New units and faction/clan

If you have any suggestions or ideas about what you'd like to see in a future version of Lambda Wars, tell us about it here.
trollinguy
Posts: 6
Joined: Sun Feb 15, 2025 3:06 am

New units and faction/clan

Postby trollinguy » Sun Feb 15, 2025 3:35 am

Units:

Rebel:
The Buggy:
http://half-life.wikia.com/wiki/Scout_Car
Health: 1500
Attack: 25 per second
Cost: 250 req and 100 scraps
Additional attachment: Tau Cannon cost 50 req and 20 scarps
Death: explosion killing ally and enemy units around it.

Requirement: Buggy research and the cannon research (optional)
Info: The buggy is a car that has a rebel driver, it is equipped with a heavy Cannon that is used against big groups of enemy's And it is weak against Rpg rebel.

Gordon freeman:

Health: 2000
Attack: three times of a rebel
cost: 300 req and 150 scraps
Additional attachment: crossbow 40 req and 30 scraps
Death: normal

Info: just a rebel AI but stronger

Combine:
http://half-life.wikia.com/wiki/Combine_Gunship
http://half-life.wikia.com/wiki/Combine_Dropship
http://half-life.wikia.com/wiki/Crab_Synth
http://half-life.wikia.com/wiki/APC
http://half-life.wikia.com/wiki/Hunter-Chopper
http://half-life.wikia.com/wiki/Mortar_Synth

I could not decide the stats of them. so it is up to you.


FACTION: Xen

You could use the Xen http://half-life.wikia.com/wiki/Xen
for a new faction using the http://www.blackmesasource.com/ modals.
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BlitherPaladin9
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Location: Europe, Belarus

Re: New units and faction/clan

Postby BlitherPaladin9 » Mon Feb 16, 2025 4:37 pm

Yeah reguarding buggies and cars I made a post about it earlier, the devs dont really care about them :P
EDIT: however they should be added after the Navigation mesh is sorted out, alongside many other vechials.
Last edited by BlitherPaladin9 on Tue Feb 17, 2025 7:58 pm, edited 1 time in total.
Sandern
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Re: New units and faction/clan

Postby Sandern » Mon Feb 16, 2025 6:21 pm

BlitherPaladin9 wrote:Yeah reguarding buggies and cars I made a post about it earlier, the devs dont really care about them :P

Everything in time....
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Mr. Darkness
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Joined: Thu Dec 11, 2024 11:50 pm

Re: New units and faction/clan

Postby Mr. Darkness » Tue Feb 17, 2025 5:08 pm

BlitherPaladin9 wrote:Yeah reguarding buggies and cars I made a post about it earlier, the devs dont really care about them :P

We can't just magically make everything happen out of nothing.
And why wouldn't we care about content majority of players wants to see?
Mr. Darkness: fucking game
Sandern: yeah, game sucks
Mr. Darkness: ya, the devs must be some total twats
Mr. Darkness: Who even names a game like that
Mr. Darkness: "Lambda Wars"
Mr. Darkness: fucking pathetic
Mr. Darkness: right?
Sandern: yes
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BlitherPaladin9
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Location: Europe, Belarus

Re: New units and faction/clan

Postby BlitherPaladin9 » Tue Feb 17, 2025 7:02 pm

I dont think that, its just that your busy most of the time and that you wont care about it atm. :P
PS: Freemans crossbow should be an upgrade.
Edit: Also, there should be a limmet reguarding how many buggies can be built, because I am sure there will be people who will build 5000 of these and then rush. I think about 6-8 buggies should be built per player.
szalmazsak
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Joined: Sun Feb 08, 2025 12:25 am

Re: New units and faction/clan

Postby szalmazsak » Tue Feb 17, 2025 8:03 pm

i dont see a buggie would fit into multiplayer.

and freeman, pls noooo

guess you dont playd Company of Hereos Online and its "hero" system.
quintin351
Posts: 1
Joined: Thu Aug 20, 2024 5:13 am

Re: New units and faction/clan

Postby quintin351 » Thu Aug 20, 2024 5:17 am

szalmazsak wrote:i dont see a buggie would fit into multiplayer.

and freeman, pls noooo

guess you dont playd Company of Hereos Online and its "hero" system.


I don't know about that, Halo wars hero system was pretty good and if they do add a hero system it could be something like it.

Also what kind of RTS game doesn't have vehicles?
The half life universe has combat vehicles so i don't see why not.
Joefesok
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Joined: Sat Aug 22, 2024 9:47 pm

Re: New units and faction/clan

Postby Joefesok » Sun Aug 23, 2024 8:14 am

Hero units are a bad idea because they're really just super units, but also because the combine has at most 1 hero (breen,) who isn't even a true hero, where the resistance has many heroes.
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BlitherPaladin9
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Re: New units and faction/clan

Postby BlitherPaladin9 » Sat Sep 05, 2024 8:51 pm

Overall, hero units are not a bad idea... I mean we kinda have dog but... we would have to come up with some fan made character for the combine in order to reply to the already existing hero units.

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