Bug Thread Developer build
Re: Bug Thread Developer build
1) is fixed already
Re: Bug Thread Developer build
I didn't look into it yet, but it seems to happen after a second map load (or maybe just after the gamelobby?). It looks fine on first map load directly from the console.
Re: Bug Thread Developer build
Bugs in rev 1979:
1) Vorts don't attack the enemy while walking to the ordered point, even if under attack from that enemy. For vorts the attack autocast should probably clear active move orders.
2) Cover points provided by barricades have no shield particle effects.
3) Rebel faction plays Combine sounds when a control point is captured/under attack/lost. Maybe Rebel sounds just don't exist yet...
4) If you try to upgrade the unit's weapon (metrocop SMG/Rebel or soldier shotgun and AR2), the upgrade sound is played even if the upgrade failed due to unsatisfied requirements.
This misinforms the player who hears the sound and thinks the upgrade has been done.
The sound should be played only if the upgrade was successfully applied at least to one selected unit.
1) Vorts don't attack the enemy while walking to the ordered point, even if under attack from that enemy. For vorts the attack autocast should probably clear active move orders.
2) Cover points provided by barricades have no shield particle effects.
3) Rebel faction plays Combine sounds when a control point is captured/under attack/lost. Maybe Rebel sounds just don't exist yet...
4) If you try to upgrade the unit's weapon (metrocop SMG/Rebel or soldier shotgun and AR2), the upgrade sound is played even if the upgrade failed due to unsatisfied requirements.
This misinforms the player who hears the sound and thinks the upgrade has been done.
The sound should be played only if the upgrade was successfully applied at least to one selected unit.
Testers gonna test.
Re: Bug Thread Developer build
Way points aren't correct when targeting units. Targeted the flag. (Using shift-move/attack/etc)
The team color toggle doesn't affect initial units.
The team color toggle doesn't affect initial units.
mapper
Re: Bug Thread Developer build
JJ wrote:Way points aren't correct when targeting units. Targeted the flag. (Using shift-move/attack/etc)
Ah, the bug was that you clicked at the flag and the waypoint was set where the red downward arrow is...
Looks strange, I couldn't reproduce that.
JJ wrote:The team color toggle doesn't affect initial units.
Not only the initial units, but also Sandbox-instantly spawned units.
Testers gonna test.
Re: Bug Thread Developer build
Adding on the team color toggle bug:
1) Team color toggle doesn't affect initial units and Sandbox-instantly spawned units.
2) If a unit is recruited at a building when team color is set to binary (green/red), its glow remains green forever.
Maybe this also causes forever red-glowing enemies
3) If team color is toggled when a unit/building is selected, color of its selection circle/outline is not updated.
1) Team color toggle doesn't affect initial units and Sandbox-instantly spawned units.
2) If a unit is recruited at a building when team color is set to binary (green/red), its glow remains green forever.
Maybe this also causes forever red-glowing enemies

3) If team color is toggled when a unit/building is selected, color of its selection circle/outline is not updated.
Last edited by HEVcrab on Tue Oct 08, 2024 5:38 pm, edited 1 time in total.
Testers gonna test.
Re: Bug Thread Developer build
I kind of forgot we had a team color toggle feature 
Team Glow colors are indeed not updated at all when using this feature.

Team Glow colors are indeed not updated at all when using this feature.
Re: Bug Thread Developer build
JJ wrote:Anyone know why I'm getting these stripes on the ground?
This should be fixed now (and the shadows should look a lot better too).
Re: Bug Thread Developer build
Shadows are fixed. I'll be able to take screenshots now.
The way points still get messed up when you right click an enemy unit then shift-move somewhere else though.
Fixed on flags and other entities like you said.
The way points still get messed up when you right click an enemy unit then shift-move somewhere else though.
Fixed on flags and other entities like you said.
mapper
Re: Bug Thread Developer build
Some bugs:
- Neutral medics are healing units from other owners.
- Medics sometimes move to stage positions after they healed someone. (this is kinda rare)
- In some strange cases only the gun does spawn of the unit. You also can't select the unit. But after awhile they become normal.
It seems like it started to happen after I spawned a rebel saboteur:
(the other invisible units are rebel scouts) - You can't deactivate scouts infiltrate ability, if the energy is below 20.
- If you very quickly change one "wars_messagebox" to another one, it gets stuck and only a interface reload removes it.
