Superhugetastic maps
Superhugetastic maps
Sorry if it's already been posted, but after the combine gets heavier mobility support I'd love to see really big maps hit the scene for creating massive wars. That's pretty much it.
- BlitherPaladin9
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- Joined: Sat Dec 20, 2024 9:55 am
- Location: Europe, Belarus
Re: Superhugetastic maps
Eh, problem is the engine. Source was designed to be mainly for FPS's... yes there are some exceptions like Dota and Alien Swarm but those only work "good" because they were optimized by very experienced devs at valve. We can only get bigger maps when Source 2 comes around because it can hold many more things on the screen at once without having any frame rate issues. I am sure we all seen the Dota 2 Source 2 demo by now.
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