Notices: Because of the lack of World War 2 models, I am forced to use the default Half Life 2 models. Luckily there are some custom World War 2 map models out there for me to use. So I would like to thanks the authors that designed them.
About
The map is inspired by my favorite WWII RTT (Real Time Tactics) game called Sudden Strike, developed by Fireglow. Unlike any other RTS, Sudden Strike is more of a RTT genre. What is the differences between RTS & RTT you asks? RTT games differs greatly from standard RTS genre games in that the player does not build units or construct a field base but relies on default positioned troops to accomplish the given scenario.
I wanted to make the map as RTT genre because I wants the player to get into a habit of coming up with an endless strategies that will allows them to overcome obstacles to accomplish the missions. That's what Fireglow managed to do. At least for me I guess.
This map idea is loosely based on the Allied first campaign mission where it involved razing the German compound. Below are a pictures of the first Allies campaign in Sudden Strike.


Storyline
The general sent a small group to scout up ahead in the German occupied territory. Not far from their start-off point, the scouts spotted two medium-sized houses that are being occupied by several German soldiers. One of the soldier spotted an Anti-Air Flak cannon deployed nearby.
If not taken out immediately, it might cause severe losses. With no choice, the group decided to take it out.
Mission Objectives:
Eliminate all garrisons.
Gain control of the property.
Map Informations
Map Size: Small
Gameplay Length: Short
Starting Troops: 5 soldiers, 1 medic
Resources: 100

