- * Strider Impale ability broken
* Empty online lobby upon joining after leaving an offline lobby
* Fog of war not being updated (or anything really) if you joined an online game after playing an offline game (caused by fixes/hacks made for the totally broken pause behavior in Alien Swarm engine...)
* Hunters and Striders getting stuck at their spawn if the player did not move them and the next unit was spawned
* Striders getting stuck when moving along each other
Gameplay:
- * Replace Rebels Veteran grenade ability by new ability to fire an explosive crossbow bolt
* Changed Combine Elite energy ball recharge time to 30 seconds.
* Set different radius for Vortigaunt Dispel ability's sensing (700) and dispel force (1680).
Now it works on units that approach to SMG distance but sends them away flying further and faster!
* Weapon range tweaks:
- ........- Flamer -> 420
........- SMG -> 650
........- Pistol, Antlion Worker acid attack -> 750
........- AR2 -> 820
........- Crossbow, Combine ball -> 870
........- Vort attack -> 950 (for Veterans not to deal with Vorts easily by outranging them in RvR)
* Decreased Vortiguant Den scrap from 60 to 45
* Vortigaunt scrap increased from 45 to 60, build time increased from 45 to 55
* Decreased Antlion health from 150 to 90
* Raised salvaging Engineer limit to 5 on large scrap points and to 2 on small ones
* Hold position ability now ignores units in cover
Lobby/Matchmaking improvements:
- * Visualize time-out countdown in "Waiting for Players" screen and change time-out from 5 minutes to 1 minute and 30 seconds. Game will start after this time period, regardless of whether everybody is loaded yet. Still possible to late join.
Visual:
- * New male and female Combine loyal citizen skins.
* Updated male and female Rebel citizen (Refugee/Partisan) skins.
* Improved metrocop's colour mask.
* New icons for Combine loyal citizen, Refugee (Rebel citizen) and Partisan to match the new skins.
Maps:
- * Added new map hlw_snow_wasteland made by Mr. Darkness
* sp_valley - Set Combine CPU team color blue, player Rebel team color orange and allied CPU Rebel color green
* sp_valley, (yet to do sp_radio_tower) - Now use new entity wars_player_setup for CPU players to have faction-correct control point fortification models in singleplayer.
Misc:
- * Updates of game text
* Added korean tranlation made by ???_KOR] Plan