May 31th Update

The latest Lambda Wars news, media, and releases.
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Sandern
Developer
Posts: 1984
Joined: Thu Nov 22, 2024 6:58 pm
Location: Netherlands
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May 31th Update

Post by Sandern » Sun May 31, 2024 1:31 pm

We released an update to Lambda Wars with the following changes:

Gameplay & Balance
  • Increased base income from unfortified control point from 0.15 to 0.2 requisition per 1.5 seconds
  • Reduced sniper steady position time from 5 to 4.
  • Reduced sniper power cost from 50 to 40
  • Increased metal attribute damage bonuses for plasma, explosive, pulse, and fire.
  • Reduced power generator cost from 20 req to 15.
  • Increased headcrab launcher cost from 30r/40p to 40r/50p
  • Reduced launch headcrab ability range from 6000 to 4000, reduced cost from 30r/60p to 35r/15p
  • Increased dispel range from 800 to 900 slightly lowered animation speed.
  • Reduced dispel cooldown from 10 seconds to 2.
  • Barrel trap:
    • Added oildrum model with 128 explosion radius instead of 256.
    • Increased launch speed from 450 to 600.
    • Lowered reload time from 15 seconds to 9 seconds.
    • Increased range from 1024 to 1200.
    • Reduced requisition cost from 10 to 5.
  • Barrel and mortar disabled required rotation.
  • Stalkers start constructing a placed building as soon as in construct range, rather than when at the edge of the building to be placed
  • Dog Slam/Jump attack is now applied as splash/radius damage, rather than fixed damage
Maps
  • Remove buggy day/night cycle from hlw_outland, hlw_slums and hlw_thirst
  • hlw_jungle: fix unreachable scrap marker
Visuals
  • Update destruction effects Combine Scrap Power Generator building
UI
  • Display a confirm dialog When player is hosting a game and other players are connected and presses disconnect to prevent accidentally shutting down the server
  • Display different "invalid position" message for when a Combine building can't be placed due no nearby of power generators
  • Fix empty CPU difficulty selection entry in lobby
Fixed
  • Various cases where units could get stuck under rocks/cliffs, in particular on or_crashed and or_hill (Overrun Antlions wave type)
  • Strider moving at wrong height
CPU Player
  • Fix easy CPU player being too aggressive. No longer attacks player directly and production of units is more limited.
  • Scout will now use infiltrate ability when encountering enemies
Misc
  • Add fortification hint when capturing a control point the first time (game instructor option), added for PCreeper1

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Thomashy
Posts: 8
Joined: Sun Apr 19, 2025 8:38 pm
Location: Virginia, USA

Re: May 31th Update

Post by Thomashy » Thu Jun 04, 2024 7:08 pm

Very heavy focus on defensive structures that aren't manned turrets, i love it.

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