Extreme lag from weapons on ground and other small bugs

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cbale2000
Posts: 1
Joined: Thu Oct 02, 2024 11:44 pm
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Extreme lag from weapons on ground and other small bugs

Post by cbale2000 » Fri Oct 03, 2024 1:13 am

So, just got this mod today and I have to say very nice job to the dev team. I did notice a few issues that I thought could be improved that I didn't see mentioned here yet so I figured I'd bring them up.


I noticed this on part of the tutorial level that if you kill enough people in one spot they're dropped weapons seem to stack up and cause massive lag (like to the point where it is no longer playable). Don't know if there is any point to having units drop weapons, but if there isn't it might be worth just disabling weapon drops.

On a few other notes, I noticed on several occasions where the defensive structures would not build in the direction you specify, kind of annoying but not a game stopper.
I've also noticed several occasions where units refuse to shoot at a target (Like an antlion guard) and it proceeds to kill them all without any fight.



Overall though, great mod (and I know it's still a work in progress), and can't wait to see the next update! :D

seantheman
Posts: 27
Joined: Sat Sep 20, 2024 7:17 pm
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Re: Extreme lag from weapons on ground and other small bugs

Post by seantheman » Sat Oct 04, 2024 3:21 pm

cbale2000 wrote: ...On a few other notes, I noticed on several occasions where the defensive structures would not build in the direction you specify, kind of annoying but not a game stopper.
I've also noticed several occasions where units refuse to shoot at a target (Like an antlion guard) and it proceeds to kill them all without any fight...
That happens all the time on normal half-life 2 too, just something with the engine i think, or maybe its easily fixable, i hope it is as ive noticed this too.

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