I do have it, and i gotta say... I LOvE it!
I had no idea what to expect from the game because I never die starcraft I before, but I heard it was great, so i just thought "lets get starcraft II" and I have to say... One of the Best ideas ever!

pandango wrote:A topic about starcraft II, what do you think of it, do you have it or do you want it you can post it all up here!
I do have it, and i gotta say... I LOvE it!
I had no idea what to expect from the game because I never die starcraft I before, but I heard it was great, so i just thought "lets get starcraft II" and I have to say... One of the Best ideas ever!
Discrate wrote:I havent played SC1 but i decided to give SC2 a try. It was nothing special, just another generic RTS game with a boring campaign which focused more on cut scenes then on gameplay.
Sander wrote:Discrate wrote:I havent played SC1 but i decided to give SC2 a try. It was nothing special, just another generic RTS game with a boring campaign which focused more on cut scenes then on gameplay.
The campaign is brilliant. You are boring. It's a while ago that I've seen a rts game with an actually interesting and fun to play single player. Name me an other recent rts game with good single player. The last one I enjoyed was company of heroes I think.
The Joker wrote:3.Supreme Commander 1 and 2 - They both sucked, on a WAY too large scale with poor management and control, its just overwhelming to the player, and the story was ridiculous.
[16:16] <@Sander> Sao, go: viewtopic.php?f=15&t=1079
[16:16] <@Sander> he needs to die
The Joker wrote:
2.Company of Heroes - , it did have the "control point" system for resources, but so many games have that now, its nothing special.
3.Supreme Commander 1 and 2 - They both sucked, on a WAY too large scale with poor management and control, its just overwhelming to the player, and the story was ridiculous.
...
It isn't that Supreme Commander is manageable, its just frustrating and utterly ridiculous to manage all that is going on at any one time. They expect you to be able to effectively command thousands of automatons soldiers while also handling millions of power generators and mass extractors, plus you've got air units buzzing around, units at sea bombarding your army, its so much, it could frustrate the player, not make it so they have to think. It isn't strategy, its a demanding job. Gaming shouldn't be like that, you know?
console wrote:Convar r_skin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)
The Joker wrote:It isn't that Supreme Commander is manageable, its just frustrating and utterly ridiculous to manage all that is going on at any one time. They expect you to be able to effectively command thousands of automatons soldiers while also handling millions of power generators and mass extractors, plus you've got air units buzzing around, units at sea bombarding your army, its so much, it could frustrate the player, not make it so they have to think. It isn't strategy, its a demanding job. Gaming shouldn't be like that, you know?
Sander wrote:The Joker wrote:It isn't that Supreme Commander is manageable, its just frustrating and utterly ridiculous to manage all that is going on at any one time. They expect you to be able to effectively command thousands of automatons soldiers while also handling millions of power generators and mass extractors, plus you've got air units buzzing around, units at sea bombarding your army, its so much, it could frustrate the player, not make it so they have to think. It isn't strategy, its a demanding job. Gaming shouldn't be like that, you know?
Haha, Starcraft is so much more demanding. Why do you think it's popular in tournaments? You need to baby sit every single unit and building. In supreme commander you can automate about everything and focus on the strategy part. Maybe you are playing Starcraft 2 in the plastic league?
The*Joker wrote:Yes true, but its so much more interesting, its more in depth to the point you have fun with it, unlike Supreme Commander where it was a chore. And I'm in Platinum league, and it is definitely more entertaining to micro-manage troops and buildings in SC2 then it is in SupCom. That's the way it is. And the strategy part in SupCom was fairly innovative, but you never had fun with it. It never got to the point where, "Dude, I have this huge ass army with thousands of troops, and I am ready to destroy this guy!" It was always like, "OK, I finally built up this many troops, time to go kill him." Now, in SC2, your almost always like, "OK, move that guy here, these guys here, YES, I totally flanked him, he is so screwed!" I believe my point has been made.
console wrote:Convar r_skin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)
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