Gameplay & Balance
- Strider:
- Reduced unlock time from 240 to 90 seconds
- Replaced Dark Energy power requirement by energy cost of 50
- Add energy to Strider, max 50 and initial on spawn 25
- Add max energy upgrade for Strider to Combine Armory, increasing it to 125
- Reduce recharge rate of Strider Dark Energy cannon ability from 30 to 25 seconds
- Reduced unlock time from 240 to 90 seconds
- Add max energy upgrade to Rebels Triage Center, increasing the max energy of the Rebel Medic
- Units with mechanic attribute can no longer be stunned (Dog and Manhacks)
- Increase Vortigaunt Dispel ability speed 2.5 times
- Increased RPG scrap cost from 40 to 50.
- Reduced DOG unlock time from 240 to 120 seconds.
- Combine Elite now requires unlocked AR2 to be recruited
- Switching to shotgun now requires unlocked shotgun in non-Overrun gamemodes
Maps
- hlw_village: Fixed units not using bridge on right side of map.
- hlw_synth: Fixed map having no navigation.
Fixed
- Certain unit/ability properties modified using Attribute Editor in Sandbox not reset after map change
- Crash when no path was found to certain buildings
- Engineers not properly moving back and forth to scrap points when the scrap collection point is very close
- Engineers not playing any animation when repairing buildings
- Units not switching to enemy with higher attack priority when the current active enemy is close to the other enemy
- Fix several issues in Overrun wave progress
Misc
- Updated Russian Translations