You can download the new release from download section.
Changelog for Beta 1.0.2:
Code: Select all
Wars 1.0.2 changes
Balance:
* Decreased damage done by smg1, shotgun and ar2
* Increased damage grenade ability
* Decreased health Antlion Guards with 50%
* Decreased damage antlion melee attacks
* Overrun mode
- "Next wave" timer will not be activated until only 20% enemies are left to be killed or spawned
- Added option to defend against incoming waves of combine instead of antlions
Added:
* Combine medic station
* Combine shield generator
* Stalker attack/repair/construct laser
* Dispel ability Vortigaunt
* Strider (sandbox)
* Unit portraits
* Unit selection is now additionally sorted on unit priority
* Description of each gamemode in the gamelobby
* Sandbox mode now provides a button for directly controlling an unit
* You can now order around units while holding shift in direct unit control mode
* You can now specify the unit arrival direction by dragging the right mouse in the direction you want
* New music track "A New Revolution"
Updated:
* or_crashed
* or_hot_sands
* Improved direct unit control (sandbox mode)
* Reduced amount of data send from servers to client resulting in less lag when a lot of units are moving around
* Unit navigation, movement and ai
Fixes:
* Incorrect movement speed units (about 50% too fast)
* Units spawning at the wrong position after being produced at a building
* Several unit animations not be being played on dedicated servers
* Skirmish: being unable to queue orders or group units
* Replicated ConVars created in Python not behaving correctly on dedicated servers
* No muzzle flashes appearing from weapons
Misc:
* Version checker to notify the user about future releases
* A notification is now shown on game startup if you do not have Episode Two installed
* Gamelobby chat now uses the default chat system, so chat is visible in the console
* Additional game content is now mounted on game startup if present (ep2, ep1, tf2, hl1, css)