Was making map, have done layout and faced this problem:
What ever I do, game renders only small area around player.
I can see whole map only, when I fly outside skybox.
So is there any way to fix this, other then compiling under different engine version?
Render distance problem
Re: Render distance problem
put a func_viscluster brush inside your map covering everything.
don't make it touch water though
don't make it touch water though
mapper
Re: Render distance problem
That minimap o-o
Putting a func_viscluster brush should fix it i think
Not sure....
Putting a func_viscluster brush should fix it i think
Not sure....
Re: Render distance problem
Well thanks, today with a fresh mind I had found a better solution.
Despite making one huge viscluster is working, it drasticly increases compile time and basicly fool the vvis, witch is never good, especially when it comes to lighting and optimization.
So there a proper (IMHO) way:
While compiling, choose advanced mode go to $vis_exe string
and a parameter -radius_override (radius size in units)
Have a good mapping fellas!
Despite making one huge viscluster is working, it drasticly increases compile time and basicly fool the vvis, witch is never good, especially when it comes to lighting and optimization.
So there a proper (IMHO) way:
While compiling, choose advanced mode go to $vis_exe string
and a parameter -radius_override (radius size in units)
Have a good mapping fellas!
Re: Render distance problem
This one to me can be used for many things. One idea that I was thinking of was a "dark energy" power generator or a simple synth factory. And it is pretty tall. Almost a tower.
**** Frank ****
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