Developers Build (SVN)

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pandango
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Re: Public Dev Build

Postby pandango » Mon Feb 22, 2025 5:45 pm

Sry Double post!
but else you guys might not notice
______________________________
How about posting this dev build at the moddb page?
its a big news, people would love to play + i saw alot of other mods have dev/alpha builds released as well.


***Im realy sorry if i broke any of the rules listed above, but if i did, im sorry :oops: :oops: ***
Sandern
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Re: Public Dev Build

Postby Sandern » Mon Feb 22, 2025 6:45 pm

pandango wrote:Sry Double post!
but else you guys might not notice
______________________________
How about posting this dev build at the moddb page?
its a big news, people would love to play + i saw alot of other mods have dev/alpha builds released as well.


***Im realy sorry if i broke any of the rules listed above, but if i did, im sorry :oops: :oops: ***

I think you don't understand it. This is not a build for release! It changes constantly and I keep the right to break it anytime.
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pandango
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Re: Public Dev Build

Postby pandango » Mon Feb 22, 2025 8:16 pm

Oh, now i see.
thats why when i update it realy updates sometimes :oops:

i rly make myself look stupit in this topic :lol:
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Jenks
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Re: Public Dev Build

Postby Jenks » Sat Feb 27, 2025 2:40 am

Gonna have to try this out...

I gotta reinstall EP2 after moving my drives, damnit!
HL2Wars: Revolution 1.0 LATEST/ALL PATCHES:

http://www.megaupload.com/?d=K8WABW4W

HL2Wars: Revolution Thread:

viewtopic.php?f=5&t=766
wari65
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Re: Public Dev Build

Postby wari65 » Sat Feb 27, 2025 6:05 pm

Sander wrote: It changes constantly and I keep the right to break it anytime.


think u did already
"Hell of a shot mister"
Sandern
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Re: Public Dev Build

Postby Sandern » Sat Feb 27, 2025 6:16 pm

wari65 wrote:
Sander wrote: It changes constantly and I keep the right to break it anytime.


think u did already

Yes, the server was spamming exceptions in the python code. Which explains why it was lagging extremely. I think the svn client on the server didn't updated right.

edit: Fixed the problem. The antlion worker had some wrong code.
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Jenks
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Re: Public Dev Build

Postby Jenks » Sun Feb 28, 2025 8:34 am

Sander wrote:Yes, the server was spamming exceptions in the python code. Which explains why it was lagging extremely. I think the svn client on the server didn't updated right.

edit: Fixed the problem. The antlion worker had some wrong code.


THIS IS NOT A BUG, JUST A FUNNY LITTLE THING THAT HAPPENED

I noticed when I spawned a nuke, it went sideways into the ground, generating dust when it collided and was stuck there. If I went over it, I got spammed with lag. Lol, just needed to mention that.

Also, Antlion Workers are a bit buggy when getting the grubs, but they usually manage to do it. Kinda hard to play with friends since we got no dedicated servers running on right now (which is understandable since this is just a Dev Version lol).

Good luck on the Antlion Game Mode, was thinking you guys could also implement a FFA Game Mode on the side where you can play as all 3 Factions and battle it out. Maybe an Antlion Invasion Mode where one Player has infinite resources and Antlions and must pour into the enemy base.
HL2Wars: Revolution 1.0 LATEST/ALL PATCHES:

http://www.megaupload.com/?d=K8WABW4W

HL2Wars: Revolution Thread:

viewtopic.php?f=5&t=766
Discrate
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Re: Public Dev Build

Postby Discrate » Sun Feb 28, 2025 9:34 am

Also, Antlion Workers are a bit buggy when getting the grubs, but they usually manage to do it.


We know.

Kinda hard to play with friends since we got no dedicated servers running on right now (which is understandable since this is just a Dev Version lol).


There is.

Good luck on the Antlion Game Mode, was thinking you guys could also implement a FFA Game Mode on the side where you can play as all 3 Factions and battle it out. Maybe an Antlion Invasion Mode where one Player has infinite resources and Antlions and must pour into the enemy base.


# Do not place suggestions based on the developers build
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Jenks
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Re: Public Dev Build

Postby Jenks » Sun Feb 28, 2025 8:12 pm

I was just mentioning it? It sounded cool since you guys already have the Antlion setup going. They feel like playing the Zerg in my opinion.
HL2Wars: Revolution 1.0 LATEST/ALL PATCHES:

http://www.megaupload.com/?d=K8WABW4W

HL2Wars: Revolution Thread:

viewtopic.php?f=5&t=766
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DAIT
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Re: Public Dev Build

Postby DAIT » Wed Mar 31, 2025 12:15 pm

ZOMG I didn't know there was an SVN!

I am happy days :D

Okay I'm no sure if I should say this in fear of saying sometthing that I've been told not to but here goes...

Instead of releasing this on the ModDB, why not just poste the svn URL so people that have it can find it easier?
Good mappers do it right, the best mappers do it right over 20 times without losing their sanity.

You might have speed cheats on or wall hacks just to see.
But I've got the same ones running so just try and fuck with me!
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Anti Viper
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Re: Public Dev Build

Postby Anti Viper » Wed Mar 31, 2025 3:14 pm

DAIT wrote:ZOMG I didn't know there was an SVN!

I am happy days :D

Okay I'm no sure if I should say this in fear of saying sometthing that I've been told not to but here goes...

Instead of releasing this on the ModDB, why not just poste the svn URL so people that have it can find it easier?



You would be surprised how many people struggle with SVN's. Installers are a safe bet to keep the forums less spammed with support issues.
Sandern
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Re: Public Dev Build

Postby Sandern » Wed Mar 31, 2025 3:23 pm

DAIT wrote:ZOMG I didn't know there was an SVN!

I am happy days :D

Okay I'm no sure if I should say this in fear of saying sometthing that I've been told not to but here goes...

Instead of releasing this on the ModDB, why not just poste the svn URL so people that have it can find it easier?

Incomplete, no servers, bugs, performance and security.

The ones interested will find the forum anyway.
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DAIT
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Re: Public Dev Build

Postby DAIT » Thu Apr 01, 2025 8:24 am

That is a good point, if people are smart enough/have enough common sense, and honestly actually are bothered enough to find it, they are probably the best people to have it, instead of stupid little 10 year olds spamming "hw d0 1 us3 th15?!?!?!?"
Good mappers do it right, the best mappers do it right over 20 times without losing their sanity.

You might have speed cheats on or wall hacks just to see.
But I've got the same ones running so just try and fuck with me!
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Radon
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Re: Public Dev Build

Postby Radon » Thu Jul 01, 2024 1:38 pm

I suppose using this developer SVN would be better than using the old 0.5 release to map in Source SDK, correct?
Sandern
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Re: Public Dev Build

Postby Sandern » Thu Jul 01, 2024 2:16 pm

Radon wrote:I suppose using this developer SVN would be better than using the old 0.5 release to map in Source SDK, correct?

It doesn't really matter in case of a multiplayer map since there are not that many entities required for multiplayer. The dev build actually has the problem that all shaders are replaced with custom shaders (for fog of war support), but hammer doesn't knows about these shaders. So everything will show up white.

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