Bug Thread Developer build
Re: Bug Thread Developer build
If you destroy all your enemies buildings you don't win the game unless you capture their control points too.
mapper
Re: Bug Thread Developer build
Rev 2896:
Units cannot fire at fuel cans/barrels with Attack Move.
Units cannot fire at fuel cans/barrels with Attack Move.
Testers gonna test.
Re: Bug Thread Developer build
Found That Headcrabs seem to chase Claw Scanners, Which I found annoying seeing as it just got the headcrabs killed by rebels that I sent them to kill, Instead they try to catch the claw scanners and get shot while doing so... But I still think they should try to kill Striders and and Manhacks, Also Most of the time the Canisters Don't Daze enemy units, Just very rarely.
Re: Bug Thread Developer build
I've Also Noticed When headcrabs miss They're target they get in the water, and wont attempt to get out or Die, Resulting in Enemy AI Trying to kill it. this causes serious problems when the headcrab gets stuck under a Bridge or in a angle Rebels/enemy Combine cant shoot at, but try to anyways. 

Re: Bug Thread Developer build
SVN-2951: I Was playing with JJ and noticed Turrets kinda cost a tiny bit more than I would hope for, I would suggest 30, for players who prefer more of a defense than Offense... We both used a lot of turrets And kinda used a good bit on Turrets. Again I Just Recommend lowering it by 10 Materials to about 30 Requstion points I found it annoying I had to keep waiting longer so I could build up my defense earlier on.
Thanks, Silta
Thanks, Silta
Re: Bug Thread Developer build
I have two bugs to report, I am not sure though how to reproduce them:
Re: Bug Thread Developer build
Antlion guard charge hits units before the actually reaching them.
mapper
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