The full changelog is:
Gameplay & Balance
- Vortigaunt can now only summon Antlions using the Recall ability with a cost of 35 energy. Summon rate is limited by the amount of energy
- Change Vortigaunt initial energy from 300 to 150
- Change Vortigaunt energy replenish rate from 3 to 1.5 per second
- Reduce Rebel Scout energy from 100 to 50 with a initial energy pool of zero
- Strider max energy upgrade now requires Strider unlock
- Strider max energy is now 75 basic and 150 upgraded, cannon shot consuming 75 energy
- Add Dog jumping attack ability
- Dog now has 100 energy, with 25 energy cost for Slam ability and 25 energy cost for Jump ability
- Changed Dog hp to 800
- Dog is no longer instant killed by the Combine Elite alt fire ability. Now takes fixed damage and a stun chance of 20%
- Combine Elite alt fire ability now has a 40% chance to stun a Strider for 3 seconds
- Rebel RPG now has 20% chance to stun a Strider for 1.5 seconds
- Rebel Medic can no longer heal synth type units (Strider, Hunter)
Fixed
- Overrun Zombie wave type possible getting stuck/slow progressing on or_trapped and or_washedaway
- Strider cannon cancelling with other order not working, charging up while not facing the target, other fixes
- Unable to stun units in some cases
- Floor turret not hit by bullets in some cases (now uses bounding box instead of vphysics)
- Rebel Medic not moving to the right spot when trying to heal a moving unit
- Potential crash on exiting the game
- Potential crash in path finding
UI/Lobby
- A green/red bar is now added in front of the player's avatar, indicating the Steam P2P connection status to the host/lobby owner
- Map list now shows the number of players supported on the map
Visual & Animation
- Strider now ducks to charge up and fire the cannon