Superhugetastic maps

If you have any suggestions or ideas about what you'd like to see in a future version of Lambda Wars, tell us about it here.
Joefesok
Posts: 2
Joined: Sat Aug 22, 2024 9:47 pm

Superhugetastic maps

Postby Joefesok » Sat Aug 22, 2024 9:50 pm

Sorry if it's already been posted, but after the combine gets heavier mobility support I'd love to see really big maps hit the scene for creating massive wars. That's pretty much it.
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BlitherPaladin9
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Joined: Sat Dec 20, 2024 9:55 am
Location: Europe, Belarus

Re: Superhugetastic maps

Postby BlitherPaladin9 » Sat Sep 05, 2024 9:09 pm

Eh, problem is the engine. Source was designed to be mainly for FPS's... yes there are some exceptions like Dota and Alien Swarm but those only work "good" because they were optimized by very experienced devs at valve. We can only get bigger maps when Source 2 comes around because it can hold many more things on the screen at once without having any frame rate issues. I am sure we all seen the Dota 2 Source 2 demo by now.

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