First off we replaced the Rebel Partisan with an updated version. This unit has two main attacks between which you can switch: throwing molotovs or stinkbombs. Molotovs do light damage at units around the target area, while stinkbombs slow units down. Second we got the new Riot Metro Police, equipped with a shield and stunstick. In offensive mode, this is a fast moving melee unit. Using the station ability you can deploy the unit, generating a cover spot for units behind the metro police.
Furthermore we added the Rollermine to the Combine, which you can produce at the also new Mechanical Factory building. The Rebels got a new Offensive building, the Teleporter. Using this building you can teleport units to anywhere on the map, as long as you have vision. A teleportation takes 40 seconds to complete. During this time the units being teleported are unusable and rift is created at the target location, visible to enemies.
Now to the quota:
Gameplay & Balance
- * Added Combine Metro Police Riot:
- - Replaces Combine early unit Metro Police with Pistol
- Equiped with Stunstick and Shield

- * Added Rebels Partisan wtih Molotov:
- - Replaces Rebels Partisan unit
- Autocasting ability Molotov, setting the target units on fire
- Ability stink-bomb, temporary slowing down the movement of hit units
- * Added Combine rollermine: shocks enemy units with a small chance to stun
* Headcrab Canister launcher:
- - Now has three launch abilities for regular, fast and poison headcrabs
- Reduced Canister health from 550 to 300
- Increased range from 5000 to 9000.
- Increased crawl out speed of Headcrabs
- Spawned Headcrabs roam the map to find enemies
- - Builds Scanners, Manhacks, and Rollermines

- * Added Rebel Teleporter building

- * Infested zombies now roam the map to find enemies
* Headcrabs can now damage buildings.
* BugBait:
- - Increased throw range from 800 to 1000.
- Increased recharge time from 1 to 30.
- Increased energy 30 to 50.
- Uses smaller, faster antlion version.
- - Increased recharge time from 2 to 3.
- Increased energy from 30 to 50.
- Increased range from 800 to 900.
- - Decreased energy from 10 to 5.
- Decreased recharge time from 1.8 to 1.5
- Decreased damage from 60 to 30.
- Increased range from 575 to 590.
- - Increased in combat energy regeneration rate from 1 to 2.
- Increased speed from 242 to 245.
- Decreased build time from 48 to 42.
- Decreased health from 300 to 250.
- Decreased max energy from 370 to 200.
- Changed cost from 45req, 50scrap to 50req, 36scrap
- - Decreased scrap cost from 40 to 30.
- Decreased build time from 54 to 50.
- - Removed light attribute.
- Reduced health from 40 to 30.
- - Requires Steady Position to attack.
- Added Smoke Grenade ability.
- Increased range from 870 to 1100.
- Increased build time from 32 to 35.
- Decreased health from 210 to 170.
- Decreased view distance from 1200 to 1000.
- Increased requisition cost from 45 to 50.
* Combine Sniper - Increased health from 110 to 160.
* Hunter - Reduced power cost from 50 to 30.
* Synth Factory - Reduced power cost from 50 to 40.
* Claw Scanner:
- - Mine automatically recharges after being deployed.
- Mine is uncloaked, health increased from 40 to 100.
- Mines no longer bounce and roll after being dropped.
- Mines hop towards enemy.
- - Disabled bullet 2 bonus damage vs creature.
- Disabled pulse 0.6 damage scale vs creature.
- Disabled shock 50 bonus damage vs heavy.
- Disabled shock 0.5 damage scale vs synth.
* Improved reliability of Dog Jump ability
* Hunter jump ability: Behaves more predictable and now acts on all Hunters in player selection
* Combine Manhacks can now be build at the Headquarters, with Armory building as requirement
* Replaced Combine Observer by not cloaked, faster and cheaper Scanner unit
* RPG attribute now has reduced damage against medium (-50%) and heavy (-30%) types of units
* Reduce flash ability recharge time from 60 to 25
Overrun:
- * Vortigaunt starts at full energy when spawned
* Energy of all units is replenished between waves now
Maps:
- * hlw_synth, hlw_antarctica and hlw_aurora: update scrap points to use small versions
* hlw_thirst: mountains are now impassable and removed (confusing) day/night cycle
* Added: or_village (Overrun mode)
* sp_valley - Combine attack your flag on hard difficulty
* hlw_mine: tweak scrap marker position to fix an issue where engineers could get stuck
UI & Lobby:
- * New loading backgrounds;
- - Metrocop loading background by Revvylo
* Improved speed of creating or joining a lobby
* Fail to join lobbies on different game version (through friend invites), which would result in not joinable games
* Small performance improvements html UI

Unit Navigation:
- * Simplified navigation meshes, preventing several issues and resulting in better performance
* Some unreachable cover spots are now filtered from being displayed
Fixed:
- * Ability being cancelled before the player can target something due units dying in the selection
* Unable to place mountable turrets properly on some map spots (hlw_slums)
* Fix units not following a target unit properly after the target unit hold a position or was in cover
* Melee units (e.g. Zombies) not getting close enough to hit buildings
* Fog of War toggle in Sandbox showing incorrect behavior
* Strider minigun shooting at feet of infantary rather than body
* Rebel rpg attribute not being applied to enemy units, resulting in missing bonus damage against synth type of units (Strider and Hunter)
* Potential exit crash due cleaning up CEF panels
* Fix (online) game lobby empty and unusable upon creation in some cases
* Fix black terrain, only in Simple lighting mode (e.g. Geforce 7 cards)
* Fix checkmark font character not displayed in game lobby on Windows 10
Misc:
- * Add Hungarian translations, provided by Bence Gercuj
* Russian translation updated by Chiffer
Bonus info:
Join the official Lambda Wars tournament before 21st of August!
Info: viewtopic.php?f=1&t=2451