Updated unit navigation with improvements in the following areas
- Path-finding around mountable turrets and barricades
- Path-finding around units in cover
- Path-finding of air units (observer, claw scanner, strider)
- General improvements in resolving blocked situations
- Bonus Crates and Overrun Headcrab Cannisters are now always launched on a reachable spot for soldiers
Gameplay & Balance
- Added Rebels Junkyard building, producing Dog
- Added Combine Mortar defence building
- Vortigaunt:
- Increased Energy Blast damage from 50 to 80 per beam (fires 2 beams).
- Increased Energy Blast energy from 15 to 18.
- Decreased Energy Blast range from 950 to 750.
- Removed damage bonus against 'medium' from 'shock' Vort attack attribute
- Added -40% scaling damage from 'pulse' attacks to Vort's 'creature' attribute
- Decreased health from 450 to 370.
- Increased knockback of Dispel ability and Zap Beam attack
- Dispel knockback only affects enemies now
- Added Stun chance of 33% to Dispel ability
- Added Stun chance of 5% to Zap Beam attack
- Increased damage radius of Dispel ability from 200 to 225
- Reduced Antlion summon rate
- Increased Energy Blast damage from 50 to 80 per beam (fires 2 beams).
- Floor Turret: Decreased range from 870 to 800
- Combine mines no longer show up on minimap
Maps
- hlw_village:
- Changed capture areas into large zones.
- Manually placed cover spots.
- Replaced normal scrap markers with small ones.
- Changed capture areas into large zones.
- hlw_woodland:
- Added 3 more small scrap markers.
- Made cars and other large props physics objects.
- Added 3 more small scrap markers.
- hlw_slumdoll: Renamed to hlw_metro.
- or_trapped: enemy units that don't fit the map are now filtered from the Overrun wave (Antlion Guard Boss and Strider)
Menu/UI
- You can mute players in lobby/global chat by clicking their name and press mute. You can also visit their Steam profile through the dropdown
- Updated "Waiting for Players" screen, shown pre-match when other players are still loading
- Randomize default 8 player map selection in gamelobby
Visuals
- Added team color textures to Vortigaunt Den
Fixed
- CPU Players only spending resources on cheapest units
- CPU Players computing their shared team income incorrectly (used for decision making)
- Overrun mode sometimes not progressing to the next wave
- New Combine sniper beam effect being displayed wrongly
- Charge ability charging at the nearest enemy instead of targeted enemy/unit
- Charge ability not doing any damage against neutral barricades
- Charge ability not stopping the charge after hitting an enemy building
- Mission items showing up as error models on sp_radio_tower
- Missing foot step sounds Strider
- Missing death sound Hunter
- Units without attack move ability (e.g. observers.) not doing anything when targeting neutral barricades
- Rare crash related to unit selection/camera unit following
- Fix start-up crash when path to Lambda Wars folder contained certain characters
- Dedicated server resuming from hibernation potentially hanging after a player rejoins an active game
Misc
- Screen shake is now applied to players for various effects, such as building explosions
- Updated Swarm Keeper bonus map. Added missing sounds, various particle effects and some minor improvements.