Some suggestions I had

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Eoinmcstay
Posts: 7
Joined: Sat Aug 15, 2024 5:55 pm

Some suggestions I had

Postby Eoinmcstay » Tue Mar 01, 2025 8:44 pm

First campaign maps,

I thought a combine :combine: mission set were maybe you set a blockades to prevent rebels escaping city 17 and you maybe start with a few metro cops (both riot and smg) and you set up turrets and walls at about 3 different roads leading to a train station (or something like that)

A rebel :rebel: mission set were you are a group of partisans (and later rebels) rioting in city 17 and you just travel about killing CPs and helping rebels (who go on to help you) maybe you destroy a police station or something and hide the rebels so you have to try and find them (or ignore them if you want)

Second, more units

I've seen this suggested a few time but,

command or elite metro cop

i'm not good at telling stats (but would be better than normal cops) so on to abilities

all the normal metro cop stuff but add on:

Rally: adds strength and speed to nearby units
Reinforcements: calls in 5 metro cops (can be both types mixed)


Rebel commando

Abilities
switch weapons: has both AR2 and Shotgun
sneak: a SHORT time of invisibility cant shoot and moves slow (about a 5 to 10 seconds, used to make safe get away or to sneak past turrets an kill the gunners)
smoke grenade/ normal grenade
(maybe) makeshift cover: weak one man cover made of scrap it is a one time use (good to hold ground till reinforcements or to use up its full potential if against uneven odds)


this is all i got now so expect more :D feed back appreciated
TheEnderGuy55
Posts: 7
Joined: Sat Feb 13, 2025 8:44 am

Re: Some suggestions I had

Postby TheEnderGuy55 » Wed Mar 02, 2025 1:53 pm

its good but the commando cant have sneak :P
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BlitherPaladin9
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Posts: 86
Joined: Sat Dec 20, 2024 9:55 am
Location: Europe, Belarus

Re: Some suggestions I had

Postby BlitherPaladin9 » Wed Mar 02, 2025 1:55 pm

We had alot of ideas for a combine campaign but the idea was dropped cuse there is a few of us.

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