Balancing Rebels

If you have any suggestions or ideas about what you'd like to see in a future version of Lambda Wars, tell us about it here.
nexbr
Posts: 1
Joined: Mon Dec 08, 2024 11:17 pm

Balancing Rebels

Postby nexbr » Mon Dec 08, 2024 11:28 pm

I think combine is too powerful against rebels.

I can spawn 4 Hunters + 2 Striders + 20 combines and nothing can stop me.

Rebels are too weak against combines as it is on this mod.

I have some suggestions like:
  • Vehicles like Jeeps and Buggys with Tau cannon to fight agains hunters
  • Strider busters + Strider busters teleports
  • Main characters like Gordon, Barney, Doc Kleiner and Alex.
  • Kleiner teleport to transport troops and vehicles around the map, Like on HL2 Kleiner and Vance teleports.
  • Cheaper units because Rebels cannot afford Striders :lol:
  • Hacked Turrents
  • Hacked Trap bombs
  • Dog (Alex robot)
antonpersson99
Posts: 3
Joined: Sat Nov 15, 2024 3:48 pm

Re: Balancing Rebels

Postby antonpersson99 » Tue Dec 09, 2024 10:18 pm

And i spawn 5-10 RPG guys and some medics and you are dead....
P0RTALious
Posts: 6
Joined: Tue Jul 22, 2024 6:16 pm

Re: Balancing Rebels

Postby P0RTALious » Wed Dec 10, 2024 12:29 am

antonpersson99 wrote:And i spawn 5-10 RPG guys and some medics and you are dead....

It's true :(
User avatar
HEVcrab
Developer
Posts: 269
Joined: Thu Nov 08, 2024 7:29 am

Re: Balancing Rebels

Postby HEVcrab » Wed Dec 10, 2024 11:16 am

P0RTALious wrote:
antonpersson99 wrote:And i spawn 5-10 RPG guys and some medics and you are dead....

It's true :(


Combine: 5-10 snipers and some elites to extend view and RPG-men are dead...
Testers gonna test.

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