hlw_parking%20first%20version.rar?token_hash=AAGXwWNa1l5PNZ1PtI-5G8eHRcZ9edcyr7rBZqGEN1-R5Q&dl=1

link to pictures folder in this version: https://www.dropbox.com/sh/d9tq7jho0zk4hrf/TINUE3XgG9

Installation hlw_parking first version:

1 unzip the file .rar
2 copy files hlw_parking.nav hlw_parking.bsp
3 direcion paste in C: \ Program Files (x86) \ Steam \ SteamApps \ SourceMods \ hl2wars \ maps
4 ready to enter and play the map

----------------------------------------------------------------------------------------------------------------

hlw_parking redesigned version

FEATURES THAT WILL:

6 control_point
3 scrap_market
nav_meshes (yes)
minimap (yes)
2 players
interior decoration (yes)
exterior decoration (yes)
decoration better made ​​and more detail (yes)
enlargement of map size (yes)

dowload link: not available yet

link to photo folder advancements in this version: https://www.dropbox.com/sh/9c4ad2e2f4gochx/epGclWlhnz

I will update as we make progress in redesigning the map.

Greetings and I hope you enjoy.
User avatar
Ancient
Posts: 57
Joined: Fri Jan 25, 2025 5:09 pm
Location: Goiania. GO. Brasil

Re: [WIP] hlw_parking

Postby Ancient » Sun Mar 03, 2025 6:05 am

Hi there. So in your map i found out that the players units (rebels,combine) Walk onto cars and get stuck. (Nav_mesh)
striders and scanners or anything at that hight cannot excess the middle of the map.

and there was also a bug where units could not build on certain spots. nav_mesh ? (Specifically with AI)

hope it helped you!
might also want to add a 3D skybox for map boundries.
and some more detail in your map make it less boring.
I got a page where i post Source Engine stuff i make. you can take a look here: http://www.moddb.com/members/ancientterra

JavyX1994
Posts: 28
Joined: Fri Feb 22, 2025 8:12 pm
Location: Spain

Re: [WIP] hlw_parking

Postby JavyX1994 » Sun Mar 03, 2025 11:06 am

Ancient wrote:Hi there. So in your map i found out that the players units (rebels,combine) Walk onto cars and get stuck. (Nav_mesh)
striders and scanners or anything at that hight cannot excess the middle of the map.

and there was also a bug where units could not build on certain spots. nav_mesh ? (Specifically with AI)

hope it helped you!
might also want to add a 3D skybox for map boundries.
and some more detail in your map make it less boring.


Is that the map has flaws but I am making an improved version of the map rather'm completely redesigning the map that you can download now is the first version of the map in the redesigned version changes the entire map does not look anything like the first version and decorations not impede the course of the game.

Greetings.
JavyX1994
Posts: 28
Joined: Fri Feb 22, 2025 8:12 pm
Location: Spain

Re: [WIP] hlw_parking

Postby JavyX1994 » Thu Mar 07, 2025 9:28 pm

Hello everyone soon for next week new images map beareth hlw_parking and am thinking of changing the name of the map or make it bigger and I ask you now to give me ideas for the name always thinking that the map is by parking I hope all your ideas for the name of the map.
User avatar
Ancient
Posts: 57
Joined: Fri Jan 25, 2025 5:09 pm
Location: Goiania. GO. Brasil

Re: [WIP] hlw_parking

Postby Ancient » Fri Mar 08, 2025 12:34 am

JavyX1994 wrote:Hello everyone soon for next week new images map beareth hlw_parking and am thinking of changing the name of the map or make it bigger and I ask you now to give me ideas for the name always thinking that the map is by parking I hope all your ideas for the name of the map.


So what i understand your going to make it again from scratch , Right ?
i found a good image for you, with tones of parking spaces :wink:
take a look, its not a closed area, but its open.
its more of a urban space. with some buildings.

The dark red painted lot could be used as a spawn and the yellow lot could get the same function.
you could also add spawn in the white area.

This maybe be a heck of a job but its sure something to try out!
Consider this i found it pretty neat 8)


Call it Westridge lots :p

I got a page where i post Source Engine stuff i make. you can take a look here: http://www.moddb.com/members/ancientterra

User avatar
Yurtex
Posts: 65
Joined: Wed Jun 24, 2024 4:30 pm

Re: [WIP] hlw_parking

Postby Yurtex » Fri Mar 08, 2025 11:00 am

Ancient wrote:
JavyX1994 wrote:Hello everyone soon for next week new images map beareth hlw_parking and am thinking of changing the name of the map or make it bigger and I ask you now to give me ideas for the name always thinking that the map is by parking I hope all your ideas for the name of the map.


So what i understand your going to make it again from scratch , Right ?
i found a good image for you, with tones of parking spaces :wink:
take a look, its not a closed area, but its open.
its more of a urban space. with some buildings.

The dark red painted lot could be used as a spawn and the yellow lot could get the same function.
you could also add spawn in the white area.

This maybe be a heck of a job but its sure something to try out!
Consider this i found it pretty neat 8)


Call it Westridge lots :p



Dont tell me that this is a one huge parking. And its kind of too big ).
=)
User avatar
Ancient
Posts: 57
Joined: Fri Jan 25, 2025 5:09 pm
Location: Goiania. GO. Brasil

Re: [WIP] hlw_parking

Postby Ancient » Sun Mar 10, 2025 2:11 am

Yurtex wrote:
Dont tell me that this is a one huge parking. And its kind of too big ).


isn't supposed to be, its all up to the man making his map.
i just gave a concept ;3
I got a page where i post Source Engine stuff i make. you can take a look here: http://www.moddb.com/members/ancientterra


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