this is one of my favorite games and wanted to share some ideas i have plenty and will add them over time
units:
rebels: resistance spy: joins the metro police rank to gather info(like Barney)
weapon: pistol
abilities: invisibility,plant TNT,disable building,plant mine,hacking mech factory to take control of scanners, manhacks and rollermines (in upcoming update)
upgrades: smg (munition depot) plant mine (munition depot)
trained at: still thinking
pistol partisan: like the pistol metro police
weapon: pistol
abilities: Revolutionary Fervor (like normal smg partisans)
upgrades: smg (munitions depot)
trained at: HQ
scavenger: can collect scrap,brings back 5 scrap
weapon: pistol
abilities: none
upgrades:extra scrap (bring back 7 instead of 5) (scrap yard)
trained at: HQ
combine:combine medic: heals nearby units
weapon: pistol
abilities:everyone nearby instantly heals
upgrades: unlocks his ability (armory) smg (armory)
trained at: garrison
combine engineer: places turret and repairs vehicles
weapon: smg
abilities: place turret
upgrades:turrets are harder to destroy (armory)
trained at: garrison
combine grenadier: a rpg wielding soldier
weapon: rpg
abilities: lower grenade cool down
upgrades:none
trained at: garrison
support abilities
abilities that you activate manually that affect units,calls support,off map artillery and more (hopefully)
vehicles:
rebels:Jeep (from half life 2)
weapon: tau cannon
abilities: boost (a small speed boost)
upgrades:improved boost (double boost speed) (vehicle garage) (<-more info about below)
train from: vehicle garage
Airboat (from half life 2) (can be drive in land in half life)
weapon: hunter chopper gun
abilities:none
upgrades:none
trained from: vehicle garage
combine: APC (from half life 2)
weapon: mounted automatic pulse weapon and missiles (missiles used in ability only)
abilities: shoot missiles
upgrades: unlock ability
trained from: still thinking
buildings:
rebels:scrap wall: a tall wall made of scrap for basic defence and blocking access (until destroyed)
cost: 10 scrap per piece
overall rating: reliable for mid game
junk wall:for blocking access (until destroyed)
cost 10 req per piece
overall rating: cheap and unreliable but useful to block early game raids or attacks
vehicle garage:to build basic rebel vehicles
cost: still thinking
combine:
combine wall:a tall wall for blocking access (until destroyed)
cost: 20 req per piece
overall rating: a simple thin wall reliable from early to mid game then change it to a thick wall (can be upgraded to thick wall for 20 req)
thick combine wall: a tall wall for blocking access (until destroyed)
cost: 40 req per piece
overall rating: a wall that is extremely reliable for late game worth getting
please tell me what you think
ideas!
-
- Posts: 7
- Joined: Sat Aug 15, 2024 5:55 pm
Re: ideas!
Gonna be that guy and tell you everything that's in the game, that pretty much does what you described
'rebel spy'
In-game unit: Scout/sabouter
'pistol partisan'
...well...i can't really say we do have one but i don't see a need for a pistol version, the smg versions are pretty cheap
'scavenger'
In-game unit: Engineer
'combine medic'
In-game building - auto-heal station
'combine-engineer'
In-game unit - Stalker
'Combine grenadier'
In-game unit: Any unit that can throw a grenade
Vehicles...really?
'scrap wall'
In-game building: barricade
'junk wall'
in-game building: you guessed it, BARRICADE
'vehicle garage'
See above
'combine wall'
In-game building: You know it, BARRICADE
'THICK combine wall'
Just repeat barricade...
Yeah i know this seems like a total dick move, but honestly a majority of these are already in the game
'rebel spy'
In-game unit: Scout/sabouter
'pistol partisan'
...well...i can't really say we do have one but i don't see a need for a pistol version, the smg versions are pretty cheap
'scavenger'
In-game unit: Engineer
'combine medic'
In-game building - auto-heal station
'combine-engineer'
In-game unit - Stalker
'Combine grenadier'
In-game unit: Any unit that can throw a grenade
Vehicles...really?
'scrap wall'
In-game building: barricade
'junk wall'
in-game building: you guessed it, BARRICADE
'vehicle garage'
See above
'combine wall'
In-game building: You know it, BARRICADE
'THICK combine wall'
Just repeat barricade...
Yeah i know this seems like a total dick move, but honestly a majority of these are already in the game
Youtube creator, twitter ranter, i actually somehow made the developers add something to not make me forget about flags...
STEAM: http://steamcommunity.com/id/88777887777888/
STEAM: http://steamcommunity.com/id/88777887777888/
-
- Posts: 7
- Joined: Sat Aug 15, 2024 5:55 pm
Re: ideas!
PCreeper1 wrote:Gonna be that guy and tell you everything that's in the game, that pretty much does what you described
'rebel spy'
In-game unit: Scout/sabouter. ok fair enough
'pistol partisan'
...well...i can't really say we do have one but i don't see a need for a pistol version, the smg versions are pretty cheap. i so
'scavenger'
In-game unit: Engineer .yes but engineers are better elsewhere so you can build things
'combine medic'
In-game building - auto-heal station. but on the battlefield like rebel medic
'combine-engineer'
In-game unit - Stalker. ok fair enough
'Combine grenadier'
In-game unit: Any unit that can throw a grenade .h has a rpg and really low cool down
Vehicles...really? why not
'scrap wall'
In-game building: barricade.no no a tall wall to surround a base cant be shot over
'junk wall'
in-game building: you guessed it, BARRICADE. same as above
'vehicle garage' again why not rebel are to weak currently
See above
'combine wall'
In-game building: You know it, BARRICADE again above
'THICK combine wall'
Just repeat barricade... again again above
Yeah i know this seems like a total dick move, but honestly a majority of these are already in the game
Return to “Suggestions and Ideas”
Who is online
Users browsing this forum: No registered users and 2 guests