The hills are traitors! Or_overrun

All public release bug reports or requests for help, large and small, go in here.
User avatar
Ancient
Posts: 57
Joined: Fri Jan 25, 2025 5:09 pm
Location: Goiania. GO. Brasil

The hills are traitors! Or_overrun

Postby Ancient » Tue May 26, 2025 12:35 am

So, i was playing some Overrun on Or_Crashed with a buddy. And we noticed some of the ant-lions fly inside the Hills! and get stuck inside some rocks occasionally. This happens every so often in different waves. Especially the worker ant-lions get stuck, when they fly. This makes gameplay difficult, since you cannot attack them, but they can and will keep attacking you. It cripples your defense. They only tent to come out when either all your units close by are dead, and it needs a new target. Or when you lure it out, but that takes some effort But sometimes they just don't get out at all. And you can see them inside it too.

Surely this was spotted already? :?: but just in case it wasn't :)
I was using the Normal Steam build.
I got a page where i post Source Engine stuff i make. you can take a look here: http://www.moddb.com/members/ancientterra

User avatar
Mr. Darkness
Developer
Posts: 436
Joined: Thu Dec 11, 2024 11:50 pm

Re: The hills are traitors! Or_overrun

Postby Mr. Darkness » Wed May 27, 2025 2:48 pm

Thank you for reporting this issue.
I guess we could add a trigger_hurt volume to kill any NPC that gets stuck in there.
Mr. Darkness: fucking game
Sandern: yeah, game sucks
Mr. Darkness: ya, the devs must be some total twats
Mr. Darkness: Who even names a game like that
Mr. Darkness: "Lambda Wars"
Mr. Darkness: fucking pathetic
Mr. Darkness: right?
Sandern: yes
Sandern
Developer
Posts: 1981
Joined: Thu Nov 22, 2024 6:58 pm
Location: Netherlands
Contact:

Re: The hills are traitors! Or_overrun

Postby Sandern » Thu May 28, 2025 6:47 am

Mr. Darkness wrote:Thank you for reporting this issue.
I guess we could add a trigger_hurt volume to kill any NPC that gets stuck in there.

This seems to be a different bug. Other Overrun maps are having this too.
Sandern
Developer
Posts: 1981
Joined: Thu Nov 22, 2024 6:58 pm
Location: Netherlands
Contact:

Re: The hills are traitors! Or_overrun

Postby Sandern » Sat May 30, 2024 1:38 pm

I fixed this for next update. The Antlion Worker spit was causing units to think they were stuck in it. When an unit is stuck, it runs some code to "snap" to a free valid spot, which could be inside a cliff due it having navigation areas (could also be solved by improving the maps itself, but such can be hard).

I also improved this "snap" code for units, so even if it still get stuck for other cases it will not teleport inside cliffs (it now tests if the new area is reachable from the old position).

Return to “Bugs and Support”

Who is online

Users browsing this forum: No registered users and 1 guest