Some new ideas

If you have any suggestions or ideas about what you'd like to see in a future version of Lambda Wars, tell us about it here.
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Lugie
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Some new ideas

Postby Lugie » Thu May 14, 2025 3:33 pm

Now about Lambda Wars. I think it is one of the best mods I have ever seen, it is so good it could easily be a great stand-alone game. Just a few problems are knocking at the back of my skull though. First of all, the cover mechanic. I love the concept, and games like Company of Heroes and War-hammer 40K did it well, but that was because those games were squad based. Lambda wars goes for the more traditional unit based system. This, in coalition with the cover mechanic can break some things, and to be blunt about it, doesn't work. A squad-based system would also be a bit more grand, as yes, in the Half-Life lore there were not many rebels, and in the game one could hold their own against 4 metropoilce and 2 soldiers. Squads for both factions would make a bit more sense. Maybe the partisan/refugee could be five men big, and a normal rebel squad four men big.

The next big problem is also for the rebels. Now in the Half-Life lore, rebels had experience, the combine had numbers and technology. The combine usually conscripted their soldiers and only gave them basic training. As mentioned above, a hardened rebel could hold their own against 4 metropoilce, and even 2 or 3 soldiers (who are supposed to be highly trained and heavily armed). Though even with the unbeaten skill with the rebels, numbers and technology could easily outdo that. This is why, in my opinion, the rebel base should be mobile. The combine would usually stay in one place, at the citadel, and maybe make a few forward bases here and there. The rebels did have a central base:
White Forest bunker
:but they kept it a heavy secret. The rebels used guerrilla tactics, meaning they moved and (tried) to never gave their positions away. They always moved their bases from building to building, because if they stayed in one spot, the combine would surround them. If the combine are as skilled at building flying maggots with lasers and other s*** strapped to them, a decent commander would never let the rebels out of their sight. This is why the rebels had to camouflage everything, and make what they did have seem abandoned and broken. In-game, I think the rebels could be able to use buildings as their base, or set up their own somewhere, but the biggest point is that it has to be hidden.

In a few words, the combine should have a stationary base with cheap and decently skilled and equipped units, while the rebels should have a hidden, moving base with expensive, lightly armed, highly skilled units.
If the change to a squad based system is considered, just know that it could also make the game easier to develop as well.

Well, if you read this, thank you! Have a noice day/night!
Last edited by Lugie on Mon Mar 14, 2025 3:20 pm, edited 2 times in total.
Hello, mein Freund
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Ferrius
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Re: Some new ideas

Postby Ferrius » Sun Aug 02, 2024 7:04 pm

I think you mayby right - giant citadel instead base and few outposts, but maybe try world mode where you have your platoon with different squads of units and capture and protect you territory, editing squad items like heavy armour or better sightings but not without bad sides of every item like in tf2. But before it, best things is be do optimising because if battle getting big units moving laggy and that is bad. And when cosmetics and little gameplay imroivements with balancing fixes if nessesary and we can thinks about new gamemodes.
That gives last thing for game - reason to fight because sometimes you need addional motivation to play (if this game isnt sandbox).
Sandern
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Re: Some new ideas

Postby Sandern » Sun Aug 02, 2024 8:08 pm

Ferrius wrote:But before it, best things is be do optimising because if battle getting big units moving laggy and that is bad. And when cosmetics and little gameplay imroivements with balancing fixes if nessesary and we can thinks about new gamemodes.
That gives last thing for game - reason to fight because sometimes you need addional motivation to play (if this game isnt sandbox).

We can't do anything about shitty connections or weak systems. We don't really host any servers at the moment, so most of the time a player in the lobby will do the hosting/running the server. On top of that the Alien Swarm engine tends to have quirks on some machines, running far slower than it should. Can't really do much about that until we can move to Source 2.
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Goliath Vietnam
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Re: Some new ideas

Postby Goliath Vietnam » Tue Aug 04, 2024 4:12 am

He saying that

1/ rebels like Starcraft Terran race > Base can move :)

2/ Combine like Protoss with Power Generator = Pylon need for base building

3/ Combine unit is expensive + slow train than rebels ( should Combine Police = 18 , why upgrade SMG cost +10 = 28 $ , mean while you can train SMG Metro police = 25 $ ???? )

4/ I think Man hacks should not require Amory , cuz in half life 2 they can be lke Pokemon for Metro Cops deploy anytime
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How to rush as Combine Overwatch >> Anti those spam antlion + partisant :D

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Ferrius
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Re: Some new ideas

Postby Ferrius » Tue Aug 04, 2024 7:30 am

Sandern wrote:
Ferrius wrote:But before it, best things is be do optimising because if battle getting big units moving laggy and that is bad. And when cosmetics and little gameplay imroivements with balancing fixes if nessesary and we can thinks about new gamemodes.
That gives last thing for game - reason to fight because sometimes you need addional motivation to play (if this game isnt sandbox).

We can't do anything about shitty connections or weak systems. We don't really host any servers at the moment, so most of the time a player in the lobby will do the hosting/running the server. On top of that the Alien Swarm engine tends to have quirks on some machines, running far slower than it should. Can't really do much about that until we can move to Source 2.

Well we wait until game move to source 2 , and maybe new units?
Sandern
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Re: Some new ideas

Postby Sandern » Tue Aug 04, 2024 7:50 am

Ferrius wrote:
Sandern wrote:
Ferrius wrote:But before it, best things is be do optimising because if battle getting big units moving laggy and that is bad. And when cosmetics and little gameplay imroivements with balancing fixes if nessesary and we can thinks about new gamemodes.
That gives last thing for game - reason to fight because sometimes you need addional motivation to play (if this game isnt sandbox).

We can't do anything about shitty connections or weak systems. We don't really host any servers at the moment, so most of the time a player in the lobby will do the hosting/running the server. On top of that the Alien Swarm engine tends to have quirks on some machines, running far slower than it should. Can't really do much about that until we can move to Source 2.

Well we wait until game move to source 2 , and maybe new units?

Next update will have several new units and buildings :)

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