Unit Balance and statistics Discussion

If you have any suggestions or ideas about what you'd like to see in a future version of Lambda Wars, tell us about it here.
Sandern
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Re: Unit Balance and statistics Discussion

Postby Sandern » Sun Aug 09, 2024 11:11 am

Ferrius wrote:Rebels always win with impossibru rush of partisans and they always win combine

The partisan will become a different type of unit in next update.
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Mr. Darkness
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Re: Unit Balance and statistics Discussion

Postby Mr. Darkness » Sun Aug 09, 2024 2:39 pm

Sandern wrote:
Ferrius wrote:Rebels always win with impossibru rush of partisans and they always win combine

The partisan will become a different type of unit in next update.

It also seems like Vorts still need to be changed. They are produced early enough (they only require a trinage center) and have tons of health along with resistance. Even a hunter's charge doesn't kill a vort.

In other words, we need to nerf them again.
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JJ
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Re: Unit Balance and statistics Discussion

Postby JJ » Mon Aug 10, 2024 3:13 am

Mr. Darkness wrote:It also seems like Vorts still need to be changed. They are produced early enough (they only require a trinage center) and have tons of health along with resistance. Even a hunter's charge doesn't kill a vort.

In other words, we need to nerf them again.

I made changes to it after we played today. Overall, it is weaker now. The Vortigaunt's sort of awkward because it has 4 abilities that need to be balanced. I'm still not sure what its role is. It seems generally good vs almost everything.

The maps affect the balance a lot too. On base4, snipers may be too strong because the map is mostly lanes. Mine's size makes rushing the best option. Thirst makes it too hard to get control points but too easy to get scrap.
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Mr. Darkness
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Re: Unit Balance and statistics Discussion

Postby Mr. Darkness » Fri Aug 14, 2024 10:16 pm

I made a list of things that will have to affect the balance of maps.
Most of them include movong scrap points to other locations, like the scrap points on hlw_thirst (which I also plan to give some more levels of detail) are almost completely removed from the spawn, like it was done in hlw_snow_wasteland.
Now we also need to change hlw_antarctica, ot only has big scrap points. Unless we let scrap power gens generate more power with big scrap piles this has to be changed.

Vorts arent the real issue of the balance, often the maps are the issue. Once Im back from countryside I will begin to work on it.

Edit: scrap piles occupied by power generators can have engineers collecting scrap from it. Bug or intentional?
Mr. Darkness: fucking game
Sandern: yeah, game sucks
Mr. Darkness: ya, the devs must be some total twats
Mr. Darkness: Who even names a game like that
Mr. Darkness: "Lambda Wars"
Mr. Darkness: fucking pathetic
Mr. Darkness: right?
Sandern: yes
Davy
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Re: Unit Balance and statistics Discussion

Postby Davy » Sat Aug 22, 2024 6:31 pm

The Factory needs a buff to be worth using over the alternative such as getting Metrocop for Manhacks, maybe allow two Manhacks to be produced at once or build time greatly reduced compared to their alternatives (Scanner included, see below). Another possible buff would be for the Factory to have no requirements similar to the Garrison.

Allow Scanners to be built from the Citadel with no prerequisites but a longer build time compared to the Factory, uncloaked with a permanent cloak upgrade available from the Armory.

Rollermines could use a slight nerf on HP as they are very resilient for their cost.
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Re: Unit Balance and statistics Discussion

Postby JJ » Sat Aug 22, 2024 8:22 pm

Davy wrote:The Factory needs a buff to be worth using over the alternative such as getting Metrocop for Manhacks, maybe allow two Manhacks to be produced at once or build time greatly reduced compared to their alternatives (Scanner included, see below). Another possible buff would be for the Factory to have no requirements similar to the Garrison.

Allow Scanners to be built from the Citadel with no prerequisites but a longer build time compared to the Factory, uncloaked with a permanent cloak upgrade available from the Armory.

Rollermines could use a slight nerf on HP as they are very resilient for their cost.

I think these are good suggestions.
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