Balance/gameplay:
- Combine Sniper Steady position ability is now autocasted when encountering an enemy
- Increased setup time of Combine Sniper Steady position ability from 2 to 5 seconds
- Combine Sniper Steady position ability is no longer canceled when manually targeting an enemy
- Combine Hunter charge ability is no longer autocasted by default
- Strider Impale ability is no longer autocasted by default
- Vortigaunt Dispel ability is no longer autocasted by default
- Disabled scrap drops for metrocops
- Increase Antlion base melee damage to 10
Fixed:
- Add back fix for reliable channel overflow error, now fixed fixed
- Potential crash related to units following other friendly units
- Potential crash related to unit path finding and placing buildings
- Engine precache error when spawning a poison zombie and kill it in Sandbox
- Strider Minigun visually aiming at the wrong spot when shooting
- Combine Mortar impact sound is now played at the impact spot
- Units shooting at friendlies until they detect a valid new enemy (but not doing any damage) on sp_valley
- Soldiers mounting turrets are no longer immune to stunning when headcrab canisters are launched at them
Visual:
- Added autocast off overlay for ability icons, so now one can see that the ability supports autocast even if it's off by default
Misc:
- Lowered volumes of smg1, ar2, crossbow, shotgun and pistol weapon fire sounds and switched pistol and SMG sounds to NPC versions
- Added Portuguese translation (by rui_troia)
- Updated Romanian translation (by Meat Hoxton)