Developers Build (SVN)

Any discussion about Lambda Wars that doesn't fit in the other subforums.
Sandern
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Developers Build (SVN)

Post by Sandern » Sat Feb 13, 2025 8:18 pm

This is now outdated because our developers build is tied to our Steam application (which is not public yet).

The developers build is public accessible and is located at a subversion repository.

Lambda Wars is now on it's own Steam AppID, which means you need access to it on your Steam account. To still play it as an Alien Swarm mod, make the following two modifications after checking out the repository:
  • Open gameinfo.txt and change "270370" to "630"
  • Open steam.inf and change "appID=270370" to "appID=630"
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Before trying out the developers build please note
  • Keep everything related to the developers build in this thread
[/size]

Getting the Alien Swarm engine developers build
The developers builds is located at: http://svn.hl2wars.com/hl2wars_asw_dev/trunk
You can view changes at: http://svn.hl2wars.com/

To checkout the most recent build follow these steps:
  1. Download TortoiseSVN: http://tortoisesvn.net/downloads.html
  2. Install it
  3. Create a new folder called hl2wars_asw_dev in \Steam\steamapps\sourcemods, right click it and press SVN Checkout...
  4. URL: http://svn.hl2wars.com/hl2wars_asw_dev/trunk
    Checkout directory: \Steam\steamapps\sourcemods\hl2wars_asw_dev
  5. Press ok
  6. Right click the folder again and press SVN Update
  7. In Steam add "-override_vpk" to the Launsh Options. (right click "hl2wars" -> Properties)
  8. The first time you launch the mod you may not see the menu, because it generates the sound cache the first time you launch the game.
The svn repository is public readable, so you don't need a username or password.

Alternatively you can download revision 2368 from here: http://www.hl2wars.com/download/hl2wars ... rev2368.7z
Then extract it into your sourcemods folder and press SVN Update (using TortoiseSVN). This will save you from having to download all files one by one through the svn update process (might be slightly faster).

Note: To get the change log, right click the hl2wars folder and press tortoisesvn->show log[/s]

Command list
unitpanel - Show a panel for spawning units.
unit_create - Create an unit from the console.
abilitypanel - Show a panel to execute abilities.
wars_abi - Execute an ability from the console.
playermodifiertool - Show a panel to modify some player instance data like the color.
attributemodifiertool - Show a panel for modifying attributes of units.
load_gamepackage - Load a game package.
change_ownernumber - Change your owner number. Is used to indentify which units you can control.
wars_setgamerules - Change the gamerules.
wars_giveresources [ResourceName] [Amount] [Player|optional] - Give resources

sanchezinc
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Re: Public Dev Build

Post by sanchezinc » Wed Feb 17, 2025 12:05 am

What is needed to try the build? I own HL Ep 2 but its not currently installed.

Sandern
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Re: Public Dev Build

Post by Sandern » Wed Feb 17, 2025 8:49 am

sanchezinc wrote:What is needed to try the build? I own HL Ep 2 but its not currently installed.
The requirements are the same as v0.5.

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pandango
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Re: Public Dev Build

Post by pandango » Wed Feb 17, 2025 11:32 am

This dev build, is it the same as from this http://www.hl2wars.com/downloads/builds/ ?

cuz then i already have it.

Sandern
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Re: Public Dev Build

Post by Sandern » Wed Feb 17, 2025 11:39 am

pandango wrote:This dev build, is it the same as from this http://www.hl2wars.com/downloads/builds/ ?

cuz then i already have it.
That's really really really old....

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pandango
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Re: Public Dev Build

Post by pandango » Wed Feb 17, 2025 11:48 am

Yeah i've got it for like a year now.
ah well, atleast for a very long time.

ill go get this dev build then! :)

sanchezinc
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Re: Public Dev Build

Post by sanchezinc » Thu Feb 18, 2025 6:45 am

Woe just checked the log, I can really tell all the hard work u are doing. I'm about to ttry it now Keep the good work

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pandango
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Re: Public Dev Build

Post by pandango » Thu Feb 18, 2025 12:41 pm

okay, i've downloaded+played it + LOVED IT!!!!!!!

i saw the videos, i loved them, but the gameplay is just AWESOME!!!!

keep up te good work :oops:

sanchezinc
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Joined: Sun Jan 25, 2025 9:55 pm

Re: Public Dev Build

Post by sanchezinc » Thu Feb 18, 2025 10:29 pm

Alright sorry Sander. Yeah I watched the vids and learned from that too. I liked the abilities panel, as well as the attributes. What I wasn't able to do was to get a grub with a worker and take it back to the HQ to get resource. Its a nice build, loved the unit control, and can't wait to do it with rebels and combine.

A question, when controlling a worked, it is still immposible to spit right? Or was I unable to find how to do it?

Well, nice work and I can tell your are taking that extra mile in coding.

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pandango
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Re: Public Dev Build

Post by pandango » Thu Feb 18, 2025 10:36 pm

okay, i now have played it online.
and i gotta say, its Very cool!

but a bit more units would be nice, its alot of the same units.
other than that VERY GOOD :D

Discrate
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Re: Public Dev Build

Post by Discrate » Fri Feb 19, 2025 1:43 am

sanchezinc wrote:Alright sorry Sander. Yeah I watched the vids and learned from that too. I liked the abilities panel, as well as the attributes. What I wasn't able to do was to get a grub with a worker and take it back to the HQ to get resource. Its a nice build, loved the unit control, and can't wait to do it with rebels and combine.

A question, when controlling a worked, it is still immposible to spit right? Or was I unable to find how to do it?

Well, nice work and I can tell your are taking that extra mile in coding.
Before trying out the developers build please note

* The gameplay is not final and still far away from being final
* Do not report bugs
* Do not place suggestions based on the developers build
* Keep everything related to the developers build in this thread
* Making threads/posts about the dev build outside this topic or reporting bugs about the dev build will result in a ban.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
pandango wrote:okay, i now have played it online.
and i gotta say, its Very cool!

but a bit more units would be nice, its alot of the same units.
other than that VERY GOOD :D
Before trying out the developers build please note

* The gameplay is not final and still far away from being final
* Do not report bugs
* Do not place suggestions based on the developers build
* Keep everything related to the developers build in this thread
* Making threads/posts about the dev build outside this topic or reporting bugs/making suggestions about the dev build will result in a ban.


:roll:

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pandango
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Location: Noord-Brabant, Netherlands

Re: Public Dev Build

Post by pandango » Fri Feb 19, 2025 10:58 am

Whoops, i forgot

Sorry :oops: :oops:

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Sudazima
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Re: Public Dev Build

Post by Sudazima » Fri Feb 19, 2025 4:17 pm

i lold at that.
anyway very good progress, i really like how the grub harvesting works. had quite some fun with it ^^

http://www.moddb.com/mods/angels-fall-first-planetstorm

wari65
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Re: Public Dev Build

Post by wari65 » Fri Feb 19, 2025 10:00 pm

Is it possible to run a dedicated server for the dev, seeing as it has multiplayer.

would make internet play a lot simpler
"Hell of a shot mister"

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pandango
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Re: Public Dev Build

Post by pandango » Fri Feb 19, 2025 10:08 pm

its using the standard half life 2 Deathmatch browser, so i suppose you can.

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