- Upload the mdmp file created at the moment of crash. You can find the files in "Steam\steamapps\common\Lambda Wars".
- Provide your system specs
- Operating System and type user account (admin or standard user)
- Upload/post lambdawars/cfg/video.txt (contains your video settings for the mod)
- Console log (options -> keyboard -> enable console, then type "condump". This will generate a console dump txt file in your lambdawarsfolder)
Avoid posting game and balance suggestions/complains in this thread.
This is the list of known bugs:
- On some configurations the game might crash when trying to load the game, startup or when a grenade explodes (or similar). As a work-around, try adding "-disabledeferred" to your launch parameters. Also please let us know your configuration, so we can investigate to resolve the issue.
- Other players can't connect to your local hosted server => Try forwarding your ports: https://support.steampowered.com/kb_art ... -GLVN-8711
- Fast zombies might be facing the wrong direction or climbing up in the air while climbing walls
- Hud looks bad at 4:3 resolutions
- Flags of control point might not be fully raised in some cases, while they should be
- The main menu is not visible (just a background video) - Add bin/cef.exe to your virus scanner trusted files or disable it while playing (e.g. Comodo IS)
- Unable to save games in Single Player - Not implemented yet
- After a online game ends, you spawn inside the sandbox mode or in the old lobby
- If you throw multiple smoke grenades, you then don't see the smoke of some or the grenade gets canceled
- If you join a lobby, you might be not be displayed anywhere and only the button "leave lobby" works
- Sometimes the invisible effect still remains even though its off:
- AI fortifying a CP point non stop, not giving you a chance to capture it:
- Units try to target units which are underground.
- Units can't hit buildings:
- Units can't hit combine floor turret or turrent can't hit enemy units, because they aim at the wrong place:
- Selection circle sometimes gets messy:
- If headcrab canister hits strider or building, it gets stuck mid air.
- AI stalker may clip inside building and build a second building overlap the first one, making it impossible to target both buildings
- Health is sometimes shown incorrect:
http://steamcommunity.com/sharedfiles/filedetails/?id=356159944
http://steamcommunity.com/sharedfiles/filedetails/?id=356159911 - Engineers sometimes don't walk up to the small scrap pile:
- Engineers build animation sometimes does not stop, online to players which are connected to host.
Fixed in Update 5 January 2025:
- Reliable snapshot overflow upon rejoining the game
Fixed in Update 24 December 2024:
- Striders get stuck into each other when walking close together
- Fog of war covers the entire map. Only guns are visible.
Fixed in Update 15 December 2024:
- or_trapped: textures might appear missing/corrupted
- Strider movement becomes incorrect around certain spots on hlw_base4 - Fixed in next release
Fixed in Steam release:
- Cover spots might become unusable after placing a building nearby the spot - Fixed in next release
- hlw_base4 might crash when you rotate your camera to move the entire map into your view - Fixed in next release
- Instant win in Overrun "endless" mode - Fixed in 2.3.6
- Overrun game mode waves not progressing - Fixed in 2.3.6
- Combine Elite "Energy Ball" ability fires at wrong enemy or direction - Fixed in 2.3.6
- Strider's Dark energy cannon ability not taking resources - Fixed in 2.3.6
Fixed in release 2.3.4:
- Building construction animations not played - Fixed in 2.3.4
- Various animations not played when first playing a local game and then joining a multiplayer game - Fixed in 2.3.4
- Air units not moving to their exact waypoints on a route to a goal, causing navigation issues - Fixed in 2.3.4
Fixed in release 2.3.2:
- Units sometimes ignore enemies because they move back to their idle position - Fixed in 2.3.2
- Manhacks get stuck on walls - Fixed in 2.3.2
- Manhacks keep moving backwards sometimes - Fixed in 2.3.2
Fixed in release 2.3.1:
- High CPU Load at map start - Fixed in 2.3.1
Fixed in release 2.3.0:
- Missing material on combine bridge model (or_city) - Fixed in 2.3.0
- Control points locations are initially not visible in multiplayer - Partly fixed in 2.3.0
- Crash on exit in fullscreen mode - Fixed in 2.3.0
- You can't deactivate scouts infiltrate ability, if the energy is below 20. - Fixed in 2.3.0
- Units play the grenade throw animation but they don't actually throw a grenade. Also it does use resources and the ability needs to recharge. - Fixed in 2.3.0
- Cover points provided by barricades have no shield particle effects. - Fixed in 2.3.0
