HLW Multiplayer Beta 1.0.3 Released!

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Ennui
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HLW Multiplayer Beta 1.0.3 Released!

Postby Ennui » Mon Mar 07, 2025 7:39 pm

We're proud to bring you guys version 1.0.3 of the Half-Life 2: Wars beta! 1.0.3 features a brand-new claustrophobic 2-player Overrun map called or_trapped, by our very own pandango. The Combine manned turret that has been absent since Beta v0.5 way back in 2008 has returned as well, and 1.0.3 features a whole host of other minor fixes and improvements to the game.

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You can download the files here in our Files section or on ModDB. If you aren't sure which of those to download, just download the EXE. 1.0.3 is a full install, so it would be best to remove previous installations of HL2: Wars before running the installer. You also have the option of using Desura, which we strongly recommend. While you wait for it to download, check out 1.0.3 in action here:



As always, we are looking for more level designers and 3d artists to round out the HLW team, so if you are interested get in touch. You'll be hearing from us again soon - we have big things in the works, with Beta 1.1 in the pipeline - featuring fully-playable Resistance and Combine factions in skirmish mode!

1.0.3 Full Changelog

Balance:
* Reduced Antlion Guards speed 20%

Added:
* New map or_trapped (Overrun)
* Map boundaries
* Secondary fire ability AR2 (Combine elite soldier)
* Mountable turret
* Rebel soldier (sandbox)
* Shield and heal station ability icons

Updated:
* Group type abilities like "Attack move" and "Burrow" are now applied across the whole selection, instead of just the specific unit type
* Construct ability now also serves as a repair ability
* Creation of abilities is now predicted on the client
* Better loading and scoreboard fonts
* The color of the stalker laser now uses the team color, instead of red

Removed:
* Nest Maintenance ability (replaced by construct/repair ability)

Unit navigation:
* Improved unit group goal arrival
* Fixed incorrect paths found by not considering the unit sizes correctly

Fixed:
* Being able to set the rally point of buildings you do not own
* Unable to select a player as lobby leader in case the player name contained spaces
* Player not spawned in the map when a skirmish game was started in some specific cases
* Portraits not changing when selecting a different unit while you already have an unit selected with a portrait
* "Attack move" sometimes failing due a bug in the unit ai, causing units to stop moving towards their move attack goal
* "Leave control" button in sandbox broken when cheats are not on
* Recharge time not set for the ability in the top left slot after using it
* Incorrect run animation combine soldier in case equipped with a shotgun
* Wrong font used for displaying the player names above units that are directly controlled
* Weapon not drawn of the unit when directly controlled by a player
* Move and attack sounds played for each unit in the selection, while only the first unit should do this
* No resources taken when executing the grenade ability
* Move order behaving like "Atack Move" (not ignoring enemies)
* Changes made with the attribute editor are now reset on map change (sandbox)
* Antlion guard pose parameters incorrectly initialized, resulting in incorrect animations
* Queued ability orders not being cleared in case the order was canceled.
Zaki90
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Joined: Thu Jan 01, 2025 10:30 pm

Re: HLW Multiplayer Beta 1.0.3 Released!

Postby Zaki90 » Tue Mar 08, 2025 1:27 am

Just played it...

The Sandbox reminds me of the map editors in Age of Mythology and Age of Empires. But it makes me want to have large combine vs. rebel battles like everyone did in Garrysmod.

The new overrun map is also alot of fun, and this is mainly attributed to having a different enviroment.

Thanks for delivering yet another great update...
MCJJ
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Location: Oxford, England
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Re: HLW Multiplayer Beta 1.0.3 Released!

Postby MCJJ » Tue Mar 08, 2025 4:48 pm

Friggin' finally. Good job guys.
skati9
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Joined: Sat Feb 28, 2025 11:16 pm

Re: HLW Multiplayer Beta 1.0.3 Released!

Postby skati9 » Thu Mar 10, 2025 5:32 pm

I'm very happy about this update !! good job !!
Im waiting for annaliation mod with combines, rebels and antlions ! and one thing :: combines make no sound when they die ??
j-co
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Joined: Wed Jul 02, 2024 5:32 pm

Re: HLW Multiplayer Beta 1.0.3 Released!

Postby j-co » Thu Mar 10, 2025 8:14 pm

or_trapped should totally feature zombie attacks ;)

Great work as always!
Sandern
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Re: HLW Multiplayer Beta 1.0.3 Released!

Postby Sandern » Thu Mar 10, 2025 9:43 pm

skati9 wrote:and one thing :: combines make no sound when they die ??

Just added death sounds for the combines to the dev build. Expect it in the next patch (which will be released this weekend, since there is an annoying bug in the current release).
skati9
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Joined: Sat Feb 28, 2025 11:16 pm

Re: HLW Multiplayer Beta 1.0.3 Released!

Postby skati9 » Fri Mar 11, 2025 5:11 am

Sandern wrote:Just added death sounds for the combines to the dev build. Expect it in the next patch (which will be released this weekend, since there is an annoying bug in the current release).

ahhhh cool :) thank you ahah gj again !

*Edit: Fixed quote -BiotecVirus*

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