Hammer Setup for Lambda Wars (OLD)

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Sandern
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Hammer Setup for Lambda Wars (OLD)

Postby Sandern » Sun Sep 23, 2024 5:44 pm

Lambda Wars is a mod for Alien Swarm, and as a result we use the Alien Swarm SDK for creating maps.

To setup the Alien Swarm SDK for Lambda Wars, execute the following steps:
  • open the sdk and press "Edit Game Configurations"
  • Name: Lambda Wars
  • Directory: path to the Lambda Wars directory (e.g. "C:\Program Files (x86)\steam\Common\Lambda Wars\lambdawars").
    tut01.jpg
    Add new game mod
    tut01.jpg (183.73 KiB) Viewed 3726 times
  • Select configuration and start hammer
  • Go to Tools -> Options
  • Add the lambdawars.fgd to the Game Data files. You can find the fgd in the mod folder.
    tut02.jpg
    Setup of the hammer editor
    tut02.jpg (232.32 KiB) Viewed 3726 times
  • Depending on your map setup, you might need to remove the -alldetail setting
  • For correct navigation, units require a navigation mesh. You can generate one using recast_build. Alternatively you can use the command "wars_editor" and go to the navigation panel and press "Build".
  • Minimap creation: https://developer.valvesoftware.com/wik ... _Overviews (except place the level information into "maps/yourmapname.res")

You can find example maps at:
http://svn.hl2wars.com/hl2wars_asw_dev/trunk/mapsrc/
JavyX1994
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Re: Hammer Setup for Version 2.0.0

Postby JavyX1994 » Fri Feb 22, 2025 8:19 pm

Hi I would like someone to do a tutorial or video tutorial to learn how to do all the maps on the next steps in its creation by that and tried to make a map and I get into the game a look and compiled all the points where they each player but when the game is loading is closed for good and I would like someone to explain it to me or tell me why this error happens.

Thank you very much and greetings.
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Yurtex
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Re: Hammer Setup for Version 2.0.0

Postby Yurtex » Fri Feb 22, 2025 10:07 pm

JavyX1994 wrote:Hi I would like someone to do a tutorial or video tutorial to learn how to do all the maps on the next steps in its creation by that and tried to make a map and I get into the game a look and compiled all the points where they each player but when the game is loading is closed for good and I would like someone to explain it to me or tell me why this error happens.

Thank you very much and greetings.


Can you provide compile log?
JavyX1994
Posts: 28
Joined: Fri Feb 22, 2025 8:12 pm
Location: Spain

Re: Hammer Setup for Version 2.0.0

Postby JavyX1994 » Fri Feb 22, 2025 10:48 pm

Yurtex wrote:
JavyX1994 wrote:Hi I would like someone to do a tutorial or video tutorial to learn how to do all the maps on the next steps in its creation by that and tried to make a map and I get into the game a look and compiled all the points where they each player but when the game is loading is closed for good and I would like someone to explain it to me or tell me why this error happens.

Thank you very much and greetings.


Can you provide compile log?


Where I can look to provide it?
Sandern
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Posts: 1981
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Location: Netherlands
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Re: Hammer Setup for Version 2.0.0

Postby Sandern » Sat Feb 23, 2025 8:54 am

JavyX1994 wrote:
Yurtex wrote:
JavyX1994 wrote:Hi I would like someone to do a tutorial or video tutorial to learn how to do all the maps on the next steps in its creation by that and tried to make a map and I get into the game a look and compiled all the points where they each player but when the game is loading is closed for good and I would like someone to explain it to me or tell me why this error happens.

Thank you very much and greetings.


Can you provide compile log?


Where I can look to provide it?

Sounds like it crashes, might be a bug. Can you either upload your vmf or upload a crash dump from the alien swarm folder (mdmp files, see bug thread)?
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Yurtex
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Re: Hammer Setup for Version 2.0.0

Postby Yurtex » Sat Feb 23, 2025 9:07 am

JavyX1994 wrote:Where I can look to provide it?