- If you try to upgrade the unit's weapon (metrocop SMG/Rebel or soldier shotgun and AR2), the upgrade sound is played even if the upgrade failed due to unsatisfied requirements. - Fixed in 2.3.0
- Neutral medics are healing units from other owners. - Fixed in 2.3.0
- Glow Team coloring is not updated when toggling team coloring modes - Fixed in 2.3.0
- At 800x600 the Main Menu exit and options buttons are unselectable. - Fixed in 2.3.0
- Incorrect population count - Fixed in 2.3.0
- Selection circle is not drawn properly on or/hlw_base4 - Fixed in 2.3.0
- Silhouette of combine hopper mine might still be shown after cancel placing the mine - Fixed in 2.3.0
- Lasers of enemy stalkers can be seen through the fog of war - Fixed in 2.3.0
Fixed in release 2.2.0:
- Game might crash on exit - Fixed in 2.2.0
- Gamelobby player positions not shown when a player joins a gamelobby where the players already selected their positions - Fixed in 2.2.0
- Crash when starting a resolution at of 1080p, then change it to 720p without loading a map and then load a map - Fixed in 2.2.0
- Potential crash when receiving chat lines up on joining a multiplayer match - Fixed in 2.2.0
- Lag when having many active units on the map - Fixed in 2.2.0
Fixed in release 2.1.2:
- ScoreBoard multiplayer does not show all players - Fixed in 2.1.2
- Bonus crates are too frequently dropped at unreachable places - Fixed in 2.1.2
- Fonts in gamelobby might look incorrect - Fixed in 2.1.2
- Rebel HQ is at the start of the preconstructed state animation when playing in a multiplayer game where the player is not the host - Fixed in 2.1.2
- Attack Move (and several other abilities) does not function correctly when activated through the minimap - Fixed in 2.1.2
- Text might appear untranslated (e.g. chat text looks broken) - Fixed in 2.1.2
- Spectators are not shown in the spectator list of the GameLobby - Fixed in 2.1.2
- Engineers/Stalkers incorrectly first placing further queued buildings, while they should first construct the first placed buildings - Fixed in 2.1.2
Fixed in release 2.1.1:
- Missing material on cell pod in scrap markers - Fixed in 2.1.1, due new scrap model
- Rebel Engineers can't collect scrap from "small" scrap markers - Fixed in 2.1.1
- Crash on loading a map with a DirectX 9 card (due certain unsupported settings used on sm3.0 shaders)- Fixed in 2.1.1
Fixed in release 2.1.0:
- The player is able to place buildings at the same spot in some cases - Fixed in 2.1.0
- Units are sometimes unable to shoot enemy buildings - Fixed in 2.1.0
- Zombies do not get close enough to hit buildings in Overrun - Fixed in 2.1.0
- HUD might incorrectly change to rebels hud when another player joins the game. - Fixed in 2.1.0
- Incorrect pixel shader model being used for some users, even though pixel shader 3.0 is available (only on low-end machines) - Fixed in 2.1.0
- Gamelobby dropdown menus might persist after launching the game - Fixed in 2.1.0
Fixed in release 2.0.9:
- In Overrun, units are spawned below the ground - Fixed in 2.0.9
- Building animations is incorrect in Multiplayer if the client/player is not the server - Fixed in 2.0.9
- Units might refuse to shoot some buildings - Fixed in 2.0.9
- The mod might crash/freeze in some cases when using the minimap - Fixed in 2.0.9
- Canceling construction of mountable turrets does not refund resources. - Fixed in 2.0.9
- Progress particle effects of factories are still being displayed during destruction of the building - Fixed in 2.0.9
Fixed in release 2.0.8:
- Part of unit rally lines are incorrectly drawn - Fixed in 2.0.8
- Fog of war is not cleared when spectating a game (grey landscape) - Fixed in 2.0.8
- There is a delay before the abilities panel is updated after left clicking an unit in the units panel - Fixed in 2.0.8
- Kills not being displayed in hud of single selected units - Fixed in 2.0.8
- Dissolving units being able to still shoot and fight - Fixed in 2.0.8
- Incorrect Manhack model angles - Fixed in 2.0.8
- Player is able to select scrap carried by engineers - Fixed in 2.0.8
Fixed in release 2.0.7:
- The mod might crash or hang for a short while on shutdown/exit. - Fixed in 2.0.7
- Units are faded out too soon if your "effects" setting is on "low" or "medium" - Fixed in 2.0.7
- Navigation around Rebels mountable turret is incorrect after placing it using the Engineer (problem does not occur when using the unit panel) - Fixed in 2.0.7
- Unit portrait do not change in some cases when selecting a different unit - Fixed in 2.0.7
- "Deploy Manhack" ability can deploy to many manhacks when executing it on groups of metro polices (does not honor the population limit and cooldown times) - Fixed in 2.0.7