- Units play the grenade throw animation but they don't actually throw a grenade. Also it does use resources and the ability needs to recharge.
Clip: http://youtu.be/-90OKbtmAxU - You can take away resources to a negative value. They should not go below 0. (for example with the entity "give_resources")
Re: Bug Thread Developer build
Updates on the previous unfixed bugs (rev 2040):
1) If team color is toggled when some units/buildings are selected, colors of their selection circles/outlines is not updated.
2) Air units' (Strider/Scanner/Observer...) selection circle is in the air, at the level of its head/body. A new bug, not seen before. Selection circle projected to earth made better sense.
3) Different materials looking wrong because of new lighting (invisible shield generator force field, observer/scout never looking cloaked...)
4) Cover points provided by barricades have no shield particle effects.
5) If you try to upgrade the unit's weapon (metrocop SMG/Rebel or soldier shotgun and AR2), the upgrade sound is played even if the upgrade failed due to unsatisfied requirements.
This misinforms the player who hears the sound and thinks the upgrade has been done.
The sound should be played only if the upgrade was successfully applied at least to one selected unit.
6) In Sandbox I can spawn other players' units with spacebar only, the place+click oriented placement always spawns my units, regardless of the player selected in selection box.
1) If team color is toggled when some units/buildings are selected, colors of their selection circles/outlines is not updated.
2) Air units' (Strider/Scanner/Observer...) selection circle is in the air, at the level of its head/body. A new bug, not seen before. Selection circle projected to earth made better sense.
3) Different materials looking wrong because of new lighting (invisible shield generator force field, observer/scout never looking cloaked...)
4) Cover points provided by barricades have no shield particle effects.
5) If you try to upgrade the unit's weapon (metrocop SMG/Rebel or soldier shotgun and AR2), the upgrade sound is played even if the upgrade failed due to unsatisfied requirements.
This misinforms the player who hears the sound and thinks the upgrade has been done.
The sound should be played only if the upgrade was successfully applied at least to one selected unit.
6) In Sandbox I can spawn other players' units with spacebar only, the place+click oriented placement always spawns my units, regardless of the player selected in selection box.
Testers gonna test.
Re: Bug Thread Developer build
Changing from the the wrench icon back to the cursor is slow when using attack move on the minimap, usually when doing it repeatedly.
mapper
Re: Bug Thread Developer build
ProgSys wrote:Some bugs:
- Neutral medics are healing units from other owners. -> Fixed
- Medics sometimes move to stage positions after they healed someone. (this is kinda rare) -> Not sure what you are talking about here.
- In some strange cases only the gun does spawn of the unit. You also can't select the unit. But after awhile they become normal.
It seems like it started to happen after I spawned a rebel saboteur:
(the other invisible units are rebel scouts) -> Caused by changes in shaders/new lighting. Will take some work to fix- You can't deactivate scouts infiltrate ability, if the energy is below 20. -> Fixed
- Units play the grenade throw animation but they don't actually throw a grenade. Also it does use resources and the ability needs to recharge.
Clip: http://youtu.be/-90OKbtmAxU -> Fixed!- You can take away resources to a negative value. They should not go below 0. (for example with the entity "give_resources") -> If it's just this entity, then I'm not sure if I care. But I could add an option to the entity to prevent this behavior.
HEVcrab wrote:Updates on the previous unfixed bugs (rev 2040):
1) If team color is toggled when some units/buildings are selected, colors of their selection circles/outlines is not updated.Will fix it at some point
2) Air units' (Strider/Scanner/Observer...) selection circle is in the air, at the level of its head/body. A new bug, not seen before. Selection circle projected to earth made better sense.Will be fixed at some point..
5) If you try to upgrade the unit's weapon (metrocop SMG/Rebel or soldier shotgun and AR2), the upgrade sound is played even if the upgrade failed due to unsatisfied requirements.
This misinforms the player who hears the sound and thinks the upgrade has been done.
The sound should be played only if the upgrade was successfully applied at least to one selected unit.
-> Fixed
6) In Sandbox I can spawn other players' units with spacebar only, the place+click oriented placement always spawns my units, regardless of the player selected in selection box. -> Fixed
JJ wrote:Changing from the the wrench icon back to the cursor is slow when using attack move on the minimap, usually when doing it repeatedly. -> Couldn't reproduce, but it now updates the cursor always on the minimap panel so I don't think it should occur anymore now.
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