Flashbang grenade?

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PCreeper1
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Flashbang grenade?

Postby PCreeper1 » Wed Mar 11, 2025 9:22 pm

So something for the rebel [Insert class here] (I was thinking sabatour) or combine [Insert class here] where they have something similar to a smoke grenade, but a smaller range where it blinds targets and makes it really hard(/impossible?) to attack enemies (Inaccurate?) (I would suggest the scout for the rebels, but then all you'd get is a billion scouts throwing flashbangs everywhere and being OP)

Just something i thought about
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ceu160193
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Re: Flashbang grenade?

Postby ceu160193 » Sat Mar 14, 2025 2:34 pm

Combine Observer already has Flash ability, which reduces unit's range of vision.
PCreeper1
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Re: Flashbang grenade?

Postby PCreeper1 » Sun Mar 15, 2025 12:58 am

ceu160193 wrote:Combine Observer already has Flash ability, which reduces unit's range of vision.


Which is severely underused.
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JJ
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Re: Flashbang grenade?

Postby JJ » Sun Mar 15, 2025 5:28 am

If you have an observer you should always use flash of course since its free, but it doesn't seem worth it to buy just for the ability. In HL2, city scanners were more aggressive when using flash and didn't seem to care about their own lives. Maybe observers should be cheaper, like 10r/10p, no cloak, and have a higher vision range, so you can build them in greater numbers and be more aggressive with them. Flash should probably use energy instead and affect units for 10 or 20 seconds.

I think a flash grenade would be good for the scout. I think it would be better with just support abilities related to intel and vision, and no cloak or weapon.
mapper
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Re: Flashbang grenade?

Postby PCreeper1 » Sun Mar 15, 2025 10:26 am

JJ wrote:If you have an observer you should always use flash of course since its free, but it doesn't seem worth it to buy just for the ability. In HL2, city scanners were more aggressive when using flash and didn't seem to care about their own lives. Maybe observers should be cheaper, like 10r/10p, no cloak, and have a higher vision range, so you can build them in greater numbers and be more aggressive with them. Flash should probably use energy instead and affect units for 10 or 20 seconds.

I think a flash grenade would be good for the scout. I think it would be better with just support abilities related to intel and vision, and no cloak or weapon.


Well, There'd be no point in having observers then if they are constantly visible because any unit that even scratches out of the range will shoot it down faster than you realize, try to click it and get it away , while having them in numbers to be "aggressive" would seem like a good idea. It would seem pretty useless considering no one even THINKS about using the flash because it just seems so useless (Seriously not even I use it) and yes you say it will have a "higher vision range" but then everyone would be playing combine and spreading these all over the map which makes it a BIG nightmare for enemy rebels/combine that are planning to do an attack and can't because theres about 25 city scanners in the battlefield ready to scan their butts.

Also i HIGHLY disagree with flashbangs being given to scouts, scouts are cheap and if flashbangs are given to them, they'll be a army of scouts just running around throwing flashbangs and units running in with guns, and i suggested saboteur because i never see him being used, so it would make him seem a bit more useful (Plus it takes effort to get him, unlike the scout which you can just mass produce and be done with it)
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Re: Flashbang grenade?

Postby JJ » Sun Mar 15, 2025 11:25 am

I was thinking of the Scout being a different unit with different costs and everything. But a flash grenade would probably be better with the Saboteur or a more aggressive unit since Scouts are more about intel and stuff.

The right costs would prevent Scanners from being abused. Without cloak I think they would still be useful for scouting if their vision range is higher than most units. Flash would have to work differently or have a higher range though. It also has a pretty high cooldown, which is probably why it doesn't get used that much. But I still think it's useful.
mapper
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Re: Flashbang grenade?

Postby PCreeper1 » Sun Mar 15, 2025 10:20 pm

JJ wrote:I was thinking of the Scout being a different unit with different costs and everything. But a flash grenade would probably be better with the Saboteur or a more aggressive unit since Scouts are more about intel and stuff.

The right costs would prevent Scanners from being abused. Without cloak I think they would still be useful for scouting if their vision range is higher than most units. Flash would have to work differently or have a higher range though. It also has a pretty high cooldown, which is probably why it doesn't get used that much. But I still think it's useful.


Thinking about it, the flash ability is really dependent on the player, my only complaint with scanners is how hard it is to spot them, its very rare for scanners to be spotted IMO
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PCreeper1
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Re: Flashbang grenade?

Postby PCreeper1 » Sun Mar 22, 2025 9:36 pm

But really this is more about a flashbang ability and not the scanners flash ability, think we should leave that to separate topic itself
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