These are the suggestions from me, some of them might be suggested or not even possible to do so, but at least it's an idea.
Suggestions :
-NPC :
-APC and jeep as counterpart ( I see it's under dev )
-Helicopters and gunships with about 1000 health ( I see it's under dev )
-Add shooting animation on NPC
-Gunship and helicopter factory ( I see it's under dev)
-Advisor NPC with dog as counterpart
-Character remain at cover after throwing a grenade or deploying manhack
-Character reloading it's guns
-Add muzzle flash on Strider when shooting
-Autogun in ep2 ( I see it's under dev )
-Ability to move buildings (Floor turrets, combine soldiers already have corresponding animation of moving turrets)
-Sniper less accurate and takes more time to aim when standing up other than unable to shoot
-Suppressing effect
-Character auto spread when a grenade is near
-Enemy loyal citizen will be count as refugee when found by armed rebel and gain requisition after entering a billet or getting shot when found by combine
-Loyal citizen have the ability to look for supply crates and gain requisition ( crates containing ammo seen in hl2 )
-Unless gunshots are heard, character only able to look front while not noticing any enemy from behind
-Accuracy ( If already added, just forget this line )
-Different character takes different time capturing a control point
-More autocast-able command (autoly throw a grenade)
-More random NPC in map ( e.x. A group of crow idling at a place and fly away when a person is near )
-Ability to control a character ( Using a standard FPS controls )
-Fixed maximum amount for a specified character (e.x. Rebel RPGers : 5, Combine Elite : 6, while other common character such as SMG, USP Match, AR2 and shotgun is unlimited)
-Portable mortar for rebel
-Dropship as a transportation for infantry and truck as counterpart
-Gamemode :
-VIP escort gamemode (strange?)
-Sandbox mode with setting toggle infinite energy, health, requesitions and materials
-A gamemode with only defensive building but with reinforcements and supply at a fixed time
-Attack/defense
-Map :
-ALLOW CUSTOM MAP
-Spot light and more dark map
-Different control point with different requisition generating rate (e.x. In hlw_thirst, the control point at the pond generates requisition with the highest rate than the other)
-Random supply boxes in buildings for people to salvage
-More cover
-Fix water having problem with the skybox (flashing reflect world and suddenly reflect skybox)
-More bigger maps
-A map located at coastline with shorepoint, bridge point other base (Like highway 17 in hl2)
-Imbalanced map (Some player spawned next to each other, some spawned not far to a enemy base)
-AI :
-AI defending at a base or a control point (taking cover or build barricades and turrets)
-AI won't send too much NPC to attack
-AI build at a captured control point
-Buildings :
-Combine mountable turret seems doesn't show it's leg
-More defensive buildings ( e.x. Destructible watch tower for extra range )
-Autogun in ep2 ( I see it's under dev )
-Gunship and helicopter factory ( I see it's under dev)
-Teleporter for all role
-Upgradable energy cell, generator, billet and other building
-People can make use of the preset buildings (e.x. In hlw_synth, the preset armory can be used)
-Add rally point for aid station
-More interesting constructing animation (e.x. Rebel HQ : build crane first, then build pillar and walls of the main building and let the crane cover the roof with sheet metal)
-More interesting character building animation (e.x. Rebel barrack : moving target with people inside the building shooting the target, the door opens when a character is finished)
-Add muzzle flash for headcrab canister
-Game :
-Allow custom server or default Source server browser
-Allowance for mac and linux (So I can play with my friends)
-Workshop for custom maps from other players
"Question!" "What's your question, soldier?" "Saboteur get killed by hopper mine when trying to hack it even cloaked!"
Looking forward for future updates, you'll always get lots of idea for this, like me. (Sorry for any grammar problems)
NPCs, maps, gamemodes, buildings and other suggestions...
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