Maybe. I'm basicly rewriting the unit/npc code from scratch to make it more suit the rts purposes and make it run fast in online games.ixidron wrote:How is it going the progress? will we see a new update this february?
January Progress Update
Re: January Progress Update
- ixidron
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Re: January Progress Update
this seems hard
- Drunkenvalley
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Re: January Progress Update
May I ask what you mean by "more suit the RTS purposes"? O.oSander wrote:Maybe. I'm basicly rewriting the unit/npc code from scratch to make it more suit the rts purposes and make it run fast in online games.ixidron wrote:How is it going the progress? will we see a new update this february?
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Re: January Progress Update
This game looks awesome (with skirmish mode + multi. one) I have 2 questions : will you improve the decoration and doodads in v. 1.0 ?? (2) u said since the begining of january that your beta version will b ready in 2 months max. can we have some informations about when it will b ready or something ?? PS : good job guyz :)
- Drunkenvalley
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Re: January Progress Update
I'm pretty sure they probably said "Should be ready in max two months," which is vastly different from "Will be ready in 2 months max." :p The first is "There's a high but not guaranteed possibility it might be done by then," the second is "It will be done by then."skati9 wrote:This game looks awesome (with skirmish mode + multi. one) I have 2 questions : will you improve the decoration and doodads in v. 1.0 ?? (2) u said since the begining of january that your beta version will b ready in 2 months max. can we have some informations about when it will b ready or something ?? PS : good job guyz :)
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Re: January Progress Update
Well, I still wana know when and in how many time it will be ready. ! :P
- Ennui
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Re: January Progress Update
skati9, since your post in this thread is pretty much identical to the PM you sent me I'll just respond here:
the 2 month timeframe (which is an estimate, not a promise) is not for beta 1.0, but for a small beta multiplayer demo. beta 1 will not be out for quite some time yet.
in regards to decorations/doodads (altho this isn't starcraft ;P we just call them props) that's pretty much up to the mapper
the 2 month timeframe (which is an estimate, not a promise) is not for beta 1.0, but for a small beta multiplayer demo. beta 1 will not be out for quite some time yet.
in regards to decorations/doodads (altho this isn't starcraft ;P we just call them props) that's pretty much up to the mapper
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Re: January Progress Update
Ah. ! ok cool. ! thx for the info. :) waiting for ur game who looks amazing :)
- Guessmyname
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Re: January Progress Update
For example, the code for FPS NPCs is far more complicated than it needs to be for RTS units. Take the eye shader, for example - they cut that out of the L4D infected to speed stuff up, and I'm willing to bet you could / already have done it in this situation, as the player is unlikely to ever get close enough to see the eyes of his units.Drunkenvalley wrote:May I ask what you mean by "more suit the RTS purposes"? O.oSander wrote:Maybe. I'm basicly rewriting the unit/npc code from scratch to make it more suit the rts purposes and make it run fast in online games.ixidron wrote:How is it going the progress? will we see a new update this february?
- Drunkenvalley
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Re: January Progress Update
Oh. I was frankly half-worried we were talking about making sacrifices to the units' rather awesome "Holy shit let's run for cover" tactics that are as of now automatic... and pretty awesome.Guessmyname wrote:For example, the code for FPS NPCs is far more complicated than it needs to be for RTS units. Take the eye shader, for example - they cut that out of the L4D infected to speed stuff up, and I'm willing to bet you could / already have done it in this situation, as the player is unlikely to ever get close enough to see the eyes of his units.
In short though, what we're talking about is optimizing the engine's rendering of the units?
- Guessmyname
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Re: January Progress Update
Optimisation in general, probably. I don't know anything of course, this is just speculation...
- JeCa
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Re: January Progress Update
There are still probably (hopefully) some changes to the unit AI. Their inclination (?) to stick to walls is currently so strong it's virtually impossible to make them walk up a staircase or even through tight passages. For the next build I'd also expect you to be able to actually select units on the first try as well, and even order them around without having to give each order three times. As long as those things are fixed, I'm happy. :)
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Re: January Progress Update
All of this has been fixed, we just havent released it yet :PJeCa wrote:There are still probably (hopefully) some changes to the unit AI. Their inclination (?) to stick to walls is currently so strong it's virtually impossible to make them walk up a staircase or even through tight passages. For the next build I'd also expect you to be able to actually select units on the first try as well, and even order them around without having to give each order three times. As long as those things are fixed, I'm happy. :)
- JeCa
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Re: January Progress Update
Haha, that's good to hear. :)
I was thinking of DLing the latest unofficial internal alpha, but now I guess I might as well wait untill the next official build is launched.
Now I know this is starting to get repetitive, but is there any expected amount of weeks/months until release or is it just too hard to tell as it stands?
I was thinking of DLing the latest unofficial internal alpha, but now I guess I might as well wait untill the next official build is launched.
Now I know this is starting to get repetitive, but is there any expected amount of weeks/months until release or is it just too hard to tell as it stands?
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Re: January Progress Update
The uppdate looks Good the color are good on antlions and on combine you can just change the Eyes or the just give em a colored band or give em a Shader whit color like a light blue
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