Fixed in release 2.0.6:
- Buildings incorrectly take damage during construction (e.g. floor turret) - Fixed in 2.0.6
- Headcrab cannisters might be fired at invalid locations, causing headcrabs to be spawned inside invalid positions - Fixed in 2.0.6
- Wrong bleeding effects of various units - Fixed in 2.0.6
- Player camera height limits are sometimes ignored on map start or_hill - Fixed in 2.0.6
- Combine elite alt ar2 fire broken until you switch weapons - Fixed in 2.0.6
- Combine elite alt ar2 fire animation not played - Fixed in 2.0.6
- Selecting more than ~200 units using a selection box resulting in a "reliable message overflow" - Fixed in 2.0.6
- Soldiers not shooting back at mountable turrets (instead do nothing) - Fixed in 2.0.6
Fixed in release 2.0.5:
- Soldiers might try to move into already taken cover spots - Fixed in 2.0.5
- Units do not return to their original position after auto casting an ability (medic, stalker, engineer) - Fixed in 2.0.5
- The minimap might incorrectly show enemy units - Fixed in 2.0.5
- "single unit" type cast abilities not checking for all units in the selection, but only for a single type (e.g. grenade ability). - Fixed in 2.0.5
- Max energy upgrade medic does not work - Fixed in 2.0.5
- Unable to use AR2 alt fire ability when the Combine Elite has a shotgun equipped - Fixed in 2.0.5
Fixed in release 2.0.4:
- The mod crashes when you load a map and your card is using shader model 2.0 (even though it might support shader model 3.0) - Fixed in 2.0.4, shaders for shader model 2.0b are added back
Fixed in release 2.0.3:
- Units chase down flying enemy units on hlw_battlemounds into the ravine. - Fixed in 2.0.3
- Engineers tend to use a weird path when collecting scrap. - Fixed in 2.0.3
- Combine CPU player does nothing on hlw_slums - Fixed in 2.0.3
- Fast Zombies fall through the ground while climbing walls (Overrun, or_hill) - Fixed in 2.0.3
- An Alien Swarm menu background is shortly shown when starting the game (when fading to the background video). - Fixed in 2.0.3
- Possible to out-range mounted turrets with soldiers - Fixed in 2.0.3, increased range turrets
- Spectators do not see all units, even though the fog of war is lifted - Fixed in 2.0.3
- Incorrectly identified graphic cards will result in crashes because it falls back to shader model 2.0. - Fixed in 2.0.3, you will get an error message at startup instead
- Unit not shooting the enemy in hold position when the unit already has an existing enemy - Fixed in 2.0.3
- Player camera height not calculated in "Play Offline", resulting in the camera ignoring the zoom limits - Fixed in 2.0.3
- You can prevent enemies from capturing a control point by placing a cloaked scout near it - Fixed in 2.0.3
Fixed in release 2.0.2:
- The mod might crash on level change/shutdown - Fixed in 2.0.2
- Missing animation combine soldier when mounting a turret (T-Pose) - Fixed in 2.0.2
- Turrets can be placed in the air while hovering your mouse on an unit. - Fixed in 2.0.2
- Rocket sound may still be looping after being destroyed (rebel rpg). - Fixed in 2.0.2
- Defeated players can't do much. Should probably move to spectators. - Fixed in 2.0.2
- Possible to collect scrap to unfinished HQ buildings - Fixed in 2.0.2
- Players are not able to take capture points of their defeated allies. These points should be come neutral. - Fixed in 2.0.2
- View offset of capture points is too low, which might result in the fog of war hiding most of the stuff around the point. - Fixed in 2.0.2
Fixed in release 2.0.1:
- FPS/RTS configuration is sometimes saved incorrectly. - Fixed in 2.0.1
- Rebel soldier with AR2 weapon is missing the running animation (T-Pose) - Fixed in 2.0.1
- Servers might not show up in "Find public Games" - Fixed in 2.0.1
- Overrun offers the infected option as enemy, which should only be shown if Left 4 Dead 1 is mounted - Fixed in 2.0.1
- Can't move in spectator mode using the arrow keys. - Fixed in 2.0.1
- Cannot cancel buildings - Fixed in 2.0.1
- Cannot build mounted turret as rebels in Overrun - Fixed in 2.0.1
- An empty rts config (cfg/config_rts.cfg) can result in a broken game (temporary fix: delete file). - Fixed in 2.0.1
- Dark energy ball (elite combine ability) destroys buildings in one hit. Fixed in 2.0.1, fixed amount of damage against buildings
- All games in the public games panel are displayed as "Unknown Mission". - Fixed in 2.0.1
- Combine elite soldier not attacking enemies after executing the energy ball ability, unless a new order is given Fixed in 2.0.1
- Cloaked units can capture control points - Fixed in 2.0.1
- Manhacks causing sparks when bumping into friendly units - Fixed in 2.0.1