

As always, we are looking for more level designers and 3d artists to round out the HLW team, so if you are interested get in touch. You'll be hearing from us again soon - we have big things in the works, with Beta 1.1 in the pipeline - featuring fully-playable Resistance and Combine factions in skirmish mode!
1.0.3 Full Changelog
Balance:
* Reduced Antlion Guards speed 20%
Added:
* New map or_trapped (Overrun)
* Map boundaries
* Secondary fire ability AR2 (Combine elite soldier)
* Mountable turret
* Rebel soldier (sandbox)
* Shield and heal station ability icons
Updated:
* Group type abilities like "Attack move" and "Burrow" are now applied across the whole selection, instead of just the specific unit type
* Construct ability now also serves as a repair ability
* Creation of abilities is now predicted on the client
* Better loading and scoreboard fonts
* The color of the stalker laser now uses the team color, instead of red
Removed:
* Nest Maintenance ability (replaced by construct/repair ability)
Unit navigation:
* Improved unit group goal arrival
* Fixed incorrect paths found by not considering the unit sizes correctly
Fixed:
* Being able to set the rally point of buildings you do not own
* Unable to select a player as lobby leader in case the player name contained spaces
* Player not spawned in the map when a skirmish game was started in some specific cases
* Portraits not changing when selecting a different unit while you already have an unit selected with a portrait
* "Attack move" sometimes failing due a bug in the unit ai, causing units to stop moving towards their move attack goal
* "Leave control" button in sandbox broken when cheats are not on
* Recharge time not set for the ability in the top left slot after using it
* Incorrect run animation combine soldier in case equipped with a shotgun
* Wrong font used for displaying the player names above units that are directly controlled
* Weapon not drawn of the unit when directly controlled by a player
* Move and attack sounds played for each unit in the selection, while only the first unit should do this
* No resources taken when executing the grenade ability
* Move order behaving like "Atack Move" (not ignoring enemies)
* Changes made with the attribute editor are now reset on map change (sandbox)
* Antlion guard pose parameters incorrectly initialized, resulting in incorrect animations
* Queued ability orders not being cleared in case the order was canceled.