January 5th Update + 6th January Hotfix

The latest Lambda Wars news, media, and releases.
Sandern
Developer
Posts: 1976
Joined: Thu Nov 22, 2024 6:58 pm
Location: Netherlands
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January 5th Update + 6th January Hotfix

Postby Sandern » Mon Jan 05, 2025 7:42 pm

We released another small update which reverts the fix for the "reliable overflow error", due side effects in some cases. Changelog is as follows:
  • Revert fix for "reliable overflow error" due unexpected side effects
  • Add option to kick spectators
  • Increased Hunter health to 500
  • Took the smoke grenade from Veteran

We released an update with the following changes:

Balance:
  • Add ability "Steady Position" to Combine Sniper, required for attacking (deploying the Sniper at the spot)
  • Headcrab cannister launcher now requires fog of war vision
  • Reduced stun radius of Headcrab cannister from 450 to 250
  • Add 33% stun chance to Headcrab cannister instead of always stun
  • Decreased bugbait count from 5 to 3 antlions.
  • Citizen speed increased from 209 to 217, view distance increased from 800 to 900
  • Combine SMG health increased from 200 to 220
  • Combine SG health increased from 200 to 240
  • Combine AR health increased from 200 to 220
  • Rebel SG health increased from 160 to 180

Matchmaking/lobby:
  • Team setup is now auto selected in game lobby if map supports this, instead of always defaulting to Free for All

Fixed:
  • Snapshot error/reliable snapshot overflow upon joining a game in progress or after much packet loss
  • Startup crash in loading screen on some system configurations
  • Mountable turrets applying the damage attributes of the unit mounting the turret, instead of always pulse (applying too much damage in some cases)
  • Return to single-player menu after leaving the offline lobby
  • Smoke grenade not disappearing in some cases
  • Improve hit location of Headcrab Cannister to prevent getting stuck in the air
  • Manhacks not hitting their enemies due flying too high
  • Being able to pickup scrap using weapon projectiles or other player owned objects (e.g. explosive barrels)
  • Strider selection circle not being drawn properly

Maps:
  • hlw_thirst: new
  • hlw_meltdown: fixed some navigation problems
  • hlw_snow_wasteland: removed buggy no build areas
  • sp_valley: citizen weapon can now be upgraded

Visual:
  • Add team color to the Strider
  • Update Hunter attack particle effects

Misc:
  • Add Video setting option to switch between lighting modes (performance)
  • Add Romanian translations (by Meat Hoxton)
Potatoman
Posts: 6
Joined: Sat Jan 03, 2025 10:58 pm

Re: January 5th Update

Postby Potatoman » Mon Jan 05, 2025 10:10 pm

I really like the headcrab launcher change. This makes it easier to avoid getting spammed. You now know that the enemy has an observer or an other unit nearby to remove the fog of war. It's easier to take care of that than a battery of 10 headcrab launchers defended by 20 turrets.

Edit: I also like the change to the snipers. They are actually snipers now and not an assault unit.

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