Your compile log is located in same folder as your .vmf , it has same name as your map, but ends with .log , can be opened with any text editor. You can provide .vmf as well.
JavyX1994
Posts: 28
Joined: Fri Feb 22, 2025 8:12 pm
Location: Spain

Re: Hammer Setup for Version 2.0.0

Postby JavyX1994 » Sat Feb 23, 2025 11:07 am

Hello here I leave a link to download the 4 files I have of the map is a simple map a square 2 players and 1 checkpoint but hey there is this all .vmf .bsp .log .vmx and the name of the map is so that I'm testing and I am Spanish but hey here you have the download link.

link: http://www.mediafire.com/?9y3v07p7o1as7up#!

Greetings and thank you both for helping me.
Sandern
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Posts: 1981
Joined: Thu Nov 22, 2024 6:58 pm
Location: Netherlands
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Re: Hammer Setup for Version 2.0.0

Postby Sandern » Sat Feb 23, 2025 2:01 pm

JavyX1994 wrote:Hello here I leave a link to download the 4 files I have of the map is a simple map a square 2 players and 1 checkpoint but hey there is this all .vmf .bsp .log .vmx and the name of the map is so that I'm testing and I am Spanish but hey here you have the download link.

link: http://www.mediafire.com/?9y3v07p7o1as7up#!

Greetings and thank you both for helping me.

In case you decide to compile with the option "-alldetail", you need to create func_brush named "structure_seal". If you compile from Alien Swarm Hammer, then this is the default.

See: https://developer.valvesoftware.com/wik ... cture_seal
JavyX1994
Posts: 28
Joined: Fri Feb 22, 2025 8:12 pm
Location: Spain

Re: Hammer Setup for Version 2.0.0

Postby JavyX1994 » Sat Feb 23, 2025 2:06 pm

Thank proves it and I will tell you that I went to thank you very much for the help
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Yurtex
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Re: Hammer Setup for Version 2.0.0

Postby Yurtex » Sat Feb 23, 2025 2:07 pm

Here is a fixed version: dropbox
=)
JavyX1994
Posts: 28
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Location: Spain

Re: Hammer Setup for Version 2.0.0

Postby JavyX1994 » Sat Feb 23, 2025 2:12 pm

Thank you very much and Yurtex Sandern it done and it works perfectly and the only thing I need is to discover how to put annihilation mode and make resource site where they catch the rebels.

Greetings and thanks.
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Yurtex
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Re: Hammer Setup for Version 2.0.0

Postby Yurtex » Sat Feb 23, 2025 2:24 pm

JavyX1994 wrote:Thank you very much and Yurtex Sandern it done and it works perfectly and the only thing I need is to discover how to put annihilation mode and make resource site where they catch the rebels.

Greetings and thanks.


To make it annihilation name it with prefix hlw_ (ex. hlw_map)
=)
JavyX1994
Posts: 28
Joined: Fri Feb 22, 2025 8:12 pm
Location: Spain

Re: Hammer Setup for Version 2.0.0

Postby JavyX1994 » Sat Feb 23, 2025 2:29 pm

Yurtex wrote:
JavyX1994 wrote:Thank you very much and Yurtex Sandern it done and it works perfectly and the only thing I need is to discover how to put annihilation mode and make resource site where they catch the rebels.

Greetings and thanks.


To make it annihilation name it with prefix hlw_ (ex. hlw_map)


Thank you very much

but as I put the resources they need rebels
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Yurtex
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Re: Hammer Setup for Version 2.0.0

Postby Yurtex » Sat Feb 23, 2025 2:41 pm

JavyX1994 wrote:Thank you very much

but as I put the resources they need rebels


scrap_marker entity for this, just pace it where you want scrap to be.

Also make a boundary from brushes,
paint it with tools/toolsplayerclip,
make it into brush entity (ctrl+t) func_map_boundary.

So now you will have a boundary for camera.
=)
JavyX1994
Posts: 28
Joined: Fri Feb 22, 2025 8:12 pm
Location: Spain

Re: Hammer Setup for Version 2.0.0

Postby JavyX1994 » Sat Feb 23, 2025 2:45 pm

Yurtex wrote:
JavyX1994 wrote:Thank you very much

but as I put the resources they need rebels


scrap_marker entity for this, just pace it where you want scrap to be.

Also make a boundary from brushes,
paint it with tools/toolsplayerclip,
make it into brush entity (ctrl+t) func_map_boundary.

So now you will have a boundary for camera.


I thank you very much to know much about it if I have a doubt I will not hesitate to ask thank you very much

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