[WIP]HLW_SS1

For discussion and release of fan maps made by the community.
prototstar
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[WIP]HLW_SS1

Postby prototstar » Fri Nov 23, 2024 6:41 pm

Half Life Wars: Sudden Strike Part 1

Notices: Because of the lack of World War 2 models, I am forced to use the default Half Life 2 models. Luckily there are some custom World War 2 map models out there for me to use. So I would like to thanks the authors that designed them.

About
The map is inspired by my favorite WWII RTT (Real Time Tactics) game called Sudden Strike, developed by Fireglow. Unlike any other RTS, Sudden Strike is more of a RTT genre. What is the differences between RTS & RTT you asks? RTT games differs greatly from standard RTS genre games in that the player does not build units or construct a field base but relies on default positioned troops to accomplish the given scenario.
I wanted to make the map as RTT genre because I wants the player to get into a habit of coming up with an endless strategies that will allows them to overcome obstacles to accomplish the missions. That's what Fireglow managed to do. At least for me I guess.

This map idea is loosely based on the Allied first campaign mission where it involved razing the German compound. Below are a pictures of the first Allies campaign in Sudden Strike.

Image Image

Storyline

The general sent a small group to scout up ahead in the German occupied territory. Not far from their start-off point, the scouts spotted two medium-sized houses that are being occupied by several German soldiers. One of the soldier spotted an Anti-Air Flak cannon deployed nearby.
If not taken out immediately, it might cause severe losses. With no choice, the group decided to take it out.

Mission Objectives:
Eliminate all garrisons.
Gain control of the property.

Map Informations
Map Size: Small
Gameplay Length: Short
Starting Troops: 5 soldiers, 1 medic
Resources: 100

Image Image
b14d3r11
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Joined: Fri Nov 23, 2024 11:07 pm

Hi

Postby b14d3r11 » Sat Nov 24, 2024 7:00 am

Hey is there a download... + would you be willing to join a mod team i am making?
prototstar
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Re: Hi

Postby prototstar » Sat Nov 24, 2024 8:23 am

b14d3r11 wrote:Hey is there a download... + would you be willing to join a mod team i am making?


The map is scheduled to be releases after Sander released his next version of Half Life 2 Wars. And sorry, I'm already in working for Offline Trilogy and a Vietnam 1965 mod.
b14d3r11
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Joined: Fri Nov 23, 2024 11:07 pm

Re: [WIP]HLW_SS1

Postby b14d3r11 » Thu Jul 17, 2024 8:54 am

Ehhem the next update is been applied can u now release it ??
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BiotecVirus
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Re: [WIP]HLW_SS1

Postby BiotecVirus » Thu Jul 17, 2024 9:26 am

I think protostar hasent been on in along time so im guessing this map wont come out.
"There are 10 kinds of people in the world, those that understand binary and those that don't."
"The Imperial Guard doesn't dig the enemy out of fortifications. It blasts them out, then occupies the craters." ~Sonsoftauras
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tornado
Posts: 58
Joined: Sun May 09, 2025 10:50 pm

Re: [WIP]HLW_SS1

Postby tornado » Mon May 10, 2025 12:36 am

b14rd11 i'll join your team as a tester

P.S. if not is there anything else i can do
sbeast
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Re: [WIP]HLW_SS1

Postby sbeast » Mon May 10, 2025 12:53 am

2 year bump ftw. :lol:

b14d3r11 hasn't signed in since July 18th 2008.
Discrate
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Re: [WIP]HLW_SS1

Postby Discrate » Mon May 10, 2025 1:58 am

sbeast64 wrote:2 year bump ftw. :lol:

b14d3r11 hasn't signed in since July 18th 2008.


It's a shame, this map looked good. I wish there was more people who made maps.
Sao
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Re: [WIP]HLW_SS1

Postby Sao » Mon May 10, 2025 3:31 am

making maps isn't all that hard

get to it discrate :P
MCJJ
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Re: [WIP]HLW_SS1

Postby MCJJ » Mon May 10, 2025 6:38 am

Shame, thats a really good WWII-based Map. Too bad it's owner isn't around anymore.
Discrate
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Re: [WIP]HLW_SS1

Postby Discrate » Mon May 10, 2025 6:42 am

Sao wrote:making maps isn't all that hard

get to it discrate :P


It is hard :P I have tried and failed.
MCJJ
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Re: [WIP]HLW_SS1

Postby MCJJ » Mon May 10, 2025 6:43 am

Discrate wrote:
Sao wrote:making maps isn't all that hard

get to it discrate :P


It is hard :P I have tried and failed.


Ouch... That's gotta hurt.
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tornado
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Re: [WIP]HLW_SS1

Postby tornado » Tue May 11, 2025 12:00 am

holy shit bird is gone damn it i want to be in some mod
MCJJ
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Re: [WIP]HLW_SS1

Postby MCJJ » Tue May 11, 2025 7:09 am

He left the Forums 2 Years ago. I think he thought that the Mod was dead and the Team had disbanded, because the HL2 Wars Team was somewhat lazy and slow in his view. Or that he joined another Mod Group and became loyal to it and the Forums there, and forgot about HL2 Wars... Which is a complete shame.

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